F-2A ADTW Battle Rating

The implementation of the AAM-4s to a platform that the TT version gets was a nice detail

However, I feel that the 3 brackets the F-2A has are dumb or given without a real reason, and here’s why:

13.0 feels “balanced” for PvP, since you get the 7M’s and AAM-3’s only, same BR as before and almost the same situation as before.

14.0 on the other hand is a whole 360º here, but a good one: The addition of FOX-3’s to a platform that is already a good dogfighter is an interesting but fun addition, and being able to play a better version of the F-16 at that BR is a good thing

Althought, when we speak about 13.7, here’s my problem: the only difference is being able to carry GNSS munition
That’s it, no missile difference, no FOX-3 permission, no performance - nothing
Yet if you want to grind on Sim or nuclear escalation, you have to go 13.7 or 14.0 if you want to carry GNSS munition

That’s a dumb move on air battles only
I get this BR for Ground battles, because GNSS munition can be thrown from a safe place or be spammed at the enemy’s base

But for air? 13.0 was already good enough, the F-2A should get 2 brackets only: 13.0 with 7M’s and GNSS munition, and 14.0 with AAM-4’s and GNSS munition
There’s no actual real need for Air 13.7

I assume they think that the glide bombs make it too easy to sit back and farm ground targets in ARB…
What is odd is ASM-1/2 are locked out at 13.0, dispite being on the F-4EJ Kai at 12.3… seems rather odd.

Didn’t even noticed they locked the Anti-Ship missiles too

Like, what for? I get AAM-4’s because of them being Fox-3’s
I get Ground Battles because, smart bomb that can be thrown with the Point-Of-interest mechanic

But why Air battles? what are we defending? Ground AI targets? Naval AI Targets?