Yes whatever you say chief… " the 27 only has 3/5 the range of the 7F " lmfao… so for balancc reasons the ER was brought up that has double the range (more than double actually) of the 7F…
Idk why I feel the need to explain a the concept of “balance” to a Russian main in a Russian game but here is the reality.
Can the 7F/M out range the 27R? -Yes
Can it happen in in-game conditions? Pretty much, no…
Why? Because not only it is extremely easy to notch the 7F/M (regardless if you notch the aircraft’s radar) You can, as you very well know but dont want to admit, out maneuver them…
So not only can you can close the gap to fire your 27R without any risk whatsoever, but you can also force a merge whenever you feel like.
Do I also need to mention how many times the 7F/M just goes stupid because “reasons”?
Again, im pointing out things that you already know very well. So yea “That’s some BS”
The R27R is a worse missile than the R24. Soviets already got the disadvantage in IR missile, flight model and electronics. The ER was the only advantage they had.
And as seen in the current top tier meta, AIM120 slingers completely dominate the game, because giving the long range advantage to the nation that already outperform the soviets on every other area was a terrible idea.
If you died to a R27 during the multipath meta, it was entirely your fault. Every SARH were utterly neutered by flying low.
Delta V isn’t everything. By that logic the R-3R would be better than the Aim-7E-2/Skyflash. Also the R-27T is all aspect, has much better flare resistance than the 9G, and much better track rate.
Honestly the R-27s are getting too much disrespect. Its a good missile, close to equal to the 7Fs. It doesn’t have the range of the 7Fs but the R-27s are more reliable, has IOG+DL, CW seeker, undodgable within 6km, and (T) version has IRCCM.
I suspect the point is lost on you - A Phoenix didn’t need to kill someone to be useful. All it did was ensured that basically you couldn’t fly much above treetop level, and you certainly couldn’t fly at 20,000ft or so where ordinarily you’re be able to indulge in a bit of missile jousting. You couldn’t. The worst bit about that was that an F-14 could turn around and run away, and its missile would still be able to kill you, whereas most aircraft still had to be nose in, or they had to trash their missile shot and defend.
Throw in the fact that the F-14 was a pretty good turnfighter as is, then throw in the F-16, an even better low altitude dogfighter, and that basically means unless the team with the most F-14s had a massive case of skill issue, basically won every match.
That is, until the Gripen came along and screwed up half of that plan, and then everyone else got ARHs. Hence why every American under the sun whined so hard, because they could be multipathed into oblivion and the Gripen could dunk on an F-16 all day long.
Right now, the new F14A is spammed to oblivion at 12.3. I’m currently grinding britain with the FGR2 and the 21Bison. Bison has 40° radar gimbal on both side, which makes SARH jousting extremely agressive and honestly, suicidal. The FGR2 has Skyflashes.
Without F14, I can actually take some altitude and get a good, offensive positioning. With the F14, I have to keep a low profile all game until I can sneak in and get 1 or 2 kills. Basically the F14 are neutering ANY offensive gameplay unless you are bringing a 13.3 Su7 with enough R27ER to kill half them at range.
7F and M models are basically same missiles and as i said before if thats your standart then you can say it is bad.
But how many times do you fire SARH missiles to greater then 12kms? Personally i only use R27ER’s for more then 12km engagements due to massive speed advantage.
I suspect the point is lost on you - A Phoenix didn’t need to kill someone to be useful.
I love this cope out some players with skill issue started to use against the phoenix.
At first the phoenix was OP and impossible to dodge but when it was clear that it wasn’t the case you had to resort to this “phoenix doesnt have to kill to be useful” nonsense.
This isn’t a class based/hero shooter game where you have non-fragger support roles. Heck this game barely has teamplay. Kills.Win.Matches. Period.
A missile that doesn’t kill but “force players to maneuver” like you say will always be much worse than a missile that can straight up get kills consistently.