F-111 Nerf wont let you play the sim on some maps

alright. i wanna know who thought that nerfing f-111 so badly that cant even take off in simulator battles its an good idea. i get nerfing the wing sweep to 1 pylon to each wing but for god sake runway is too short to even take off. only maps that i succesfuly took of were danish and synai because danish was flat and synai had a small bump in front of airfield that helped me to even get off the ground because you cant reach 400km/h on an airfield. if i can take off with same load out on realistic battles i should do the same on simulator battles.

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I haven’t used the F-111 lately but here’s some thoughts…

You need to hold your brakes and spool up your engines before starting your takeoff roll
You’ll need takeoff flaps (with wings extended, of course).
Higher elevation fields will require a higher speed and longer takeoff roll than sea level airfields
Don’t rotate until you’re at speed

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Afghanistan has some very high elevation airfields, that plays a massive role.

Also, remember to not only take into account weapons, but fuel as well…

F-5C sometimes even on min load and 2x9E cant takeoff

My main tips that most players usually miss at least one or two off in cases like these:

  • Turn on dampening SAS mode.

  • Hold brake to let the engine rev up to 100% before releasing breaks.

  • Use raised flaps for as long as possible and only turn on takeoff flaps at the last moment.

  • Don’t take full fuel unless absolutely needed.

  • Don’t pitch up at all before turning on takeoff flaps.

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If you go on Afghan, run 90 minutes of fuel at most.
Simple change, and you have more than enough fuel for your bomb load.

Do what Necronomica said for takeoffs as well.

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skill issue

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Bruh. Such valuable input…

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I assume OP used full load of iron and guzz to fly on afterburner to the closest red circles.
I’m glad it doesn’t work this way on this imbalanced bomber in EC anymore.

Well tbf could be worse. Could have better fm than the Mig29 like it had on the dev server lmfao

But if it took off, then it is impossible to stop it)

Spoiler

https://youtu.be/cCdzxIhDElM

So you can’t take off in a quite heavy bird with quite heavy load in an alpine environment?

Well, yes, makes sense.

What I lament more in the F-111 (and in other aircraft of the same era, e.g. the F-C/E’s, F-§05, etc.) is that they are equipped for CCRP bomb delivery, but you have zero indication in sim about where your CCRP target is. That really has been implemented poorly for a handful of planes, making it impossible to use CCRP for them in Sim…

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This is why I don’t have much experience in the F-111 and others with this issue… you can use CCRP, but not correctly (you have to either use 3rd person view before take off and hope the target is correct or use manual targeting and hope you’re flying the correct line - OR do a traditional dive bomb and just use CCRP to auto-release)

@PCPaulDPearl and @Schindibee I’ve found that using the “switch mission target” can help you find/guide you to targets and allow use of CCRP on bases and airfields only. When you have a target set, it shows the line on the sight regardless of distance so it can guide you right to a target and then allow you to drop at the best time. I know that doesn’t help much for any other targets than those, but it can help a ton if those are what you are aiming to strike.

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the issue is that some planes have no marker in the hud for SIM battles. so even if you can switch target there is no way for you to know what target is selected on the map.

In Sim? Really?

Have to test that, because when it came out it didn’t have any indication of the target on the HUD.

Unless something changed it should be like that. In bomb mode for the sights it should go to bomb (auto) and show the target circle as the point and the line showing the CCRP alignment. The trick is finding the target that you want since you have no indication which it is on the map. Once you associate the target line and the base/airfield you want to hit then you should be all set.

I’ll double check next time I can get in a game.

It dependent on the aircraft having that symbology. Many do, but not all. Unless that has changed since the last major. I cant speak for the F-111 though, never flown it

I guess IRL it uses radar or data put into navigation computer. So yes, it’s poorly implemented in the game.

Interesting, would you (or @anon6512079) have a couple examples? I enjoy testing and information gathering, and I’d like to give them a try if I have one or two of the planes.