Expanding the Player Level System Beyond 100

[Would you like to see this in-game?]
  • Yes
  • No
0 voters

I would like to raise a suggestion regarding the current level system.

At the moment, player level (capped at 100) feels mostly cosmetic and somewhat outdated. While vehicle progression remains the core of War Thunder’s development system, account level itself no longer feels meaningful once the cap is reached. For long-term players, especially veterans who have invested years into the game, hitting 100 creates a sense of progression suddenly stopping.

I believe expanding the level system beyond 100 - potentially without a cap or through an extended progression track - would make profiles more dynamic and rewarding. It would provide players with another way to showcase dedication and long-term commitment beyond simply owning vehicles or tracking playtime.

Additionally, this could create an interesting use for accumulated Convertible RP. Many level 100 players have gathered large amounts of Convertible RP over the years. For players who:

Already own most or all vehicles,
Do not wish to spend Golden Eagles on vehicle research,
Or simply prefer not to accelerate vehicle progression with money,

Convertible RP currently has limited purpose.

Allowing Convertible RP to contribute toward extended account leveling could:

Give veteran players a meaningful sink for unused resources.
Offer a purely profile-based progression path.
Create a sense of continued growth without affecting balance or gameplay fairness.

Importantly, this would not need to provide gameplay advantages. Even cosmetic rewards, profile badges, titles, or visual distinctions tied to extended levels would already make progression feel alive again.

The current level system feels static compared to how much War Thunder has evolved over the years. Expanding it would modernize the profile experience and reward long-term dedication in a visible and satisfying way.

I would genuinely love to hear thoughts on expanding the level system and giving Convertible RP more purpose beyond vehicle research acceleration.

1 Like

I think this is a very good idea, but you will need to write a sugestion for this, as it will get locked soon. Secondly, my thought of some more ideas, Reaching each level would give players some prizes, like SL, GE or comos, etc. Would love to see this one day in game

4 Likes

I really like this suggestion and would definitely support expanding the level system beyond 100

Right now, reaching level 100 feels more like hitting a wall than achieving something meaningful. For long-term players especially, account progression just stops, even though we continue to spend time in the game. Compared to how much the game has evolved, the level system feels quite outdated.

Personally, I’d really like to see this happen because I enjoy having some form of visible, long-term progression tied to my account. Once you reach level 100, that sense of growth is gone, and only vehicle progression remains. While that’s still important, it doesn’t fully replace the feeling of your profile developing over time.

The idea of giving Convertible RP another purpose is also a big plus for me. I’ve built up a large amount over the years but don’t use it, since I’m not interested in spending Golden Eagles to convert it. Letting it contribute to extended leveling would finally make it feel useful.

Even if the rewards were purely cosmetic (something like special camos for vehicles or planes), it would already make a big difference. It would give veteran players something to work toward again and make progression feel active instead of finished. Overall, I think this would be a great addition and a nice improvement for long-term motivation.

1 Like

I don’t really care about it tbh. I prefer to get work done for better gamemodes and alleviate grind in general.

Level is meaningless, you can just “level up” your account by acquiring more vehicles/spading them or whatever you think gives you some sense of achievement.

1 Like

You are completly right, but it just feels akward to not grinding your level, but game mechanics over Level system