Hello, This is one suggestion to get more in-game levels than the 100 we have now. As it is now, we can only achieve rank 100, which often doesn’t take very long, but it’s both fun and rewarding as we get bonuses like silverlions and various and it’s a shame that it can’t continue one more time!
Here I suggest that the amount of levels increases to 1000 so we have plenty of levels to grind through for a long time to come where you get rewards that help with the grind and motivate the gameplay. I have not fully understood how the progression is calculated, but the requirement for required XP to Next Level increases gradually the higher level you get, and of course it should be like this if we had gained more levels as well. With 1000 level, this becomes time-consuming, but if the profit increases over time, it will compensate for this
Now we have “Only the stars are higher” where the objective is: Reach player level 5 / 15 / 30 / 50 / 75 / 100. Furthermore, I suggest that the levels looks like this:
The rewards might sound quite generous, but the grind for the levels would significantly increase the higher you get so i believe it could work ok. regarding the titles, I don’t know of any, other option than possibly moving the titles that are already in the game to apply over a larger amount of levels/ranks. If you know of something that could perhaps improve the proposal, level/rewards etc, please comment on it
Dear god. Perhaps we can have 1 more eventual premium days at level 750? Since the grind from 500 to 1000 will be extremely long, we can put something “nice” in between. Just maybe
yes, but the way it is in the game now, we get a small amount of silverlions at a certain amount of level, and when we reach 100, we get 1 million sl. my thought was that something like this could help, as we could perhaps get a profit as you grind
We used to use an exponential curve for XP to levels in other places. Starts off fast, then gets longer the higher you get. Just rather than the fixed x XP per level.
It also helps the future matchmaking and I’m sure u know the feeling if there is one person left in the enemy team and u are able to just look it up what maybe be his “skill level” instead of just seeing a lvl 100 player cuz this isn’t that hard to reach. Yk?
@Til_Dovre_Faller i think this is a cool idea, I kind of wish we had alternative options to get the Veteran decals since i never understood why its forcefully behind a login counter. +1 for this. Though.
I voted yes, although it was more for just keeping the level number increasing. I’m not fussed on any rewards, etc (but of course, happy to take any :) )
You may already have found this by now, but if not, this page lists the requirements for the existing 100 levels: https://wiki.warthunder.com/Ranks
It does not seem to explain where the XP is from though, alas. Is it raw 1-1 RP conversion? Is it RP before vehicle and mode RP modifiers or after? Like, I notice I’m gaining levels faster getting random nations to rank 3 over simply working on getting my british ground/american air to top tier (unlocking vehicles more slowly, but getting more RP with modifications - especially air).
I’m not sure on that, but if you’re not level 100 it is probably easy to find out. (As far as I know account XP isn’t shown after you hit level 100, so can’t do it after that).
Just make a note of your account XP before a battle and compare afterwards. (Make sure there is no continuing battle that you’re not in any more)
The end-game battle report breaks down the RP gained (when you hover the cursor over the RP gain), showing base RP, premium account, boosters, etc. You’ll have to hang around until the battle finishes to see this, and then make sure you make a note of it before going back to hangar, as the battle report you can access in the hangar (via that messages button) doesn’t do the breakdown.