“This event isn’t that bad”
-Guy using a large top tier lineup with high level expert crews
Try the same thing playing rank IV with lvl 30 crews.
You shouldn’t need to play higher ranks to be able to get the reward in a reasonable amount of time.
“This event isn’t that bad”
-Guy using a large top tier lineup with high level expert crews
Try the same thing playing rank IV with lvl 30 crews.
You shouldn’t need to play higher ranks to be able to get the reward in a reasonable amount of time.
Crafting events were objectively harder because the time investment was much more. The stars for current events take 3-5 hours to get done across 2 days and that is counting time in the hangar waiting for battle. Crafting events on the time-based system required you to spend a minimum of 6 hours and 40 minutes in battles every day. Crafting events on the score-based system were 75,000 score per day compared to 45,000 score every 2 days for this event. Even the coupon upgrade for 750,000 score is still not as much per day as the crafting events.
The coupon upgrade averages out to 41,667 score per day. That is much less than the 75K per day.
Maybe for you.
Yes, its much more about map knowledge and positioning and less about “that enemy just ran straight down the middle of my team without any resistance because they are blind as bats”.
These new events are still too much, but they are infinitely easier than crafting events. 45,000 / 2 is 22,500. 22500 / 75000 = 0.3. These new events are, per day, only 30% of what you needed for a crafting event.
Almost as if I said directly in the op something along the lines that I plan to do the monday - tuesday star with US/UK 5.7 lineups and record the data using the same method.
Not harder since both were made on random battles by either spending time in battle(previous crafting events) or by getting a certain amount of score(more recent ones), more time consuming just like I said above. Before no matter what you did it, as long as you’d get enough battle activity, only time would count, now it matters how you do but you can still do bad and play for longer periods. But the main difference are the multipliers that benefit certain ranks and game modes.
I missed both these comments of yours cause I was busy playing the event.
Tells a lot about both having to use personal insults when someone has a different opinion from yours. It’s a sign of how weak you are.
Werent you first one to throw insults around about selfish top tier players?
Does that make you weak?
That’s not a insult that’s the definition of the behaviour of those people that are only concerned about their own personal interests, they are called “selfish”.
Saying that others have borderline schizophrenic way of thinking or talking about my thought process is not only insulting as it is against the rules of this forum.
I see, only YOU get to decide to what is insulting and what is not, gotcha.
I think you know well the difference between what I said(and not directed to you) and what you said about me.
I did the math the prove to you that even on the time-based system it is still harder for crafting events. You don’t need to be an incredibly good player to do a star in 5 hours. That 5 hours counts the time in the hangar waiting for battles. You have 2 days to do that 5 hours. In a crafting event you needed to spend 6 hours and 40 minutes in battle per day.
5 / 2 = 2.5 hours per day
6 hours & 40 minutes = 20 / 3 hours
2.5 / (20 / 3) = 0.375
That means that per day, these events are only 30% of the work of the score-based crafting events as I showed earlier and 37.5% of the work of the time-based crafting events.
Even if we say that a star takes 6 hours to do, and even a moderately proficient player can do it in 4-5, it still would be only 45% of the time investment per day of a crafting event.
a moderately efficient player can do it in under 2 hours, I did both 2 stages so far in just under 2 hours of grind and im already 250k deep on the 750k score, but your overall math is logical and imo why this event strikes a decent balance from old events of both stars and crafting events
If someone feels spending 4+ hours in a game is bad then all I can say is maybe this is not for them, events are optional so the choice is there if they choose that the time invested is not worth the reward
To do it in 2 hours you need to be very good player (e.g. you, evidently). I’m pretty good and I can usually do it in about 3 hours if I’m hard grinding, 4 to 4 and a half hours realistically because I’m spading vehicles so what I’m doing is not necessarily the most efficient.
I don’t see spending 4 hours grinding as very hard, but I tend to dislike exclusivity so I think it really should be a max of 30K. I’m fine with 45K, but this isn’t about players like you or me because the average player will not do this in 2 or 3 hours. To me, the bigger issue is 750K for the coupon upgrade because that hugely artificially limits the amount on the market.
Ok, you’re actually lying now.
How can you think this event is harder than grinding 4 vehicles? Yeah, you have to SLIGHTLY grind a bit more to own the vehicle, and you have to do the old grind to sell a vehicle.
Casually playing has earned me 1 and a half stars so far, it’s been a breeze so far. In the old events I was stressing out over getting enough points in time to unlock 2 vehicles.
It is objectively not possible for 45K to be harder than 120K over the same time period with the same multipliers.
Couple points.
It’s very easy to determine if you’re an average player or not. The average relative position is on your scorecard for each mode. Yours is 72, suggesting you’re better on average than 7 out of every 10 players, so basically in the top third of players.
Play time is a little misleading. If you actually look at the time from beginning to end of the session, it was 3.5 hours for 15 games, or 4.3/h. Which is about right. Your average game was 11 minutes, but your average time between games was another 3 minutes. It’s very hard in ground RB at any level to sustain significantly higher than 4 games an hour for long without things like one-death leaving.
You’re performing slightly higher on this one day than your average of 1730 on your score card. If you had been performing on your average, at 4.3 games/hour, with the same modifier (combined x1.6), you could have predicted you’d get to 45000 in about 4 hours of real time (not play time). So this result was entirely predictable from stats you already had.
I think it’s important for people suggesting that this is easy try to take account of the fact that if they are a top-third player, two thirds of the player base can’t keep up with them. If you were to take an player with a 60 ARP, netting an average score in the 1500 range at that rank level, still an above average player by the game’s standard, their time to complete goes to 45000 / 4 * 1500 * 1.6 = about 4.75h per two days. If they have to drop down in rank to keep pulling that 1500 score, down to rank 3 RB, their time to complete a star goes to 45000 / 4 * 1500 * 1.06 = 7h per two days. I think that’s probably a good estimate of the real time the “average” ground RB player is being asked to commit here, and there’s nothing in what you’ve reported here that would be inconsistent with that.
As the OP’s stats prove, it’s very hard to get much above 4 games per real hour in ground RB, assuming you play with full lineups and play to the end of games. So what you’re saying is “you don’t need to be an incredibly good player” to do a star in 20 games… 22 if you go at the pace of OP.
20 games works out to an average score of 1480 at Rank VII RB, which is around 55 on average relative position, so still top half of the playing field. It would work out to an average score of 2240 at Rank III RB, which would be around 80-90 on average relative position. Only about 10-20% of the playerbase can do that well. Is that “incredibly good?” So what you’re calling “moderately proficient” here is maybe the top fifth of all RB players, at best.
1400 average score is still the top half of ground RB players, if the lower end of that top half. Assuming rank VII, and the same 4.3 games per real hour sustained, you get 4.7 real hours per 2 days for a star. At rank III it’s 7+ hours per 2 days. Game time is misleading, as OP shows quite clearly with 2.75 hours of game time working out to 3.5 hours of real time.
I played 56 games today. I have a mission score of 34,926. It was my day off so i kinda just played most of the day. i did have a few one death leaving moments due to frustration and took some breaks. If i didnt get frustrated and used my line up i would probably be done with MDT2 already. I am by no means a good player, and i was using usa to get the challenge done. I have the worst KD with american tanks, when i use different tech trees i have a better kd. I dont know what it is but grinding anything in the american tech tree is like getting teeth pulled with out numbing meds. People can play to what they want and they can always buy missing progress before the event ends, if they really want the tank.
But don’t waste your time with these people, an open post to defend 3 hour farmeada every other day. The joke tells itself.
It is striking how many tryhards this game has.