Event star - data collection (CONCLUDED)

You forgot that the 75k score in crafting event was required to get 2 top vehicles. In fact, I completed the last crafting event fully (12 days of 75k grind) and apart from 2 vehicles I also had free resources left that I sold for slightly above 15 GJN.

Even forgetting these additional resources, crafting event required 37.5k score for 12 days per vehicle. This new event requires almost 42k score for 18 days per vehicle to get the coupon.

You also can’t forget that the crafting event could be grinded in any game mode you want. You could play it in eg. Ground Arcade with 0.93 multiplier or in Naval Arcade with 1.9 multiplier (or you could just keep changing modes, to not get bored). This new form of the event requires you to always play specific game mode. For me the Ground score was always the hardest to grind.

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I was more looking for global average mission score, relative position in team by itself doesnt say much, just like global average K/D and winrate. IMO they need to be judged all together.

Thats why I included times of game start/end and also made notes on bathroom breaks and not just round length.

Nevertheless, I can add another cell calculating the length of entire session.

Theoretically i can also add cell calculating average time between sessions.

Could you tell me where I can find that? I was looking for this information, but either im blind or looking on wrong stat card.


Anyway, despite what some people think, this wasnt really meant to be a brag, just providing some data to go off for future discussions about event balance. Thats why I included all that stuff, not just pure game time required.

I also want to try and go for mon-tue star with UK/US 5.7 lineup and record the data the exact same way.

Only thing I ever defended was the new format which IS objectively better.

Not once i defended the score requirements. I only ever said 22.5k per day/45k per star is doable. Never said it cant be lower.

this is for getting the vehicle only though, if you want to be able to sell it you have to about double those numbers.
and compared to previous if you only wanted one vehicle to sell it was only 4 more days of the level of play you are doing here. Now its almost double the points per day.

-If you only wanted one vehicle to keep before, then this event is about the same (tiny bit more, like one game per day at most).
-if you before wanted all vehicles to keep then his new way is WAY easier per day (still about the same total but WAY less condensed).

BUT! and a big BUT:
-if you are aiming for the coupon and to sell it its WAY harder for those that only had time for one vehicle before and almost double the playtime needed per day in comparison to before.

if you were aiming for all vehicles to sell before then its still easier per day in comparison but now has a way bigger total for three vehicles. so the amount needed in total compared to before is doubled.
per day that is about 2/3 compared to before.

so this entire discussion is about expectations and comparisons to what it was like for individual players depending on their goals. those who grinded A LOT before now has it generally easier and those who only wanted to keep one vehicle has about the same. but those intending to sell it and only had time for one before now run a LARGE risk of not ever being able to do so ever again. oncourse that group of people are going to get mad. something they sis have before has been taken away from them.

Both are done by playing what you like in Random Battles, so both are as hard, the difference is that one is more time consuming that the other. This was what I replied to you.

That is not what my account shows, I did many events where I got both Air and both Ground rewards, that makes 4 vehicles. I could do 6 but I was not interested in playing Naval.

First I don’t play events to sell vehicles but to keep them. When we had 3 out of 5 task based events I could do the Air Battles in only 3 matches, then I had a lot of free time to do the Ground part and on this one I could pick 3 out of 5 tasks and focus on those.

I never said the event is hard, but in Ground AB it’s very time consuming compared to old events, due to the unfair multipliers that clearly don’t balance the effort between game modes. When you have an “average player” saying it took him 130min to do the start, and other players taking hours to do the same while being on top of their matches cause they’re playing a different rank/game mode then the effort is not the same.

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Again, what you consider “harder” is really what I consider “more time consuming”, if you just have to play the same way in Random Battles then the difficulty is the same(as hard), it just takes you longer to do(more time consuming).

thats still more than acceptable, if its 4.7 hours per 2 days then its about 2.3 hours every day, if you honestly expect events to be any “lower” in time requirement to this then you first need to reavluate your position on what a “time limited event is”

Events like ANY game are time constrained and considering the time this event is requiring its literally on some of the lowest events ive done in games and ive played a lot of games over the years with some awful events.

Secondly, at Rank 3 as I said prior and I believe someone else did, you are gimping your own grind due to modifiers, so the issue is “you” not gaijin here because your actively choosing to grind in a harder fashion.

If you want to argue “they dont have top tier unlocked” then I can easily rebuttal that and say “why are they wanting a rank 7 tank at 10.0 if they do not have top tier unlocked” hence lower reanks are harder to do because its not intended for the lower ranks to “suddenly” jump the queue in terms of getting to top tier. yes premiums exclude that idea but that also has a cost barrier so still applies to a degree.

I have to ask anyone here, what are you lot expecting to be “acceptable in time/score” for this event because frankly speaking anything lower than what we have even for just the non coupon reward it would devalue the event for the top tier players due to how easy said score is to obtain, might as well not be a limited event then.

Let me break it down for you, if we take the Tank in question and put into the TT at Rank 7 with lets say 350k RP cost requirement, assuming your using premiums and earn on average 10k RP per match (which not many will do unless its multiple premiums) thats 35 games total to obtain this vehicle, if we assume 10 min average per match thats a whopping 6 hours to obtain that vehicle.

Your arguing for a grind that is ALREADY easier than any other Rank 7 vehicle, yet your wanting a rank 7 vehicle in arguably twice as quick of a time. hence ive said if gaijin lowered the score anymore the event would lose its purpose completely.

Copying what I wrote in the OP in case people miss it.

Originally i wanted to record and log data playing the US/UK 5.7 lineup with regards to monday-tuesday star, but plans changed and I will be out of town on work related trip, ergo I will have no time to play at all. Thus I recorded using 5.7 US lineup today.

Game mode: Realistic battles

Lineup I used:

Data:


Mentioning people that MIGHT be interested in the data:
@Bruce_R1 @war_Tinder

Is this lineup with bad crews more to your liking?

Look at your statcard but choose “Ground RB” on the drop down list, the column most to the right it’s the average score.

But as with any stats, it could be misleading.

Probably more realistic yeah.
But you weren’t an average player to begin with so I’m not sure what it really is you want to prove here because most aren’t going to be able to match those scores regardless of lineup, and the time it takes to complete the event is what is being discussed here.

All we’ve really established is how long it take you personally to complete it, not how possible this is for others.

im sorry, i still dont see it -.-

He just proved that there is no need to have different multipliers since his scores are basically the same regardless of the rank he used. And for what I see there is also no need for a different multiplier based on game mode.

also that while having elite crews helps, its not neccesary.

also that on lower tiers, average score without multipliers per game is higher, most likely due to higher new/inexperienced player count which are easier to play against.

Multipliers mostly exist to compensate for the lower earnings, which decreases the higher you go, but this is based on the average as well.
It’s easier to get higher scores at lower BRs opposed to at the higher BRs, same thing with arcade vs realistic having a difference in pace.

Top tier tends to be less rewarding for players because matches are shorter and people don’t often have the ability to respawn a lot, in your case that is negated by having a complete, spaded lineup, allowing you to benefit from the average performance being lower.

Where it says “Realistic Battles”, you have to change it to “Ground Realistic Battles”, then just look at the value on the column more to the right of the screen.

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then that would mean I would actually have better average score without modifiers on top tier no? since i am “abusing” the advantage of having full elite lineup, advantage that is no longer present at rank III since I have neither fully spaded vehicles, nor elite crews with overwhelming levels, and opposing team has much better lineup, no?

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jesus, thank you.

i AM blind as a bat.

Relatively