I’m not tryharding for winrate i’m playing for fun.
Ofcourse you would start trying to argue against my winrate instead of what i said because what i said is correct lol. As you play the game over the years you build experience of the spotting system and you will understand its upcomings and shortcomings, you will understand where the spotting system is not spotting someone (especially easy to understand in cities). Additionally winrate does not define skill. I have 70% winrate in the french mirage 2000 and that is solely because the french teams keep winning. I saw someone else with shit KD ratio have the same amount of winrate lol.
Well yes, but the point was that while large sample size and thus lot more accurate, its lot more generalized when compared to what are we making here, ie individual examples.
What I mean is that what he did could also give you a good estimate the time it takes depending also on how good you play, not just what is considered the average player(50%).
It was you who talked about skill issues, and saying that winrate doesn’t determine your influence in 5000 game samples. I left you at the mental height of a baby.
Well if it seems the same to you 49.4% vs my 52.8% in Arcade. You just have no idea what you are talking about.
We can reasonably infer the numbers for raw score, using average relative position.
Approximately one quarter of all ground RB players will average a score of 1500 or better over a given period (link) So your average point here is not achievable by three-quarters of ground RB players.
Non sense trash talk. People often fall to that when they are out of arguments or recognize that they are wrong but don’t want to admit it. (rather talk about winrates, right?)
Someone with time ( and willing ) should make a table for score needed to complete the 45K in ALL different ranks, then the amount of matches doing … let’s say 1000 pts and then calculate time with a average value of 10 min a match
Bruce_R1 is already putting together large amount of data, once that is done, making such table should be easy. I asked to be mentioned once hes done with it, so i might get around to do it once we have more accurate data.
But if youre fine with some guesstimation, I can do that today using games i did + what people sent me (as for time needed for one game from moment you start loading into game to the moment you start loading back to menu + average time between games), but it will suffer from small sample size of some 100 games.
Then you just don’t leave out the majority of players in the game but you also leave out the future of the playerbase this game will have. For better or competitive players you already got the tournaments.
Events used to be for “everyone” that had the time to do them, now most can’t do them due to the time it takes.