Thats the results of lack of markers which forces players to rely more on their eyes and, well, not everyone is able to do that.
This means you can sometimes get away with more exposed position or exposed way of approach to objective, simply because you can afford to step out of hard cover.
Thermals somewhat negate this but then you have the issue of increased tunnel vision.
This naturally benefits flankers and ambush playstyle (be it “camping” or jumping someone behind a corner like you want to mugg them) and allows for sneaky of scouts marking enemies with binos, which can be extremely useful.
Pretty much. But even skilled players are not excluded.
Cant count the amount of times i was scanning area in front of me only to notice that a PANTHER somehow managed to sneak up from the front on me and was already aiming at me.
No prob.
Cant speak on the difference of performance between 5.3 and 5.7 vehicles, but…
If you look at the table i made for the US 5.7 lineup, i had rank III vehicles and rank IV CAS. Which means unless i spawned CAS, the rank modifier was 0.8x. with CAS it was 0.9x.
Which, if we look at US 5.7 games where I had similiar base score and compare those where I spawned CAS with those where i did not, resulted in increase of score of some 200 to 300 points.
Especially battles on line 12 and 14, even when i had lower base score on the game where i spawned rank IV, after rank multiplier it ended up having higher score.
