If you don’t understand what is my complain about, you’ve got a problem with understanding the gameplay. Other enemy players won’t wait while I try to sneakill the ejecter. While I’m supposed to be careful and patient, keep radar disabled, waste countermeasures defending from ejecters missiles. he just jumps out leaving me in disadvantage vs other players who won’t be so polite to let me finish my hunting. Is it really so difficult for you to understand? Or are you usually playing in 1vs1 matches where nobody stands between you and him?
I’ve no idea under what suggestions topic I’d even post this, and how to make it pass the wall of approval.
Our best bet, if we won’t get proximity kills, is…
If you J-out/crash once without damage from A.I or enemy AND not currently landed, nothing new happens
If you J-out/crash twice in a match without damage from A.I or enemy, you must wait 3 minutes to spawn in again.
If you J-out/crash thrice in a match without damage from A.I or enemy, you must wait 6 minutes to spawn in again.
If you J-out/crash more than thrice without damage from A.I or enemy, you must wait 15 minutes to respawn.
Grace is given if you crash within ~0.5 km of your runway (all the people faceplanting their FW190s and Bf109s)
If you take damage and J out or die normally, that death has no cooldown timer regardless of stage
This makes J-ing out to deny kills and speed up score grinding non-viable while giving grace to newbies who just stall their planes out and don’t know how to PARE a potato.
Maybe it could even have a cooldown. “For every 30 minutes without J-ing out or crashing, penalty goes -1 level.”
I also think this is the best plan, but I have one concern.
At one time, there were many malicious groups engaged in organized cheating who would use some kind of tool to put a high load on the server whenever a PvP player appeared.
When this was done, PvP players flying at low altitude would immediately lose control and be slammed to the ground. On the other hand, Zombers flying straight at high altitudes are not affected much and can continue to fly leisurely, making this an extremely underhanded method.
It seems to have decreased recently, but it is still not zero.
If this plan is abused, server attacks could once again become popular as a meta for cheaters.
I encountered this just yesterday, for just a moment.
When this happens, there is a characteristic phenomenon. The aircraft’s movements become like a paper theater, and there is a lag of several seconds before it can accept operations. Despite this, the ping and PL values displayed in the bottom right of the screen are normal, or rather, the ping shows an unnaturally good value of 35. In my communication environment, the SA server usually has a normal ping of around 100-200.
I am convinced that this is artificial.
When I encountered this phenomenon before, a new player joined the match while the farmers were yelling angry insults in the game chat. The player joined and immediately said to everyone, “Watch out”, and at that moment I lost control of my aircraft, and the aircraft that was in the middle of taking off was destroyed, and more than five crash logs appeared at once.
Also, while I have seen a few questions about PvE, I didn’t see anyone getting offensive or claiming it’s PvE in the matches I played recently, even when PvP was actually quite “healthy”…
The incident I mentioned happened quite some time ago. I think it was during the “Tokushu Heiki” event.
I’m sorry that my memory is not accurate.
At the time, I was using an old ADSL line because of where I lived, so I often had delays and disconnections due to the communication environment.
So at first, I thought that all of this was due to insufficient line performance. The symptoms that occur in this case are high ping and PL in red letters, and the connection is disconnected for a certain period of time. And of course, this only happens to me.
However, at one point, I began to notice that a different problem from the above was occurring frequently. This also occurred with friends who were playing together through VC, and above all, this only happened in matches on SA servers that claim to be PvE.
I started to hear rumors from my friends that they had encountered DDoS, and just as I was starting to feel something was wrong, the incident mentioned above occurred.