EBRC Jaguar

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the shell is still to light but oh well…

I made a small graph regarding MMP efficiency following @DirectSupport 's idea:

Rules :

  • The test is done after MMP buff (version 2.0.50.28)
  • To avoid any weird behavior, i respawn when T-64 turret pops off, to avoid false lock or hitting a raised barrel in the way
  • 1125m from T-64 in test drive, on resupply point
  • Firing on target until it dies
  • 100 Destructions in total
  • each shot is going to one category :
    • Destruction (blue)
    • Critical hit : crew or module destroyed (orange)
    • Hit : no crew, no module destroyed compared to the previous shot, or at all if it’s the first shot (red)

How to read the results : each step from left to right represents a shot. Once the vehicle is destroyed (blue), the sequence stops. If the vehicle is just critically damaged (orange) or hit (red), a following shot is made. Each time a shot is made, there is a smaller chance the T-64 survives, and on a 100 shots sample, the sequence never ended after more than 6 shots (2 occurences, as can be seen on the graph)

  • Ratio of one shot : 49%. This ratio seems to remain somewhat consistant on the following shot (25/51) although it of course increases as the T-64 is more and more damaged as shots are made
  • On Average : 2.01 missiles are necessary to kill the T-64
  • On 100 shot, worst case scenario requires 6 shots

I might do the same thing on the T-90A if i have some time

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The long range penetration has now been fixed it seems, anybody able to send the stat card?

This is accurate, all they need to do now is decrease the shel diameter(and thus penetration slightly at all angles and distances).

No it needs more pen
That thing will faces 12.0 it needs the pen on its 40 mm
Literally the strf 9040c has better pen than that rn and its sitting at 10.3
slpprj m/01 has 170mm of pen
While the ofl t should have around the same but gaijin lowered it

Akeron MP should have a range of atleast 5km // Gaijin.net // Issues

Another report since the developers didn’t fix the range properly the first time around.

Campaign to CTAI mate

shot 2025.10.30 21.22.27

A few millimeters too much here and there, but overall it seems OK

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Last range report for Akeron got shut down by someone who couldn’t figure out what horizontal range is, but luckily this time around it got accepted.

Akeron MP should have a range of over 5km in horizontal distance // Gaijin.net // Issues

The MMP missile is overperforming though in terms of speed by nearly 20%, and thus has to be fixed in this regard.

MMP missile overperforming in speed by about 18% // Gaijin.net // Issues

You said it should have a top speed of 200 km/h
You meant 200m/s right

Yes, thanks for that, fixed.