That’s probably due to using some uparmored t62 as a reference since those are more common.
Also, caliber should be closer to 9.8mm rather than 9.3
That’s probably due to using some uparmored t62 as a reference since those are more common.
Also, caliber should be closer to 9.8mm rather than 9.3
average diameter in this case.
I’m taking 9.8 as the diameter of the rod without the thread. Do you take average with fustrum or something like that?
its an average for the penetration calculator, rather than a complete 1:1 geometric tie.
I figured I would run an experiment before any potential changes to the Akeron missile, here are some stats on the performance of the missile after 40 attempts of trying to destroy the T-64A in the test drive. Each attempt would use two missiles to try to do the job.
The top chart is the first missile of each attempt, with the bottom chart being the second missile if the first missile failed to destroy the target.
First missile: 62.5% crit, 32.5% destroyed, 5% hit (no damage)
Second missile: 62.9% destroyed, 18.5% crit, 18.5% hit (no damage)
Conclusion:
A missile with a follow-up missile results in destruction majority of the time.
The first missile results in a crit majority of the time.
The overwhelming majority of the crits are because the missile impacted the gun barrel/breech.
Hopefully changing the terminal trajectory will allow for the missile to instead impact areas of the tank besides the gun breech/barrel.
Incorrect terminal trajectory of Akeron MP // Gaijin.net // Issues
… The hell are you using grok for graphs for? They don’t even make sense
Just use google sheets or something…
Cause I’m not exactly good at making graphs unless you’d like to take the raw data and input it yourself. Usually I’d ask someone but oh well
Jaguar missing camouflage netting modification report:
https://community.gaijin.net/issues/p/warthunder/i/B13vM2kqilDP
It does it for you?!
Input the data into the spreadsheet and go Insert > Chart/Graph

It’ll give you a pie chart by default
By using the “Chart type” drop down you can set the type to whatever you want, but in this case you want Column.
Which’ll give this as the final result:

Graphs cause holy those are Bad


You know, I agree with you and I’d prefer actual graphs but you could be more polite about it… You don’t have to almost spit in his face, especially since he took the time to test those missiles thoroughly.
Anyway, thanks @DirectSupport . You say most of your tests hit the gun or the barrel, and you did from the test drive… I suppose then, that you fired it without moving and all of them hit from the front ? The result would probably be quite different if the missile hit from the side or rear… Not that I disagree about the trajectory, of course it would be better if it actually top attacked.
So all in all, 3/4 of a chance of destroying a target with 2 missiles
I respect the test, but i got to agree for this using gsheet, excel or even libreoffice would be more suitable ^^’
Something like this :

Just selected the table above, clicked graph and voilà ;)
I think i’ll do it on a larger sample when I have some time to kill
Now that I know you can make graphs and I have your discord, just know I’ll be annoying you more often :))
Yes without moving, from spawn point of test drive and all hit from relatively the front since the T-64 is a bit angled off from the front.
I suspect most of the time if you fire at MBTs ingame it’ll reasonably be from their front aspect since you’d most likely be shooting from the direction of your side of the map.

Long range is a little better but why nerf the close range
🥀
Stunning vehicle. I don’t care if it’s gonna be horrible or great. I just want it because of how good it looks.
Velocity is still too slow no?
Did some limited testing with @DirectSupport to compare in game loft with IRL testing on the AMX 30. Full side on, IRL it hits center of mass, almost vertical.
In game, it hits at a very shallow (10-20º) angle, and the kill rate is even worse than from the front. It usually hits the side of the tank (driver, engine, top of the turret) without killing more than 1 crew or putting the tank on fire. It even managed to miss once, going over the commander cupola.
It looks like the RNG dispersion is distributed along the entire width of the target the missile is seeing.
From my limited experience the best angle usually is front aspect, about 10-10º to the side. This allows :
This is the case for all FnF missiles overall. Front aspect 0º is a bit worse, while side aspect is the worse aspect to shoot FnF missiles at the target
According to a dataminer, the MMP got reworked.
We’ll see what they did with once datamine is out.
Edit: