Because that seems to be the intention here, instead of solving the issues with helicopters, reducing the grind, improving the PvE mode and otherwise implementing helicopters better, the grind was added to what is already the worst grind in the game, ground forces and now you call it a day?
Obviously it wasn’t added to air forces because that would actually allow some decent progression considering air is infinitely faster to grind than ground forces for unknown reasons.
Back in August I already predicted this would happen:
they shifted the burden to ground forces and the next time someone complains they’ll tell you how you can already grind it using ground forces, so they can postpone it for another 5 years, that’s how long we waited for this.
And one week later it already happened.
The requirements are still insane, and even if you use ground forces to research helicopters and are unable to progress your ground forces in the meantime, which should not be the most effective way, the module grind is still an absolute nightmare where you need to earn 300.000 RP for modules whilst lacking useful weapons and maybe getting 1K RP per game.
And that’s not even talking about the bad layout or copy paste helicopters in trees that offer zero value but still require hundreds of thousands of RP.
Of course I would love to be proven wrong and hear about Gaijin’s plane to improve helicopter PvE, reduce the grind or allow air forces to grind helicopters.
Although somehow when we complain about CAS the argument is that it’s all about combined forces, but when asked about air being able to research helicopters, they’re night and day apparently.
They are seemingly also not aware that heli PvE takes plays on maps the size of air maps, which at least they agree on.
Because yes, it is actually a bad idea and not fun.
And getting 17k RP after an hour is also very bad and not fun.
So would love to know what the plans are for helicopters in the future.