I decided to revisit my spaded IPM1 due to the new BR changes (and the Arena being placed at 11.0) to see how it performs. I noticed a few things off the bat in the few battles I played.
It’s the only vehicle in the tech tree aside from the event Merkava that sits at 11.3.
It has no lineup around it (unless you uptier it to 11.7 with the M1A1 and ADATS).
The armor does not perform very well against peer vehicles.
So I ask the question, does it still deserve to stay at 11.3?
It can be argued that the IPM1 in it’s current form is a sidegrade to the Type 90, which sits at 11.7.
IPM1 is so much better than the 11.0 MBTs (MSC, T-90A, B3 arena, ZTZ-99s) that it’s not even funny, so 11.0 is out of the question. At 11.3 it’s main competition in terms of MBT is the Merkava Mk.3(s), T-72B3 and T 80 U, which the IPM1 also compares favorably to.
So best case and the most likely scenario is that the IPM1 stays at 11.3. It could be argued that it should be moved to 11.7, but Gaijin won’t do that as long as the M1A1 remains at 11.7 and the M1A1 won’t move to 12.0 as long as the M1A1 HC(s)/M1A2 remain at 12.0.
It should’ve moved to 11.7 ages ago but that’s not going to happen until US mains start getting better at the game, in other words: Not until the heat death of the universe.
On what grounds? The only real upside to the M1IP is that it gets access to M900 (and subpar but still improved Turret Armor) over the Baseline M1. and in comparison to the M1A1 M900 is still someway off M829A1 level performance especially at range.
It not like the M1A1 has access to M943 STAFF like it could to give it actual point of difference.
How obviously they require a bit more brain power than the average player is capable of. And it should be assumed that the lack of comparative improvement of the Hull Array, Turret basket, Fuel tank Bulkhead & liner, and implementation of the auxiliary Hydraulic pump is clearly. More of a drag than their improvements.
The propagation of 3BM60 / 3BM46 / 3BM42 and their equivalents doesn’t help either.
Because due to the combination of WT’s map design philosophy, and the sheer quality of the average player; Mobility isn’t all too useful if you don’t know what you are doing. thus it should probably actually go down to 11.0 if not replace the baseline M1 outright at 10.7 as the lack of M833 and M900(A1) is really quite questionable.
Though I will admit that the move from a 10 ROF to 12 was entirely unneeded(and should be reverted wholesale), and used as a way to paper over not dealing with underlying issues that had been previously identified with it’s implementation in game.
Not when used as the threat against their counterparts, due to the greater protection offered by the T-series.
They don’t though Map bans & dislikes don’t let you just chose. Nether does opting out impact the stats since there isn’t any sort of active voting process between rounds.
How does having worse armor imply some other benefit should things even get to that point that armor schemas matter?
Lets be honest, a total of about 20mm of pen doesn’t mean anything in top tier.
Ammo performing this close together isn’t a good point.
Players cant choose maps? And can only ban 1 if they have premium. This points moot as players have no control and 9/10 times its on flat urban maps.
CQC favors heavy era type tanks like ussr. Can’t remember the last time an m1 survived any shot when playing in cqc. Especially with its unrealistic turret basket and neck
@tensilaspider
CQC favors mobility, because in CQC you can’t use front armor. Front armor prefers medium and long range engagements.
When you get close, you have to go around corners which is showing side armor.
Mobility will cause misses.
The playerbase is collectively choosing maps that benefit NATO tanks.
It has been known players have control for years now… basic fact.
You even admitted they do in your post. 32 map bans per match.