Does the IPM1 still deserve its 11.3 BR?

I decided to revisit my spaded IPM1 due to the new BR changes (and the Arena being placed at 11.0) to see how it performs. I noticed a few things off the bat in the few battles I played.

It’s the only vehicle in the tech tree aside from the event Merkava that sits at 11.3.
It has no lineup around it (unless you uptier it to 11.7 with the M1A1 and ADATS).
The armor does not perform very well against peer vehicles.

So I ask the question, does it still deserve to stay at 11.3?

Note: I only have an expert crew on it not Aced.

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It can be argued that the IPM1 in it’s current form is a sidegrade to the Type 90, which sits at 11.7.

IPM1 is so much better than the 11.0 MBTs (MSC, T-90A, B3 arena, ZTZ-99s) that it’s not even funny, so 11.0 is out of the question. At 11.3 it’s main competition in terms of MBT is the Merkava Mk.3(s), T-72B3 and T 80 U, which the IPM1 also compares favorably to.

So best case and the most likely scenario is that the IPM1 stays at 11.3. It could be argued that it should be moved to 11.7, but Gaijin won’t do that as long as the M1A1 remains at 11.7 and the M1A1 won’t move to 12.0 as long as the M1A1 HC(s)/M1A2 remain at 12.0.

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It should’ve moved to 11.7 ages ago but that’s not going to happen until US mains start getting better at the game, in other words: Not until the heat death of the universe.

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It should be 11.7.

USA having the most under-BR’d MBTs in the game is ridiculous.

USA has more under-BR’d Abrams than all other tech trees have under-BR’d modern MBTs combined.

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On what grounds? The only real upside to the M1IP is that it gets access to M900 (and subpar but still improved Turret Armor) over the Baseline M1. and in comparison to the M1A1 M900 is still someway off M829A1 level performance especially at range.

It not like the M1A1 has access to M943 STAFF like it could to give it actual point of difference.

How obviously they require a bit more brain power than the average player is capable of. And it should be assumed that the lack of comparative improvement of the Hull Array, Turret basket, Fuel tank Bulkhead & liner, and implementation of the auxiliary Hydraulic pump is clearly. More of a drag than their improvements.

The propagation of 3BM60 / 3BM46 / 3BM42 and their equivalents doesn’t help either.

Because due to the combination of WT’s map design philosophy, and the sheer quality of the average player; Mobility isn’t all too useful if you don’t know what you are doing. thus it should probably actually go down to 11.0 if not replace the baseline M1 outright at 10.7 as the lack of M833 and M900(A1) is really quite questionable.

Though I will admit that the move from a 10 ROF to 12 was entirely unneeded(and should be reverted wholesale), and used as a way to paper over not dealing with underlying issues that had been previously identified with it’s implementation in game.

Yes, the M1A1 is under-BR’d as well.

M829A1 is already superior to 3BM60.

The fact players are choosing maps that benefit mobility tanks without armor over maps where armor provides better use makes your last point moot.

Large maps that benefit T-90Ms just aren’t that common.
So we get medium and smaller maps that give more benefit to those with non-meta armor.

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Not when used as the threat against their counterparts, due to the greater protection offered by the T-series.

They don’t though Map bans & dislikes don’t let you just chose. Nether does opting out impact the stats since there isn’t any sort of active voting process between rounds.

How does having worse armor imply some other benefit should things even get to that point that armor schemas matter?

Lets be honest, a total of about 20mm of pen doesn’t mean anything in top tier.
Ammo performing this close together isn’t a good point.

Players cant choose maps? And can only ban 1 if they have premium. This points moot as players have no control and 9/10 times its on flat urban maps.

CQC favors heavy era type tanks like ussr. Can’t remember the last time an m1 survived any shot when playing in cqc. Especially with its unrealistic turret basket and neck

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@tensilaspider
CQC favors mobility, because in CQC you can’t use front armor. Front armor prefers medium and long range engagements.
When you get close, you have to go around corners which is showing side armor.

Mobility will cause misses.

The playerbase is collectively choosing maps that benefit NATO tanks.
It has been known players have control for years now… basic fact.
You even admitted they do in your post. 32 map bans per match.

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No.
It should go to 11.7.

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Why

IPM1 vs T-90A/ZTZ-99 II&III:
IPM1 wins massively in terms of firepower (1.7 second faster reload >>> the increased pen of 3BM60), mobility (both forward and reverse), gun depression and gun handling and it’s not even close. T-90A only wins in protection.

When the M1 and T-64B released, people thought that the T-64B was comparable on paper due to it having better armor and penetration, but in reality the M1 rolled all over the T-64B (we all know how hard the M1 stomped back then). The same situation applies to the IPM1 vs T-90A situation.

IPM1 vs MSC:
IPM1 is just better is every category. I don’t even think there is a point to compare these 2 in depth.

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This is when aced. 3BM60 also has superior damage

This is often, and it rings true here as well, understated variable.

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The IPM1 has a 5 second reload aced, which would make it a 2 second faster reload.

However I prefer using experted reload (since not a lot of people have aced crews), which is 5.3 second for the IPM1.

It’s only understated if the armor has strong mobility and or firepower to back it up.

See the M1 vs T-64B example I gave earlier, the M1 was so unbelievably overpowered compared to the T-64B back then even though the latter had better armor and pen. Same applies to the IPM1 vs T-90A.

Assuming that the IPM1 player is at least a little competent (dangerous assumption for major nation mains, I know), the IPM1 should roll the T-90A.

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No. The armor on russian MBT always (read: always, read again: always) leads to slower reaction times when facing them due to the need to find the smaller weakspots present relative to other nation’s MBTs. Even if you do know where to aim, you still run the risk of shooting 2nd or even just messing the shot up entirely.

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While I agree with the slower reaction times. That didn’t stop the T-64B from being stomped to death by the M1 in the past, or the T-90A from being stomped to death by the 2A6 when those released together.

So why would it be different the third time around in a similar situation?

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T-64B vs M1 is not the same armor comparison as K5 or Relikt equipped MBTs vs IPM1. It’s also just not the same in general. Vehicles releasing together does not mean anything. F-4C and MiG-21F-13 released together. MiG-21F-13 and MiG-19 were the only jets comparable at all to F-4C.

IPM1 wouldn’t perform so good if it’s that crappy though.

How isn’t it? The IPM1 has to aim for the same weakspots against the T-90A as the M1 had to against the T-64B back then.

IPM1 vs T-90A in isolation would be just as one sided towards the IPM1, only being saved in actual games by their CAS and uptiers to 11.3.

The IPM1 is still the best 11.3 MBT currently, although it’s a slightly questionable feat when there are only like 3 other 11.3 MBTs (counting the different Merkava Mk.3s as one vehicle here).

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It is.

It doesn’t matter if the UFP is 800mm or 440mm, in either case the M1 could not penetrate it.
The overall zones which were impenetrable were the same.

Mobility >>> Armour.

But the IPM1 doesn’t just have mobility, it’s also got firepower, survivability and gun handling.

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