Do you think the Super 530F is overdue for a tracking buff?

its less than a year though it would be a very weird variant to add to the game, and as far as top of the line argument that doesnt really apply to the game there arent any “cheap loadout” variants ingame as far as i know.

This doesn’t really matter, especially if you read the rest of that post.

Don’t see how, would just balance the F1 into a solid 11.3 instead of a goofy 12.0

actually i think i might be wrong on that, a friend just told me i might confuse the original magic 1 with the magic 2, which would mean my argument is pretty much nonsense and irrelevant.

can confirm i just did a quick search and magic 1 was the one to enter service right after the F1.

why do the f1 have the magic 2 as a default variant???

i been doing some quick reading and there seem to be no reason why there couldnt be a early Mirage f1 with 2 Super 530f and magic 1s, as it predates the service date for the magic 2 by roughly 5 years.

it seems you could also have a earlier version only using magic 1s and r530.

Makes no sense. This is cope.

Never implied or said that.

Hollow words with no meaning in context

Cope. Skill issue.

Ironic.

It does not. You can gather all relevant info without it, and without much difficulty.

WRoNg

Nobody said or implied this (except maybe you)

also,

haha you sure do seem to care enough to reply for an hour using 30 quotes though

Ironic

MP doesn’t require massive turns to avoid missiles.

I didn’t say anything about chaffing actually. I also didn’t imply or say that you literally don’t turn at all, just that you don’t lose energy. (because any turn you do feel required to do will be small)

irony

irony

No difference, skill issue, also irony.

Yeah I did

No I haven’t.

All I’m hearing is you crying tbh. You’re not doing a good job of detracting from anything I’ve said.

I see you can’t even maintain consistency with your own line of thinking.

Irony

Yeah, no.

Not really.

You are a master of coming up with really dumb fake scenarios. I’m envious.

Enjoy the forced vacation from this forum lol, maybe you can study how to play the game while you’re gone.

image

Not surprising

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a mirage f1 would be balanced at 11.3 with only magic 1s imo. i wouldnt put it at 11.7 because the super530s are much worse than r24r.

tbh the take that the mirage f1 would be fine at 11.7 is not great, like it wouldnt be insane but two magic 2s at 11.7? thats a no go.

The Jaguar IS has Magic 2s at 11.3

And it shouldn’t. The Mirage F1 is also about 5x more capable as an aircraft.

Jaguar IS slipped through the cracks as its an aircraft pretty much nobody plays and its an event.

It’s definitely permanent, or soon will be, going by how you act.

Nope. Less than 100 days left kid. Continue to amuse me.

You must have did a lot to get that.

It wont be any better lol

Please keep discussions polite and constructive.
Personal insults and inflammatory remarks violate forum guidelines.

Let’s get back on topic now.

Giving the Super 530F some level of non-bugged chaff rejection is a much needed change and is probably fine to leave the F1’s where they are at at 12.0 even with said change, they really are bad planes once the magic 2s are spent.

That said, I think it really would benefit the aircraft and the game’s health to do a radical overhaul to the Mirage F1 (some or all variants, some real differentiation between the 3 that exist would be nice) and place it at 11.3.

Firstly I think the magic 2 should be replaced with the magic 1. Right now it’s another classic case of bad airframe and bad everything else paired with two insanely good missiles leading to heavily undertiered missiles and heavily overtiered plane once you get your two free kills and have run out of them.

The flight performance of the aircraft fits fine at 11.3, being worse than an F-4E, probably roughly equivalent to a JA37C when each is played to their strengths, while being demolished by dedicated dogfighters like F-5Es and J-7Es, heck it’s even significantly outclassed by things like Mig-21bis that aren’t that great.

In the same vein, my understanding is that whatever level of chaff rejection the Super 530F has, it would still be worse than a proper CW seeker, which are also present at 11.3 in the very potent Aim-7E2 on the aforementioned F-4E and JA37C.

The radar as well, once again compares quite nicely to the F-4E and JA37C, the MTI mode being better than the F-4Es plain pulse mode but worse than the JA37C’s pulse doppler radar.

An argument could be made for 11.7 depending on how strong the chaff rejection is made, because Super 530Fs are really nice kinetically, but the Mig-23 just mogs you in every way and you’d still have to be dealing with 12.7 4th gens.

Perhaps whichever variant has the all-you-can-eat countermeasure pods (don’t remember off the top of my head, if it’s all of them then remove it from one) could retain Magic 2s and stay at 12.0 and the ones with a normal amount of CMs could be the ones rebalanced and moved to 11.3 to give some nice gameplay options for players.

2 Likes

based on balance? well gaijin don’t do that

based on true documents and real technical feasibilty? yes gaijin do that,…

in such, your demand is of the 1st type.

“Cough” Brimstone “Cough”

they gave it SAL guidance based on IRL possibilities,…

the problem about MMW ARH seeker is that currently it’s the ONLY weapon to have such functionnality for only “Fire and Forget” guidance mode,… there is no current feature in game that looks like the MMW ARH seeker.

then they should have waited to add it until they had the tech to add it