Do you think the Super 530F is overdue for a tracking buff?

I did not say anything about hard locking…

I play the game as well. It works well enough to where you can almost never blame your death on it.

So a problem with your game sense and macro positioning.

So ask for decompression instead of further compressing the game.

Probably the 5th time saying it, multipath the missile or use terrain. Even having to notch usually does not make your position much worse when you can just turn back usually after the notch.

Nah, it would just compress the game. It also isn’t going to happen so you can use that energy towards coming up with a new concept. (Decompression?)

I used it, never had issues with it breaking lock w/o chaffing hence why I asked you to submit a video of you doing it, and you never did. Curious.

ironic as hell with you constantly mentioning TWS tracking as something that drastically changes ARB.

No they’re not. Especially since this is 12.0 and not 14.0 where CM counts inflate to where you CAN do this. Very few people pre-flare in general and even fewer will pre-chaff. That’s before accounting for the previous point about aircraft having limited CM at this BR.

This means nothing except you crying. Nothing else was said.

Crazy how you can get this with PD with 5% more difficulty of having to “read the radar”. Also crazy that all of this is highly unnecessary and has big diminishing returns on actual effect on gameplay. Most of this can be solved through simple intuition.

That’s good because you were doing an awful job. Let’s not pretend you are better than me here and that I don’t know how to use TWS.

I already explained that you can’t do it against people with a big altitude advantage over you, but that is not that common. I have had very little problems with MPing low altitude missiles.

It is extremely easy to do so…

Not how that works. This isn’t a card game. This is a 16v16 enviroment. I have already negatively affected your game by making you waste a missile while not losing anything of my own, not even energy.

ironic af

ironic af, as shown above.

Oh no! The trick is to not do these merges in insanely dumb areas, which appears to be what you are doing.

Still extremely easy to do and consistent when not done towards higher altitude missiles.

Multipathing isn’t “being on the defensive”. I can literally merge with you in the neutral while MPing away any radar missile you send.

Except in this theoretical scenario, I did, because you came out of it with less missiles and I lost nothing.

Already explained how this isn’t true.

The F-4E doesn’t even have PD and you’re talking about dodging its missiles. Get a grip. The MiG-23’s missiles can be multipathed or notched the same as any other radar missile and its radar also has big issues.

Nobody said fire them.

If I multipath your missile, you have gained nothing and have lost a missile. Do the math. It doesn’t even change my positioning because I would engage you the same way even if you didn’t have radar missiles. I just wouldn’t be stuck to 40m, but perhaps maybe be flying at 200m…

Nobody is confused about what you mean here.

Nobody made a wrong assumption, except maybe you just now by thinking I was talking about the radar…projection.

Ok, and? Like you can do as well?

Patting yourself on the back really hard here.

You have a massive skill issue. I hope you find the skill needed to move on here.

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Neither did I. Thanks for bringing up something completely irrelevant yet again

Then you’re playing a different game or never played past 9.3.

You throw around “macro positioning” a lot like you’re some kind of war thunder sun tzu. There’s literally only three tactics: Go left, right or high. Neither gives you an advantage in the F1C when it comes to the Super 530F thanks to their shit performance.

Moving the F1C to 11.7 won’t compress the game. It’ll finally be balanced. I’m even open to buffing the 530Fs and moving it to 12.3

And the millionth time I’m wasting my time educating you. Multipathing isn’t reliable and you can’t always depend on terrain. Even if you do you’re still forced on the defensive which isn’t ideal.

Wrong again. Keep trying.

Because I played it yesterday and I can’t pinpoint it. If it happens again I’ll show you.

Idiotic as hell considering that you don’t understand useful it is against a platform as electronically deficient as the F1C.

Complete and utter bs. Not at all my experience except at the tail end of a battle when you catch someone returning to base and they’re probably out of or low on CMs.

Hilarious coming from someone too simple minded to grasp the deficiencies of a 11.3 missile at 12.0

Low or high it doesn’t matter. You’re still on the defensive in a merge every single time all the while losing energy and position while dodging.

More bs.

Stupidly oversimplified. That depends on your and the enemy fighter’s moves after the merge.

Says someone who thinks every battle is a 1v1 samurai duel lmao

Oh no! Do you understand that by the time a battle starts there’s plenty of players near the mid map that reach you location if they want to? Unless they’re kept busy or shot down by your team?

Easy to do but its effectiveness is a lot less than it used to be.

Yet again a moot point if the platform has more missiles or more maneuverable or an enemy who wasn’t picked up by the spotting system shows up too close to respond which happens way too often.

No you haven’t. When you can’t effectively fire back and are forced to dodge that’s what called being defensive means.

Why does it need PD for getting a lock on you against clear sky? If you’re down low and he’s high then yeah you’re giving the energy advantage to him. Yet again, defensive at the start. Your maneuverability is also on par with him and an extended dogfight which is inevitable is just begging to be third partied.

No it can’t. Its MTI radar is suspiciously good at keeping track of you and the missile will hit you more often than not.

So stuck being defensive and giving the initiative to the enemy. Yeah very ideal

Look in the mirror and you’ll find the confused party.

Each merge will play out the same. You being on the defensive and the enemy having the initiative unless they decide to dogfight. You lose if it’s a f-18 or similar or win/get third partied if it’s a MiG-23ML or F-4S. In any case you’re left waiting for an enemy’s mistake instead of being able to press the advantage from the start. A good SARH missile would change that.

Whatever delusions you’re suffering from, I hope there’s medication to treat it. Or not. I don’t care.

indeed

the missile is kinematically superior(to E series of sparrows), but in terms of seeker it isnt nearly as good, it has chaff under some aspects but it being as resilient as late sparrows would be unrealistic.

I’m fine with keeping the missile the way it is if they move the fighter down to 11.7

Unless you are Russian…

Still waiting for proof the Mi 28 can carry 8 LMURS

Go find out. :)

You not paying attention to macro (or conversely, micro) positioning does not mean it does not exist. As I said, skill issue.

By definition, it does. By balancing metrics, it also does.

I’m sure a low skill F1 player would think this.

you can’t educate someone who knows more than you.

Sounds like a skill issue

wRonG

TWS does not matter without fox3. You can gain the same info through intuition or regular radar scans.

Nah. Surprised you didn’t say WrOnG AgAIn though

Your experience has shown to be poor and/or low skilled. You thinking jets with 60CMs are prechaffing is funny.

Yeah except nothing here implies I don’t understand. You however…

No, because multipathing is a passive defense technique that doesn’t require any change in energy or direction of travel to perform.

It’s not BS if you can’t do it, it just means you aren’t good. Which, I can clearly see.

Not really, but this does apply to your entire thought process.

It doesn’t, lmao. MP is a zero-energy loss tactic.

Nobody said or implied this. In fact I have implied the opposite multiple times by talking about using intuition to get a good picture of where everybody is at any given point in the battle.

Last I checked you controlled where you flew. You’re screaming and crying right now that you can’t… merge in the very center of the map? Then don’t fly to the center of the map in your uptier! Lmao.

Does. Not. Matter. This is funny af. You keep saying I’m the one that keeps repeating that its a 1v1 when you consistently miss the point here that I have negatively impacted that jet’s gameplay by removing a missile from it, from ALL future engagements he gets into. You then go on in the SAME POST to say "it only matters if (his aircraft) is (not worse) than (your aircraft)! which is literally acting like its a 1v1. Get real.

Skill issue, and the spotting system isn’t this broken.

I have.

No it doesn’t.

Why do you make up circumstances on the fly to suit your argument? Nobody said you would be flying the Mirage at 2km+ altitude. Why are you doing so? Do you think making up really stupid comparisons like this makes you look good?

Which DOES NOT MATTER! This isn’t props! As long as you are high energy at low alt, him being higher than you does relatively little!

So don’t do it, or just win the fight early since these dogfights are quite easy to win in general with the air RB playerbase. Though, I doubt you have the skill.

Yes it can.

Cope. Crying. Not a real gameplay mechanic unfortunately.

Skill issue.

Doesn’t work like that.

I’m not even saying you can’t buff the 530F, I’m saying the change has to be historical, and that you can’t downtier the F1 without losing the magic 2s.

MASSIVE SKILL ISSUE.

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Top tier is far more wishy washy than lower ranks due to the inability to get a wide range of documentation.

against fox 1s it is, fox 3 it isnt

with lmurs its pretty outrageous but this is offtopic

It’s a skill issue either way.

i think an f1 without magic 2s would be insanely cool, ahistorical but cool as fuck

I am also not defending that specific issue, only saying that its far less concrete at rank 8 than in rank 1-7.

I doubt Mirage F1 with Magic 1s is ahistorical, but I am not fully educated on this.

its not, even when properly multipathing eg: right below the multipath line whilst zigzaging there is a chance for missiles to just nail you.
multipathing should never be the main tactic, as you are putting yourself into a vulnerable position, a multipathing enemy will always loose against a competent person at altitude

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Haven’t seen this in my own gameplay. The OP even says the opposite and says SARH are the resistant ones and ARH are the easy to MP ones. Clearly this is not a defined issue.

It easily can be your opening move to a merge if you are both at low altitude. In my experience it is extremely rare for MP to not work in this situation.

I agree, but you have (if you have read all of my posts here) seen me talk about this already.

afaik mirage f1 came into service not even a year before magic 2. maybe some export variants?

Well 1. What do you think it carried in that first year and 2. No military generally ONLY uses their top of the line newest thing. It’s extremely likely they still used Magic 1s as well.

Maybe a 3. If the rails/computers are compatible it wouldn’t matter if it did or did not carry it anyway.

i dont multipath alot but i kill ALOT of multipather’s, most of which with fox 3s.

depends, in a 1v1 scenario at close ranges(both hot at <=10km) yes but in other situations there are better ways to gain an advantage.

Have you ever considered you can’t base ANYTHING in this game off how OTHER PEOPLE do it? Have you considered they simply did it wrong?

The most common merge type in air rb, yes.