You don’t need to consistently track. Just one ping and you can get a pretty good general idea .
Wrong. It hasn’t worked properly in high tier for years and you can check the posts on this forum for yourself if you need more proof.
Wrong again. I’m not referring to a 1v2. This is more to do with someone appearing over a hill or just isn’t picked up until they’re too close thanks to the shitty spotting system.
Yet another reply with zero context. You seem to be making a habit of this. I’m referring to your tactic of pulling a 180 on an F-18 after dodging its initial Sparrow which is not possible with a F1C considering how much more maneuverable they are. I don’t want to win uptiers by default. I just want a reasonable chance, once that’s denied when your enemy outranges you considerably at the beginning of an engagement.
Wrong. Decompression is an overall problem. In this one specific case, moving the F1C to 11.7 or buffing the Super 530F’s tracking would finally balance it. 10.7 and 11.0 fighters also have chaff that’d give them a fair chance against the F1C.
You’re the one with the problem since you can’t seem to grasp the basic premise that the tracking of a Super 530F is horrible. I’ve already mentioned the F-18 example in my post. You can’t seem to understand that difference between RB and sim. The “preoccupied” people you’re talking about are usually pre chaffing/flaring rendering your point moot. Even then the 530F can still very easily miss unlike a 7F or 24R.
Yeah your opinion means nothing considering how you’re struggling to grasp the awfulness of the 530F here and the general weaknesses of the F1C at 12.0
Oh yes it absolutely is. One ping and I can figure out what path an enemy fighter is taking on the map while switching to another target to do the same and position myself accordingly.
Wow just wow. I’m not going to waste more time explaining how TWS is helpful against a fighter with dogshit radar and RWR like the F1C.
You’re the one massively overestimating the effectiveness of multipathing against SARH missiles. I also refuse to believe that you multipath a majority of the SARH missiles flung at you on an average platform like the F1C.
A moot point when the enemy platform has more. You’re also looking at this fight in a vacuum and not considering the overall battlespace with other players. Not to mention a merge will make you visible to the enemy team leaving you open to another opportunistic player(s). Now you’re reliant on your team to not be incompetent and keep them busy. Yet again you’re constantly on the defensive.
Wrong. Multipathing simply isn’t as reliable as it used to be against SARH missiles. It is against ARH ones though somehow. It still doesn’t change the fact that you’re on the defensive in the opening stages of an engagement thanks to the useless 530Fs.
Wrong. Nobody wins in that scenario. You’re forced on the defensive with no option to respond unless you want to eat another SARH missile/get third partied and the enemy player doesn’t get a kill.
Please explain how you’re going to do that while dodging their SARH missiles and they can decoy the Magic 2 and 530F from the front easily. As for getting on their tails for a Magic 2 shot, you’re again assuming these fights always happen in a vacuum which is not the case in most battles.
Based on the fact that you think IR missiles that are only a sure kill from the rear or rear side aspect are equal to SARH missiles that can kill you in almost all aspects.
By detection I meant spotting system not the radar…If you don’t understand, ask what I actually meant instead of making wrong assumptions.
Yes and those same aircraft will be adjusting their tactics accordingly after the merge depending on whether it’s a MiG-23ML/F-4S or Su-27/F-18. I’m not going to explain again how this will happen. It’s pretty clear that in every scenario except ones where you get within 2.5 km behind an enemy plane undetected for a Magic 2, you’re at a major disadvantage.
Let me fix that for you. "This is high tier air RB, so generally speaking you are correctly estimating the
importance.
Every single reply you made is based on the assumption of a 1v1 scenario and not an entire battle which is more important.