Which you could easily filter out by using only the data from accounts with certain playtime or minimum time since creation etc.
The rest of your post is anecdotal.
Which you could easily filter out by using only the data from accounts with certain playtime or minimum time since creation etc.
The rest of your post is anecdotal.
This is why arguing about this is pointless, muh data, muh evidence. Bro I linked you literally the only evidence that exists proving what i said earlier about most player preferring smaller maps. So if you want to discuss why that is fine but this is going no where.
Thats also a point that I made in other posts, the larger the map is the more open a map is the less skill is required to play it. Thats why most people that say they do better larger maps are usually not as skilled. Camping in a overwatch position shooting tanks in the open is extremely dumb when the map literally allows you to make 80% of the map unplayable because its locked down due to camping hills.
Or perhaps because British tanks have very little to no armour, decent mobility and very accurate, long-range guns?
Things that are not meant for playing counter-strike with.
It’s a similar idea how my KD with p-51 cannon-mustang is better in sim than RB.
Every tank in the game at top tier has accurate guns at long range, the leopard is literally a better “XXX420snipARxxx29” than the chally so nah its not because of that. Also checked your account stats, either you post on an alt or you are CAPPin because you literally have never played a single game of top tier on that account.
if alt bruuuuuuh
if cappin HHAHAHAHAHHA many such cases
Yes, even at 5.3-7.7 I find the maps way too bloody small and cramped for the tanks I play.
The comet has a very good, long-range APDS slinger. It’s also made of paper and dies if you cough on it. Do you think it belongs somewhere like advance on the rhine?
What about the charioteer? It literally dies to SPAA fire frontally.
Centurions can finally survive and brawl, but even they prefer to sit in the backline and shoot using berm drills (lovely reverse speed and stab makes el alamein dune map super nice).
EVERY poll i’ve seen on here has an 80/20 split in favor of LARGER maps. I would consider that more of an accurate system than “map bans”
My main point about that is that it really isn’t evidence, They are making the logical mistake of Affirming the consequent.
There is also the evidence of when they do map changes that effectively makes the play area of a map smaller there is usually A LOT of comments saying that they do not like smaller maps and those comments usually get way above average amount of likes.
We won’t have good maps in this game until short/medium/long ranges are present at the same time. Some vehicle types just stop working on some maps because they are either short or long range focused, which is obviously something you as a map designer should try to avoid.
That being said, shrinking already smaller maps with red borders to remove spots from it isn’t the way to go, at least in my opinion. If you see something is not right, rework that part of the map since just blocking it off looks really cheap and half-assed.
a lot of comments from the vocal minority on leddit. Not really conducive to the pulse of the community at large dont you concur? Leddit people genuinely dont like it when you remove their ratting play style.
I partly agree with you.
Again, the best option would be to create a new poll about it that is done in game at game start or links to the forum poll. let the poll run for like 2-3 weeks and then only use answers from players that are active and has a minimum number of hours in the game.
Such a poll would likely need clear splitting of AB/RB/Sim and at least sub/post 7.0 BR I feel though. The APHE poll I feel, based on some comments, suffered significantly from AB/RB conflict (there was someone afraid for arcade mode slowing down making a lot of comments there).
I think we are in trouble when somebody with 33000 games makes a statement like that.
Many players have no idea what to do on a big open map.They cant read the terrain to use it as cover ,it looks featureless to a newbie where as a more experienced player will see hull down positions in those roiling hills.You also need a pre planned destination in may cases or at least need to plan ahead.Big open maps are much harder as you also have no protection against CAS.
Big open maps can be a pain for tanks with no gun depression as you have to reveal yourself to fire.
If somebody can lock down large areas of the map then they need to be a good shot from distance and anybody facing such people need to be good to pick them out before making a dash in the open and then be good enough to exchange fire over range.
I can only base any statement I make on this forum by what I see in the game and I am truly wondering how you see something so different to the things that are so obvious to me.Large open maps just require a different approach to a tight urban map and I dont see why we are fearing that as its what made this game so good in the first place.
We seem scared of thought,intelligence and choice in this game now.
True. I’d split it even further, by having another split around 10.3ish. 8.3 tanks are quite different compared to top tier tanks.
Oh absolutely!
So someone with a lot of game experience, knowledge, and skill has a different opinion than you? WHAAAAA.
Lmao different approach, the only approach is to camp and snipe pixels. The game is much worse and more frustrating for lower br players on such maps. They punish you for playing actively then punish you again because there is no where to hide from CAS. This is why lower skilled players enjoy larger maps because they remove large amounts of learned game skill from the equation when you can just camp and have oversight on a majority of the map. I suggest you play other brs than 3.3 to understand more of the game before making sweeping generalizations on the opinions of players.
Statements like this is why I am very very glad that gaijin rarely ever listens to the community.
What do you define as skill?
What actions, what thought process is “skillful” to you?
Why do you not consider someone moving into an advantegous position, taking a few shots by rolling up the hill, rolling off before enemy can return fire and repositioning elsewhere skillful? It’s literally doctrine for using tanks.
Sarcasm and no answers.I think my points stand and you have no counter. 33k games with your eyes closed.Yeah I am really going to bow to your greatness : )
War Thunder now punishing players for playing War Thunder.That is pretty much where we are at with this game now.Its fully supported by the stupid.
Being kill positive
Having positive win rates
High top 3 placement %
These stats permeated through all BR brackets
Because it doesnt take skill to sit on the sniper hill 200m from the spawn point lamo. Why do you think they put them there. Its because gaijin knows low skill players need to be pretty much told where to play. Also you cannot retake the map, which makes winning a losing game impossible. To many places to hide to many ratting locations. Making the game less fun and more random. Lots of things that would probably go over your head. IRL doctrines do not mean anything in game, to suggest that as a viable option is laughable at best.