Disturbing map trend

IRL doctrines work very well when flying planes. Why should they not for tanks?

Why do you play if not for having an accessible vehicular sim where you get to use the vehicles hopefully in somewhat intended ways?

Also, what’s wrong with hiding? What do you expect people to do, stand in open and exchange fire and measure who has the thickest upper front plate?

Also you did not describe what thought process you expect from a skillful player. What actions they take to qualify as skillful.

I’d consider ratting and ambushing skillful. They are both examples of superior positioning and “You died because of a mistake you did 5 minutes ago.” Similar idea as killing a plane by diving on them and GTFO rather than engaging in the furball or protracted dogfight where you might get shot at.

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Well for starters it clearly does not work for you since your stats are terrible so If you are practicing what you preach you should consider not doing that anymore.

IRL doctrines do not matter in any phase of this game, because its a GAME not a simulator or IRL.

Whats wrong with hiding? It does nothing to help you win games. You cant take objectives or pressure the map while camping. This is why your 1-3 placement % is terrible because you are a passive player. No one is saying you cant play that way, what im saying is that its not an optimal strat to playing the game correctly.

IRL doctrines do not matter in any phase of this game, because its a GAME not a simulator or IRL.

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Also,

I wonder what happens if I get a game on Tunisia, Second Battle of El Alamein Fields of Poland, Volok, single cap Hurtgen forest, Sinai, Sands of Sinai.

Spoiler









Some have map name clipped because I was just sending screens to a friend of good games without any particular intent to re-use them, but here.

Turns out british tanks on battlefields that make sense for a tank work decently well. Likewise tigers.

Now put them in Sweden or Rhine or some other barrel-fencing map and rip.

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AHHAHAHAHAHAHHAHA BRO YOU PLAY FROM THIRD PERSON IN 2/3 OF THE GAME MODES.

Skill is not determined by one good game, even a broken clock is right twice a day. Its still a broken clock. Good players are players with CONSISTANT good results.

Does the vehicle, at least for WW2 eras, behave as it should behave according to what records and tests we have? Yes.

Post-WW2 has issues of confidentality and classified data leading to guesswork and magic numbers, but WW2?

At best effort approximation given the game engine and some known stupid changes (traction, shell characteristics) - yes.

It’s not to the quality of GHPC or Steel beasts, but both of those have far fewer vehicles allowing for much higher detail and focus. We have a similar thing in air. Most planes fly according to laws of physics quite well, and most of them perform close enough to how they were described barring issues around thermodynamic modelling.

Those laws of physics in fact feel much more tangible and real than even in dedicated, older flight sims. Not every plane in Microsoft Flgiht Sim: Steam Edition can execute a forward slip despite it having the IRL capability. So far, every plane I took to test flight with sim controls could be forward slipped with varying tendencies to skid and flatspin due to my rough rudder controls.

KSP is also a game that’s done entirely in third person. It’s still an orbital mechanics and rocket launch sim.

Silent Hunter II and IV allowed third person view as well.

Warthunder is marketed as an accessible, low-barrier to enter vehicular sim. You can take off and experience flying any of the famous WW2 props and even unknown ones with just a mouse and keyboard. You get to drive around the shermans and the tigers and the comets and T-34s your grandparents fought within.

Seven years ago, do you know what drew people to Warthunder?

A mix of simulation with arcade battle elements making it more accessible and easier to pick up

It’s definitely what drew me to it over WoT. Actual tanks, behaving like tanks should on much bigger and wider maps.

You can actually look at the wiki for some of the original maps and see their original sizes and configurations btw. Normandy is a good example.

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BRO ITS A VIDEO GAME I DO NOT EXPECT IT TO BE A 1 TO 1 SIMULATION AND NO ONE WHO IS TRYING TO BE AT LEAST SOMEWHAT INTALECUALLY HONEST THINKS THAT ITS A SIM.

It has SIM ELEMENTS but its not a simulation game. ARMA is more of a SIM than this game is, and that is 100000% fine. Reason being SIM games are not super popular they are a very niche market, war thunder rides the line between them to reach as many perspective players as possible. This is not forbidden information.

You want a medal? How is what you said in anyway relevant to anything discussed in this thread. The og maps are way smaller than the newer maps added today. What is the point being made?

As ex services I can say that real life tank doctrine is about the only thing of use in this game as far as service experience goes and that is only going to be of use in a big open map.Small town maps where tanks would not be in reality without infantry support are the fantasy pinball game on here.

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Runa is a female name isn’t it?

The fact is what keeps you alive in this game is what keeps you alive in reality.It one of the few areas where this game does meet reality. 33k games and you dont get it.Mmmmmmm

How is what I said relevant?

Realistic tank usage relies upon scoot and shoot/berm drilling, ambushes, repositioning and long range engagements. Not knife fighting in streets.

You claim it’s irrelevant because “it’s a game.”

Also, why the all-caps? Are you trying to intimidate by being loud or think my vision is too poor to read small text?

Yes, it’s a game. A game to allow anyone a chance to experience flying famous aircraft and later, famous armoured fighting vehicles. And less famous, obscure weird things too.

Originally I came to this game to fly around with the stuka and fockewulf in 2015ish. Then tanks got added and I decided I much prefer the slower paced, measured gameplay over the arcade speedy mess of WoT.

Then I disappeared because exams, tech college, undergrad. Then I messed around flying various weird jets in KSP:FAR and doing difficult landings. Wanted to do carrier landings. Remembered Warthunder had awesome battles of america vs japan over the pacific with carrier take off and landing.

So I started playing ARB and hated it because matches were over way too fast for how I remember, maps were way smaller for how I remember and despite reaching tier 4 props, I havn’t had a single carrier ops.

Ended up playing air sim instead with ground as a side treat. I finally had fun flying planes in WT again.

If ground sim had better queue mechanics and times and I didn’t get told repeatedly that my lineup is incompatible, you bet I’d play it over RB whenever the stupid battlepass tasks permitted.

However, ground sim frustratingly only has 1 BR bracket open below top tier and that bracket never has what I want to drive.

Seriously, they butchered ARB into Air Arcade (but with realistic flight models).

They’re butchering GRB into Ground arcade (but without markers and realistic performance). (Actually, didn’t it use to be that you could drive into a rock or a tree and knock out a crewmember? What happened to that?)

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Love how trash the forum is that all my posts that dont break TOS are getting hidden because crybabies cant handle a different opinion.

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This is so true

bunch of dudes can’t handle an opinion and the post gets hidden

so dumb

Edit the posts and the flags disappear.

A good question! I assume most people just spawn there because its the default?

I like the trend of larger maps with terrain features personally.
Not as flat as older maps such as the flat map of Fields of Normandy, old Euro Province, and of course Sands of Sinai.

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Hnnnggghhhhh I’ve watched some of your replays, that was some good stuff bro your playstyle is relentless and constantly applies pressure and pushes forward, it reminds me of this MMA fighter Cain Velasquez who is a former heavyweight champion known for his limitless cardio, he can throw punches all day without feeling tired. I’m surprised that this playstyle can maintain 5.0 KDR and 80% winning rate playing against random public, I see if I can learn a thing or two bro well played.

@PompousMagnus <= vocal minority right here

Anyhow maps which would require 4min of driving in TT MBT to get somewhere does not exist in WT.

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way to much work

yes the 4 other people in here who do not understand how this game works banding together in ignorance. Many such cases.

then dont complain

then dont false report? like what?