Disturbing map trend

I remember a suggestion that created “spawn zones” on the edges of the maps, letting you pick either zone A or zone B which would then spawn you within a much broader radius resulting in spawn locations being less congested and less predictable. Along with removing a bit of bias found on certain maps that spawn you in a more “direct line” to the cap.

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Sounds like a good idea.

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They should put these near the spawn point to guard the area

Saw this once in the hangar during the anniversary, I know I wouldn’t wanna go anywhere near them

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Every time I read one of these unhinged threads I’m very glad that gaijin does not listen to the community at large on a vast majority of topics. If even 2-3 of these “changes” were to be implemented the game would be dead in a week.

  1. A MAJORITY OF PLAYERS PERFER SMALLER MAPS

  2. YOU ARE IN THE MINORITY WHEN YOU SAY LARGER MAPS ARE BETTER/ MORE “FUN”

  3. LARGER MAPS ARE MUCH HARDER TO BALANCE AND ARE MUCH WORSE FOR SPAWN CAMPING

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You have no way of knowing that, unless you believe that people wish to play a game that replicates the features of tanks…in environments deliberately designed to frustrate the use of those features. In the years I’ve been playing I’ve never seen Gaijin consult the community about maps.

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YOU KNOW THERE ARE BETTER SOLUTIONS OUT THERE BRO you just have to give the players the best of both worlds, large maps with no BS red zone and small CQC maps in rotation, and then both sides will still be happy. then also give players to participate a no planes mode.

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How can you claim majority/minority of anything without backing it up with numbers?

Maybe I am also a minority, but I really despise the trend of smaller maps with less tactical opportunities. A while ago this was mainly an issue for higher tiers, but now it has become also bad for mid tier.

Small maps favor fast gameplay for medium and heavy tanks, but for tank destroyers (especially ATGM carriers) and light tanks, those maps take away most of their possibilities. Basically anything where you have to think and prepare in advance to get into an optimal, advantageous position is negated by those small maps, so such interesting and challenging gameplay is made practically impossibly in all too many of the maps/battle modes, even in RB.

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I feel like the real issue at hand isnt the map limitations, its the game mode creating these boundaries in order to ‘efficiently’ end in a timely manner sort of view.

We desperately need some new game modes that can expand upon utilizing the large areas of these maps. Unfortunately I dont see anything planned on the horizon nor improvements to what what we currently have…

Just how I’ve seen it at least.

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“Statistics of the bans and dislikes shows that it isn’t the case. At the top rank players like both - big and also compact maps and compact maps even more.”

Smaller maps are more likely to not be banned, which means that a majority of players prefer the smaller maps compared to the larger ones.

so you are just simply wrong.

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see above post

I feel the same way. But why do most people spawn in the city in Breslau if lanes without flanking are so bad?

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This is also a side effect of Gaijin not being able to design a very good large map.

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I can’t say whether or not,


i am not a CASer,
I’m pretty much a full-blooded Army guy, occasionally flying a bomber or a fighter.

I would prefer to get a very long battle similar to the helicopter cooperative mode,
with various missions in it, which can be used as PVE or PVPVE.

my friend has made a simple model in WTcdk, and I will publish a suggestion at the end of the month. I hope everyone can test it together

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Honestly, that’s a weird conclusion of the DEV’s to draw from the map dislikes.
They can’t know the reason for the map dislike, a majority of them might not have anything to do with the size of the map at all, but perhaps something else like for example the layout or the feel of it.

Edit:
not only that but that QA is 4 years old and the average amount of active players has tripled since then so the numbers at that time only represent 1/3 of the current player base (probably even less than that since not everyone has done their map dislikes)

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Does not matter what reason they ban larger maps. The fact is that a majority of players ban them, meaning they are bad.

See edit in previous post.

Yes, but banning a large map because it is bad does not mean the same player doesn’t also want larger maps in general. both can be true, hence it being a weird conclusion to draw that players don’t like large maps.

To actually get the players opinion they should really do a poll on it specifically.

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Would be nice, but polls are easy to manipulate, the best way to see what is really going on would be for gaijin to release the data on map bans. hhhahAHHAHAHAHahh which we both know isnt happening. I just know from experience that larger maps are trash. Which is an opinion but I’d wager the reasoning I have for banning/hating large maps are similar to those people as well.

what do you mean?

again, we can’t in that case know the reason for the map being banned, i would wager that a large majority of the map dislikes have NOTHING to do with size alone but rather if the map is fun/not fun to play for that specific player.
do you ban maps specifically because they are large or is it just a bad map in general that also happens to be big?

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this game is f2p, meaning you can create accounts to manipulate the poll.

No, the size of the map is 100% a factor. No one likes driving for 3-4 minutes to find a fight just to die to cas or being sniped. I remember distinctly watching a streamer who had the same mentality as some people in this thread. Thought that large maps were great and that muh top tier need larger maps. The streamer dies then quits the game. When I asked him why he would leave this wonderful large map he said. “Its boring for the viewers to watch me drive again.” WOW shocking its boring to drive with no action just to die who would have thought. This is incredible common not just among streamers, but common players as well. To address the “hes a streamer making content not applicable.” HE LITTERALLY ADVOCATES for larger maps then complains that the map wouldnt be WORTH respawning on because it would be too boring.

Larger maps are more random which makes it harder for newer players to learn and have fun on. I don’t speak for all players, but I personally don’t like shooting at pixels of a turret at 1 mile. The fast paced and interesting gameplay is what attracted me to this game from other games like world of tanks. Good maps have nothing to do with size but playability for both sides, this is much easier to balance if the map is smaller. Gaijin has found that most players are interested in the more modern vehicles so this is more directed at those ranks. However it would be hard to find someone who likes to drive a slow low br tank on maps like red desert or volo.

Just like air arcade exists where you spawn right on top of the enemy to fight them, while in ARB you climb for 3-5 minutes (ideally, some maps like mozdok and ladoga are kinda stupid) and then you have sim where you can fly for 10-20 minutes hunting targets or patrolling an objective… why can’t we have the same distinction for ground?

And I love volo. It’s one of those maps I can perform well in using my british tanks. Sand of X maps are similar.

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