speaking realistically, i would love to see it seriously, but unfortunately Not sure if that gonna happen after the next years tho.
Like historically accurate battles, you know… like WW2, and maybe we can mix it with infantry as this year pirority is Infantry.
Current map density at higher BRs is already too high and probably needs either team size reduction to at least 12v12 or a significant increase of map size.
Maybe if we had 500+x500+ maps it could work, but they wont add anything larger than 130x130 at the moment
There is a game On “Roblox” If you know it, It Have the same vibe as WT, but with infantry, its called MTC4, I wonder If WT will be like this in the Future.
Bro just call it the MM I dont know anyone who calls it the mms, mms just kinda confusing
if it’s ARB, 100% remove spotting via teamates, an AI plane passes within 4km of you and now 32 hostile players are heading to your location at rapid speed.
I don’t know which mode you are thinking about. Ground would be a big no for me. 16v16 is already packed for all BR ranges. Same goes for high tier air battles (fox1 jousting and higher), where there’s already to many people in 16v16.
I can’t really comment on lower tier (prop, early jets) air, since those usually have much more downtime (maps just as big as supersonic jets but ground spawn), the idea seems less bad.
Overall, I’m pretty against 32v32 matchmaker. What this game needs is more diverse game modes and objectives to make games less dull
we dont need this it will be a mess in the small maps, we need word war or EC, a defrent game mode
I literally said Before it Match Making System.
No, no, no, they already worked to add 16v16 to stop the clusterfuck top tier air used to be, WE ARE NOT reversing that shit.
top tier 32vs32 in small city map with airspawn
will fit in
Tanks only in ASB maps?
Mmmmh MnMs
Current 16vs16 is already fked up at top tier Air Rb due to lacking meaningful objectives in this mode.
People just rush to the middle of the map, start spamming Fox3’s then starts the furball only to make the game end in 5 minutes while offering zero unique gameplay.
What we need is bigger maps, actual objectives to make gameplay more rewarding and unique, match the main armaments performance to real life values then we can think about adding more players to each side.
welcome to sim ( with no good rewards for the amount of effort but still for me sim is better than realistick)
I can accept the existing large map increasing the number of players, but before that, Gaijin needs to solve a series of issues causing lag…
Like what type of objective exactly? Bombing a military base? intercept enemy bombers? Civilian population bombing? Military convoy bombing? or something like in the front line bomb enemy trenches : New game mode for Mixed Realistic Battles - Frontline
Yes This one.
ARB should be reduced to 12v12 again. 16v16 simply expands the issues ARB has at most BRs.
32v32 would be terrible.
You think 100 ARH missiles is too many? Lets try 200+ instead!