Sometimes the Match making system (MMS) Get you sometimes in a Match that Doesn`t Have alot of players, For me personally I think they should increase the highest number of participants in the singular match to 32 Vs 32.
just to increase rewards and kill per game, Including that will also help to Add some bigger maps in the future ( Or Increasing the Size of the current maps ), However the number of player may different from various BR`s, Maybe just add the maximum of 32 Vs 32 Players?,
so even if the MM system does not have enough players, it will Exchange player from Team 1 to team 2 and make it balanced.
I mean, it could be done, but:
-You’ll have to change the nuke value, otherwise the Easy-Flank-Bmp-Nuke will happend more othen;
And to be honest that’s a some kind of problem because in small matchmaking, you have less enemies and still it’s 2500 sp; if you got a bigger supply (more enemy) you’ll have to require more sp.
-You’ll need bigger maps, or at least activate the bigger ones, and thus maybe the use of D point (!?!?);
That’s because imagine being in 7 people just in one point.
Now, this is only my most humble opinion, and I don’t want to assert dominance in any shape or form with these claims. Feel free to correct me, with factual reasons tho.
True, even tho with some changes this can be done, or added as a new gamemode, will be more suitable if some factors were changed for its appliance, also maybe change the nuke value for 3000?
including it will give some options for new game mode appliance in future.
Current map density at higher BRs is already too high and probably needs either team size reduction to at least 12v12 or a significant increase of map size.
Maybe if we had 500+x500+ maps it could work, but they wont add anything larger than 130x130 at the moment
There is a game On “Roblox” If you know it, It Have the same vibe as WT, but with infantry, its called MTC4, I wonder If WT will be like this in the Future.
if it’s ARB, 100% remove spotting via teamates, an AI plane passes within 4km of you and now 32 hostile players are heading to your location at rapid speed.
I don’t know which mode you are thinking about. Ground would be a big no for me. 16v16 is already packed for all BR ranges. Same goes for high tier air battles (fox1 jousting and higher), where there’s already to many people in 16v16.
I can’t really comment on lower tier (prop, early jets) air, since those usually have much more downtime (maps just as big as supersonic jets but ground spawn), the idea seems less bad.
Overall, I’m pretty against 32v32 matchmaker. What this game needs is more diverse game modes and objectives to make games less dull
Current 16vs16 is already fked up at top tier Air Rb due to lacking meaningful objectives in this mode.
People just rush to the middle of the map, start spamming Fox3’s then starts the furball only to make the game end in 5 minutes while offering zero unique gameplay.
What we need is bigger maps, actual objectives to make gameplay more rewarding and unique, match the main armaments performance to real life values then we can think about adding more players to each side.