While I found I can’t be bothered to play chasing events or battlepass anymore,
the score based nature of events as they presently exist makes them infinitely better than battlepass tasks.
I can spend 2-3 hours flying in air sim, engaging in every fight I can take and come out never completing even my easy battlepass task because of raw randomness - “Get assists”, “Kill strike planes”, “Kill bombers” and so forth. Seriously, there’s multiple matches where I don’t see a single strike plane, and then when the BR brackets roll over… U.S is flying all A26s, except now I need to shoot bombers and yeah, it’s out of my control. Assists are a self-explanatory problem with air TTK and severe damage mechanics.
However score-based events do make me rather frustrated from the event-grinders. Past few weeks thanks to the latest event, air sim was full of “PvE Pls” bomber spam that go rabid in all-chat if you dare intercept and shoot them. It also generally led to very annoying lobbies like people flying Denmark/Sinai/Afganisthan with 3.0-6.0 propeller aircraft knowing that in a 4vs4 or similar empty lobby, chances anyone finds them and intercepts them will be low… and if they get intercepted, they all ditch and make a new lobby. And as an added bonus, there’s people who hemorrhage Silver Lions on repair costs (or ignore them because premium) who take off, fly straight at a runway or base, drop bombs and J out/crash to repeat - this makes intercepting them impossible, this makes for awfully boring lobbies and it also hinders the gameplay of legitimate bomber and strike craft as suiciding practically doubles the amount of bases and targets you can take out.
And on the flipside it still kind of forces specific gameplay like tasks do. 1 kill is 450 points. At prop tier even in 12v12 lobbies, I don’t think I’ve seen anyone - even names I recognize as CCs or otherwise pretty amazing fliers - manage more than 10-15 kills in a 2 hour long game plus change from A.I targets and air superiority points.
I havn’t really taken a lot of screenshots of the scoreboard, but here is one I did take:
Spoiler
AC Kopbe was pretty much dominating our lobby and even had a wingman (barbe noire) that kept him safe from reversals.
Amazing gameplay, got 5370 score.
Now, look at the top scorers with 8K+ score: Bombers, strike craft.
For curiousity, I joined a denmark lobby that’s been open for 2 hours:
Spoiler
15 kills with someone on enemy team having exactly 15 deaths kiiind of stinks to me given it’s event period and the fact that it has precedent that some people “fix” matches to farm pvp kills. Still, 2 hours, 15 kills and 6600 score - in likely a “fixed” match to boot. At 2.3, it’s still less than half needed for the event
Meanwhile… look at the top scorer in this other random lobby:
Look at how many times the top scorers died. Now look at kills on the enemy team. Notice something?
Playing legitimately and playing well at prop tiers likely earns you ~4-6K score for a 90-120 minute effort. Being a worse pilot will make you average 2-3K score instead (yours truly). Optimal RP/SL gameplay means you want to average ~600 score/15 minutes for risk/effort/reward balance (thus, 2 hours would give 8*600
Even focusing on bombing and ground-striking, you’ll linger at around 8000 score if left alone to do you thing. While the PBM is nowhere the fastest thing that exists, flying legitimately in that thing has me fly out, bomb a base for 450 score, maybe 2 bases or kill a fighter trying to shoot me or carpet bomb the battleground. Let’s say I get 800 score per fly-out. At 350 km/h from take-off, climb and drop on a 64x64 map from say, B2 to G2 (~48 km), it takes around 8 minutes to get 800 score, then 8 minutes to RTB, land and another 8 (16 minutes) to score again (so we spent 24 minutes getting 1600 score). If you suicide instead, you’re getting 800 score every 8 minutes assuming respawns and same target opportunity.
A faster bomber capable of hitting 500 km/h (it takes time to take off, climb and reach that, so this is very optimal) takes ~6 minutes instead to reach, ~6 minutes to RTB, ~6 minutes to bomb again.
ALL THIS IS TO SAY
The way even scoring works kind of creates some VERY BAD and VERY PERVERSE incentives for players that does not sufficiently reward legitimate gameplay while HEAVILY ENCOURAGES and PRIZES illegitimate, anti-fun lobby-ruining “PvE only” suicide-bombing, fixing matches and spawnkilling.
Checking the profiles of such top scoring suicide-bombing individuals is also very revealing: These people mostly play ground or air RB, never ever play air sim except during events. They often have zero hours in anything except for their bombers that have died an absurd number of times for the time they played.
The way events currently work very negatively affect the enjoyability of air sim EC for their duration.
I’ve no idea how to fix them. Something should be done about the perverse incentives WITHOUT punishing legitimate players (both fighter and strike/bomber players). It should also realize the differences in pacing for various ranks - missile thunder can shoot a missile from 50 km away, mass-bomb entire ground battle objectives and fly at supersonic speeds from runway to bomb field while with props you have a far slower paced battle where you spend at least a good 4-6 minutes before engaging the enemy unless they’re…
Oh.
And airfield spawnkilling. The combination of new runways breaking AAA in air sim and “must get score ASAP” event incentives had led to me multiple times taking off into the enemy players sitting on top of my runway. Which leads to teammates quitting. Which leads to unwinnable odds. Which leads to the lobby dying. Inversely, your teammate does it instead and you have nobody to fight as the enemy team rightfully up and leaves.