[Discussion] Balance, Bias, Matchmaking and Battle Ratings

I played more than a 100 battles at 4.7-5.7 due to the event. Not a single battle with more than 4 Wyverns. Then I got Poland…guess what…8 Wyverns in enemy team. Battle was lost in 3mins. Could be faster if all Wyverns were ground pounding (4 bombed bases). It’s ridiculous.

…what? SBMM are intended to protect paying normies from the unshowering sweaty try-hards. If a sbmm places you in missions with sweaty try hards it’s because you are a sweaty try hard and the sbmm is just placing you with peers.

Just so we’re clear, I am a game dev with several years of industrial experience so you’re going to need more than lies and personal definitions with me. No sbmm has ever forced noobs to compete against the try-hards. No, sbmm prevent the unwashed heathens from driving away potential paying customers.

That still doesn’t explain why gaijin is allowing a handful of people to drive other people, that prove they’ll open their wallets, out of the game.

Once more, you’re conflating br and player level. I don’t know if that’s because you’re trying to muddy the waters or if you just can’t see the difference.

I don’t know what you talking about, I didn’t react to such a theory at all in my post.

When will the new BR be applied?

You were complaining about how, even though 20-25 MILLION people still play COD daily, you don’t like it anymore or some such nonsense.

Has jack to do with the purpose of my post. Why is gaijin willingly sacrificing profit for a few people? Makes no sense.

just like that matching making system added lately so we dont get the same map consecutively, add the same thing to br matchmaking so we dont get uptiered each match and not being able to get a single kill in every match ,i have been getting constant uptiers for 3 days in a row from 8.7 to 9.3/9.7 ,check sweden 8.7 line up (im not using a stupid British centurion)

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Just got to 8.7, it is hell, T58s, T-64 and T-72s.

  • xm1s ,xm803
    and kpz70/mbts70 ,my guy i have been having atleast 1 nuke everyday until 2 days ago i started getting full uptiers and not being able to get 1 kill before dying

By the end of the week, or next week.

That is easy mode if you’re in a 8.7 tank, rather a 7.7 or 7.3

And… what happens is people do not improve when they never encounter anyone above their level, resulting in a perpetual mass, of low skill players, having gameplay identical, in every lobby until the end of time.

And it still doesn’t work, I think you just may be a fanatic who can not see the obvious consequences of a system. Then why were these same games, more successful and more people actually playing the multiplayer mode (BR doesn’t count) than before the implementation of this system?

I still don’t know what you are talking about…is this trolling?

I never played CoD…

I don’t care about your post at all. This is the official discussion about what’s in the heading.

I feel like every match is an uptier to 9.3

Certainly, it has terrible armor if you know where to aim, but 2.6 second reload may be just a wee bit hard to fight.

https://community.gaijin.net/issues/p/warthunder/i/FZ0NJAsV7bco
Give the AIM-54C the real capabilities

Just say you’re not very good at video games? I don’t get the whole lying about your background thing just to appear more valid. Anybody who is even slightly above average at video games in general can tell you that SBMM simply looks at your top 10% of your performance and expects you to perform like that 24/7. The moment you have a good game on CoD you are catupulted into matches where you are playing like money is on the line or you go 7-32. You can try to pretend like this only impacts the top 1% of players but what really happens is anybody who tries to learn the game at all suffers.

Can we talk about why the SAV is being moved from 3.7 to 4.0 BR in Ground RB?
I understand it has an autoloader, but that’s the only advantage it has. I get that many players hate it, yet from my experience from actually owning the SAV vs the other 3.7/4.0 vehicles, it’s not worthy of a raise in BR due to its other larger downsides.

Advantages:
1: Decent mobility
2: 1.2 sec autoloader

Disadvantages:
1: No turret, limited left/right aim.
2: Paper thin armor, making it easy to take out with majority of MG’s or autocannons.
3: Open top + paper thin armor + crew is close together makes it extremely vulnerable to airplanes of any type of armament.
4: Gun has less pen than other options. M61 shot has 102mm while SAV’s hpgr M/50 has 94mm. You can’t kill what you can’t pen. KV-1 eats these for breakfast.
4: The projectile has more “drop” than others, making precise targeting a challenge. This means SAV is more useful in close-up engagements, less ability in medium range, useless at long range except against paper targets.

I consider myself a pretty seasoned Ground player, with an overall k/d ratio of 3:1 to 4:1 on most of my common-use tanks.

And I will back up my claims with my own k/d ratios:
SAV 20.12.48: 503 ÷ 191 = 2.63 k/d
Sherman III/IV: 282 ÷ 66 = 4.72 k/d

And even taking into the new M24DK while considering I mainly used it in the stock grind, most kills done without the powerful APCBC M61 shot so I was using the standard solid AP:
46 ÷ 14 = 3.29 k/d

The only 3.7 tank I’d say the SAV beats is the Finnish Panzer IV:
338 ÷ 143 = 2.36 k/d

Taking these stats into consideration, I don’t think the SAV should be moved to 4.0 where it will primarily face 4.7 to 5.0 tanks which it has no chance against. Despite the autoloader being an advantage I believe the disadvantages the SAV faces are larger.

And why do you think many players hate it?