I did but they’ll never read it lol
What? Who said I bought my way into high tier? I didn’t. No, my complaint revolves around the high tier players in tier 1, 2, or 3 with 10+ kills per game. In a purely profit motivated perspective it’s suicidal. Gaijin is allowing a few people to prevent them from retaining many potential paying customers.
As far as it being feasible…not only is it possible, it would be easy to implement.
Spaded nonspadede? I don’t know where you’re going with that, but it seem like it contains nothing that would effect a sbmm or excuse level 100 at 1.0 with 15 kills per match.
As far as someone buying themselves into top tier: you’re conflating br with player level and one has nothing to do with the other. A sbmm would sort players by their rank not by the br of the vehicle they are playing. It would be possible for level 100s to play a 1.0 vehicle, but they would be facing other players ranked 81+ just as a level 1 at br 13.0 would be facing other players level 20 and below. A skill based match maker not a br based match mater.
I get your frustration, but I’m afraid that’s the entry price for playing WT we all had to pay.
There are simply too many variables to allow for an accurate assessment of skill, and a SBMM based on any of those would be on very shaky ground.
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Player level just indicates how long you have played, not how well. Literally anyone can get to lvl 100 with enough of even the most atrocious performances. In addition, there’s no separate leveling for the various game modes, leading to an even more inaccurately perceived correlation between player level and skill.
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Even game mode- specific potential criteria for skill assessment, like win rate, kills per death, kills per spawn or average score are to different extents highly situational with, again, too many variables in play to allow for a true measurement of skill. Both teams’ composition, vehicle attributes, line-up quality, crew levels and modification research status can all influence someone’s performance, as well as map attributes, server population, connection quality and hardware configuration.
It most certainly wouldn’t be.
I’m Ray. I’m speaking from experience. What are you speaking from?
I say a sbmm would be easy to implement. If you dispute that, I’d like to know what grounds you make that assessment from.
Level indicates experience? Yes, that’s my point. See, I can’t perform brain surgery because I lack the proper experience in the same way a level 100 can ‘outplay’ a level 1. Putting the two in the same mission is like asking a layman to perform brain surgery and saying he should be just as competent as an experienced brain surgeon because maybe the surgeon isn’t a good one.
Oh I’m sorry, I thought we were talking about an SBMM based on actual skill, not one based on highly questionable variables that only seem to indicate competence. I’m sure you’re qualified enough to cobble together the latter in no time. It’s not about the coding, but the metrics used.
Given how level 100 can be achieved, a more apt comparison wouldn’t be a bad brain surgeon, but, say, an orthopedist who’s licence has been removed.
Go look through my games played on various vehicles and find out
This is amazing mental gymnastics. No, what’s being said is you think its unfair for new players to face current players and I think that’s nonsense because the only thing going on is one player outplaying the other. This is a teaching moment for the newer player if anything because he can learn from it and improve. This is not some reaction shooter where the other guy just instantly kills you if you do something wrong for 0.01 seconds
The most you could successfully argue for is a NEW PLAYER matchmaker which puts them only against other new players and/or bots for a period of time before they enter the main game. Subjecting long term players to SBMM is a sure way to drive away your playerbase.
Why?
The only mental gymnastics I see is you trying to defend your ‘right’ to bully people that barely know how to control their tanks.
Sure, saying it’s a ‘teaching moment’ sounds noble, but I’ve never heard a instructor say ‘I outplayed you’. It takes no mental gymnastics to know a boast when I see one.
Now that IS mental gymnastics. Sounds like: ‘If you take away my right to bully new players I’ll quit.’
Just calling it the way I see it.
Maybe I can’t make a valid argument to you, but I’m pretty sure you’re not running anything so your opinion on the validity of my argument is little more than background noise.
Insane. What I’m actually saying is that generally nobody enjoys SBMM in games as it forces you to sweat 24/7 or be the food for the people sweating. If you looked at my profile like you were told to you would have found out I barely have any games at lower ranks compared to higher ranks. You’re just trying to blame the fact I think this is a stupid idea on me being conveniently the demon in your story.
That is why games with SBMM are so popular… right.
Queue times would probably double at the least. No way Gaijin signs off on that.
And as others might have pointed out, level is in no way a measure of competence.
If a player gains level 100 in air battles, and is new to ground battles, you think they should be forced to …
- have long queue times because of the greater subdivisions of players
- get stuck playing only top-rank players because of the levels they gained in air battles?
You would have as many people quitting as you suggest are already quitting because of bullying. AND there would still be the longer queue times for EVERYONE.
Google the #1 complaints for these popular games
And does it change anything in them being popular?
If the issue was as big as You are trying to make it out to be then they wouldn’t be as popular as they are.
Yes, many people don’t play them for this reason. CoD (I assume you’re talking about games like this) is popular despite the fact it has SBMM. It’s not a reason for its popularity.
#1 complaint for modern CoDs is the SBMM system. Legitimately. Do your research on this. It’s true for every other game that uses SBMM forced in its casual modes too
My dude this is not CS GO SBMM kills every game when it is aplied to games that aren’t of the same nature
Same thing happens in top tier where most people who play there are noobs who have no idea what they’re doing, getting smacked by people who do.
Before SBMM on COD millions where playing every day, now it’s every year or two
I played more than a 100 battles at 4.7-5.7 due to the event. Not a single battle with more than 4 Wyverns. Then I got Poland…guess what…8 Wyverns in enemy team. Battle was lost in 3mins. Could be faster if all Wyverns were ground pounding (4 bombed bases). It’s ridiculous.
…what? SBMM are intended to protect paying normies from the unshowering sweaty try-hards. If a sbmm places you in missions with sweaty try hards it’s because you are a sweaty try hard and the sbmm is just placing you with peers.
Just so we’re clear, I am a game dev with several years of industrial experience so you’re going to need more than lies and personal definitions with me. No sbmm has ever forced noobs to compete against the try-hards. No, sbmm prevent the unwashed heathens from driving away potential paying customers.
That still doesn’t explain why gaijin is allowing a handful of people to drive other people, that prove they’ll open their wallets, out of the game.
Once more, you’re conflating br and player level. I don’t know if that’s because you’re trying to muddy the waters or if you just can’t see the difference.
