First off, I didn’t say I wanted anything - I just mentioned that mixing the teams would be the definition of balance assuming that (as you admitted) you’re removing the advantages something has over something else.
I also have Russian top tier and don’t think Russian top tier MBTs are anything special. I think their qualities make them good in the hands of the average player, but NATO MBTs in the hands of an above average player are much better. Yes, Japan does have KH38s now too (which no one was asking for) but Japan also has VASTLY weaker SPAA to work in tandem with their CAS slingers to free up airspace, and they have to face SMSVs. The Japanese SU30 also has 11% of the games played in comparison to the Su30SM/Su30SM2 in February alone. And yes, while Chinese tanks inherit the Russian doctrine and improve it with extra mobility, they have weaker armor and poor reload speeds.
The highest BR ground vehicle you have is the Rank 7 2A4M of which you only have 230 games in. The only other Rank 7/8 ground vehicles you have are Russian, so yeah, it’s not surprising that you don’t die to KH38s and LMURs when they’re generally on your team (if you’re even in a 13.0 game).
As someone who plays top tier constantly (including in a SU30 KH38 slinger), I see KH38s and LMURs almost every single game.
Again, as above, I am not someone who thinks that Russian MBTs are some broken vehicle that outshines everything else. However, the 4 things you have listed as “good” are drastically better than the nations that don’t have them. The BMPTs have the highest win rate of all tanks all time, one of which is a premium. The Pantsir SMSV can standalone against multiple CAS vehicles AND still has the ability to fend off ground forces. The KH38s outclass everything else by miles while still being on a platform (x2) that can bring 6 of them AND up to 6 R-77-1s and 2 R-73s. The MI28 not only gets the best of the Heli FnF missiles, but it also has a laser accurate gun that allows it to take out air targets at 3-4km which generally makes it pretty strong against almost any CAP.
I don’t understand how you can blame the players for this. Players didn’t design and implement these vehicles or come up with the stats. Players didn’t make the game, they just use the tools available to them.
Yes Russia has a high win rate at top tiers simply because other players are bad and don’t know how to play against Russian vehicles. It couldn’t possibly be that Russia has an overly strong lineup at those tiers with systems that outclass their respective nation’s capabilities that allow them to have multiple very strong options across the spectrum.
Again, remaining on topic, I don’t think mixed battles would be a fun thing, but by definition it would be more balanced. Would more balance be worth the decrease in fun? In my opinion - No. However, the imbalance is also not fun if you’re on the short end of the stick, so the real question is: Does the decrease in fun that mixing the nations at higher tiers amount to more or less than the fun that being on the negative side of the imbalance takes?
