why do F-16AJ and sq F-16A OCU at the same BR in air RB?
Move the pay to lose kfir canard to 10.3.
Has no business being 11.0 or even 10.7.
Balance maps if you have numbers winratio for all modes. Today i play Carpathians on South side with one point in south east. Enemy can rush freely to that point or even to exit from the spawn. After remake of map, south can’t go around to hill to kill flankers or exit to base. I can show what i mean on replay: Gaijin Entertainment - Single Sign On
If you have statistics about where people drive and how many they kill there it is posible for that point is crucial to win…
I have the same problem. I hit the t72 in the autoloader and nothing happens. I hit the is2 in the ammo and nothing. Today I hit the panther in the ammo and the ammo turned red and disappeared and nothing. I even hit the M247 in the ammo twice and nothing. Today I hit the apds directly in the ammo in the Vickers Mk.1 and nothing happened. He turned around and hit me in the belt with HEATFS and my ammo on the Typ74 exploded. It’s broken after the last update. And the same goes for 2000lbs and 4000lbs bombs at sea that don’t do anything to destroyers!
For me personally:
F6F-5N 4.3 — > 3.3 or 3.7 (heavier but more firepower with x2 20mil and x4 50cals)
XF5U 5.3 — > 4.7 (poor climbrate and acceleration are my main complains, the AOA pull is nice but XF5U is a plane, it needs speed to fly and throwin it away for 6 50cal API-T rounds to land is not worth it, and it is 100% not a turnfighter with a turn radius like that. gaijin got scared of a stat card saying “708km/h” ,“low speed control” with a 45° AOA snap)
F-82 5.3 — > 5.0 ( why did it go up? I don’t remember struggling vs a F-82, it’s a a P-51 turned into a boat with a 6 50cals that shoot 1200 RPM instead of 750RPM, comes with a gunpod equipped with 8 of the latter, it wasn’t a menace it was just “don’t step in the red line”)
VB.10-02 4.7 — > 4.0 (same as VB.10C-1 but heavier with x4 50cals)
yak-3 4.3 — > 4.7 (complete monster with the “poor ammo quantity” barely a downside and being strong in late-game AND in early game by climbing while also having lower repair cost than most 4.3 fighters)
Wyvern 4.7 — > 5.7 (c’mon is just obvious, no planes manages to upset even its own teammates, insane speed combined + 4 hispano MK.V cannons leads to a untouchable plane, not in the right hands only but also on anyone that doesn’t go “I gotta hold “S” to win”.
Sakeen 3.3 — > 2.7 (gaijin tries very “hard” to keep this plane at rank III, it just can’t. Maybe if they add more israeli wacky sherman modifications they can justify lowering it, but it will never line up a shot without sneaking around, and that powerplant is not making it easier, and mg151/20 is the worst 20mil, bad ballistics + questionable damage somehow)
g.55 serie 1 5.0 — > 4.7 (+0.7 BR for just replacing 2 12.7mm for mg151/20s is kind of overkill)
Me 410 B-6/R3 “strike” — > “Interceptor” (give it the same airspawn as the previous 410s and since it doesn’t have the climbrate of a BF-110, (which if you want to hunt bombers you have no problem doing so since it has a decent climbrate). If the 30mil hvap belt was the reason for the strike classification just make that belt more SP expensive)
Do-335 A-1 and A-0 + 0.3 BR (im not lying but I used them and they are so easy to abuse, I feel bad, insane firepower, climb and speed)
Ki-44-I 2.7 — > 3.3 (just absurd man, japanese 12.7mil are no joke and you put that already strong airframe at -0.7 BRs lower because instead of 4 it has 2?)
Ta-152 C-3 6.3 — > 5.7 (mk-103 + 2 20mils for the flaps of the Ta-152 h-1 is not worth it, and is not even comparable to the capabilities of said plane)
All of the zero line could get the compression issues it had in real life and could come down (IDK if A7Ms also had this issue)
Also belts are also a balancing tool, the BF-109 E-3 not only has no minengeschoß rounds but it’s belt is filled with junk (FI-T and FI), the APHE is actually the best round but it has the worst velocity, only having 120 rounds for 2 cannons doesn’t help.
In my experience, 5.0 long range bombers like B-17E/L, Me 264, M.B.162 are pretty decent if you hold a 10 degree climb and 90% of the time they ignore you since you will be like +5.5km alt instead of 4.8 km or lower (easy snack before main furball). maybe M.B.162 could get a little more SL multiplier, it’s repair it’s way too close to the SL you can make from a bombing run (payload for 1 base btw, but insane speed and climb compared to bombers). Bombers just need a way to not be forced to drop +5km in alt to rearm, they take forever to do so and leaves them EVEN more vulnerable if they try another run).
P.108 also doesn’t struggle, maybe noob hyperfixating on the “easy kill” but that’s it.
Pe-8 is just awful, slow, VERY SLOW, no decent climb, but it got a lot of bombs, simpleplanes levels of payload. feels risky putting at 4.0 but maybe BF-109 F-4, P-38s and XP-50s can still prove a menace to it
british bombers from 4.0 and 5.0 can’t provide since I don’t have them, I wonder why they have lower spawns (3.5km alt) specially the lancaster, ain’t that dude ̶s̶h̶o̶o̶t̶ ̶d̶o̶w̶n̶ ̶a̶ ̶F̶-̶1̶4̶ supposed to be next to the B-17?
Spoiler

if gaijin remembers to actually use repair costs and rewards as balancing tools (cough, cough 9K repair on bf-109 K-4) it would be appreciated.
PS: lancaster and buddies got their long range bomber spawn :)
VT5 stock grind is such a pain. Most of the time I face premium players in MBTs that have every advantage over me, while I struggle to penetrate them with HEAT-FS, have lower mobility, no protection, low-penetration APFSDS, and the thermal sight and laser rangefinder modifications are placed too high tier. The laser rangefinder should be tier II at most so I can at least snipe more easily.
I just got the thermal sight a moment ago because I kept scouting.

unfortunately its a long time issue
nah its been like that for a while, its not even a bug afaik, just a bad gameplay thing
Yeah, this game has become WoT 2. Watch your shot produce no spalling, your ammo vanishing without any explosion, your shot magically disapearing thx to volumetry … this game is so full of RNG now that i don’t know how they can call themselves “esports ready”
i hate how people don’t even care to talk about the bs that ultimately makes the game incredibly unfun
people immediately chimpout when there is a flag missing from a completely optional and clientside ui element but never make a sqeak when the game straight up has a completely RNG element tied to one of the most important damage model parts
Always has been except the modules have hit points and enough destroyed modules can destroy the tank.
This game is not realistic
Used to be way more than it is now.
That’s how it works IRL lol
The Tu-14 should have it’s BR reduced to 7.7 or even 7.3 because of how slow it is relative to the IL-28, and every other fighter at and below it’s BR. It can only reach 800kmh at sea level (850kmh for the IL-28), and 700kmh IAS/800kmh TAS at 3000m (925 TAS for the IL-28). It doesn’t offer any major improvements in offensive/defensive armament, flight performance, or bomb load either.
It’s also slower than extremely common enemies even when downtiered such as the F-80A/C, F-84B/G, and most other 7.0-8.0 planes let alone the planes it faces just 0.3 higher.
thoughts?
here is the proof of MM broken.
they say they watchout new players. but as you see out team have 1 veteran 1 new player. other team have 4 veterans. 2 vs 4 6.7br players.
after droppin 2 nukes too
please move the su7 back to 9.3 already. it genuinely feels like gaijin is artificially putting strong ass supersonics to 9.0 every now and then like when we had the q5 running around slamming people just to spite sabre enjoyers
Netz, F-16AJ and Belgian OCU at the same BR is kinda insane
Grinded french coastal recently
The only thing i could think during that grind was : why are Marne (tanky ship with coastal spawn and 6x100mm guns + 2x65 mm guns and an ok top speed of 38-39 kph) and VLT-1 (a not tanky PT boat with 2 meh torpedoes and 2 40mm bofors) sitting at the same br of 3.3 ?
So BMPT-72 can someone explain to me how it can be 10.3?
The same BR like PUMA?
But with 4 fast beam riding ATGM which can be fired from commander sight when the vehicle is completely obscured ?
Protection is not bad at all as described here:


