[Discussion] Balance, Bias, Matchmaking and Battle Ratings

I am bored so i will make a list of things gaijin will have to fix in order for me to continue paying for anything.

Br ranges for both air and ground
Increasing max air br from 14.3 to 17.0 (at least) and increasing max ground br from 12.0 to 14.0. I am not gonna even talk about the cliff that separates 13.0 and 13.3 because of fox3 missiles.

Br adjustments being done with global average instead of top 20% is inherently bad (the percentage is a topic of discussion but i would say at least 40 is needed) of players.
People dont need to be good at the game, but a br of a vehicle has to be justified. This can only happen if we look at the data that come from people who knows what they are doing in the game.

Ammo simulations are broken
Ghost shells, wonky physics with weird angles, impenetrable rotten oak planks by apfsds because they are part of buildings or obstacles… Yea.

Quality of life when new vehicles are unlocked
Free fpa/spare parts/chaff is needed to play the game properly, until these are unlocked game is not played but suffered.

Crew abilities and camos are just cashgrab and useless gatekeepers to actual gameplay
For air the pilots g tolerance and stamina and for low br the awareness and keen vision, for ground the driving/targeting/reloading are decisive of the victor in 1v1 situations. Literally pay to win.

Sound engine is just broken
not being able to hear non rendered enemies even if they are 5m away
shit sound design is also in the list (mods do better job than gaijin)

What i will say is that until all these issues are fixed i will not be spending another penny on this game.

why do F-16AJ and sq F-16A OCU at the same BR in air RB?

Spoiler


Move the pay to lose kfir canard to 10.3.

Has no business being 11.0 or even 10.7.