look at the SEP lines
xf5u loses in rate
Definitely gotta try this one
Try comparing them to 10.7-11.3 jets.
The matchmaking might be the same but the game does try to prohibit certain nations from teaming up. But this doesnt make much sense in practise because I will still be on a ‘prohibited team’ when playing solo and when I’m in a squad then the matchmaking gets grumpy and does everything it can to prevent it. Secondly certain BRs will have the worst players on your team and then they will be the most try hard sweats youll come across when you face that same nation. Its a piss poor way of saying they have SBMM, Its just most noticeable at certain BRs with certain nations… i.e. Russia, Germany, US since they are played the most.
I mean the F4J gets slightly better missles than the F4E but has worse missles than the Mig 23 and yet the mig 23 is 11.7
For balance the bomber/strike air gunners useless defense situation. AI gunners on strike and bomber aircraft need to be buffed, range (600m minimum distance for start shooting, to max 1500m with aced and max crew) and a little bit more accuracy for skilled crew. At this time an aced crew is almost the same as the beginner one. They need a huge difference, the aced or better quality crew need exponential better aim and range. See the other topics in the forum.
This isn’t true and has never been proven. It’s also highly improbable with all the other matchmaking variables.
Nah. F-4J gets a better radar than the MiG-23, and double the effective sarh missiles while also having better IR missiles. You can argue that the R-24R is better than a singular AIM-7F. You cannot argue 2 R-24Rs are better than 4 AIM-7Fs or that the MiG-23 radar is superior.
Is there something I am not aware of about the Me163? Seems like I am out of fuel as soon as I arrive at the frontline, in which case I am also slower than all my contemporaries. So who decided it was a good idea to put it along side 8.0/8.3 vehicles?
It used to have 6 mins of fuel which allowed you to budget it much better, but it was nerfed down to 4 without any BR compensation. I think all of those rocket planes should be 8.0/7.7 with an interceptor spawn, but Gaijin doesn’t seem to want to change it.
Tip: don’t use full throttle for anything but dogfights, it can last for 20+ minutes on 50% throttle.
IDK where they got the 4 min from as well. Also since only very limited (one person I think unauthorised) tests were conducted post war. I think they should go down further with current fuel since they aren’t ‘strong’ against their contemporaries RN anyway, if the current fuel is kept they should be down to say 7.3, since MK108/MG151 also aren’t nearly enough for fast engagements.
Its Gaijin balancing the BRs based on their internal numbers. Its not traditional SBMM but its still a form of it.
No evidence this exists
Move the pay to lose kfir canard to 10.3.
Has no business being 11.0 or even 10.7.
Balance maps if you have numbers winratio for all modes. Today i play Carpathians on South side with one point in south east. Enemy can rush freely to that point or even to exit from the spawn. After remake of map, south can’t go around to hill to kill flankers or exit to base. I can show what i mean on replay: Gaijin Entertainment - Single Sign On
If you have statistics about where people drive and how many they kill there it is posible for that point is crucial to win…
I have the same problem. I hit the t72 in the autoloader and nothing happens. I hit the is2 in the ammo and nothing. Today I hit the panther in the ammo and the ammo turned red and disappeared and nothing. I even hit the M247 in the ammo twice and nothing. Today I hit the apds directly in the ammo in the Vickers Mk.1 and nothing happened. He turned around and hit me in the belt with HEATFS and my ammo on the Typ74 exploded. It’s broken after the last update. And the same goes for 2000lbs and 4000lbs bombs at sea that don’t do anything to destroyers!
For me personally:
F6F-5N 4.3 — > 3.3 or 3.7 (heavier but more firepower with x2 20mil and x4 50cals)
XF5U 5.3 — > 4.7 (poor climbrate and acceleration are my main complains, the AOA pull is nice but XF5U is a plane, it needs speed to fly and throwin it away for 6 50cal API-T rounds to land is not worth it, and it is 100% not a turnfighter with a turn radius like that. gaijin got scared of a stat card saying “708km/h” ,“low speed control” with a 45° AOA snap)
F-82 5.3 — > 5.0 ( why did it go up? I don’t remember struggling vs a F-82, it’s a a P-51 turned into a boat with a 6 50cals that shoot 1200 RPM instead of 750RPM, comes with a gunpod equipped with 8 of the latter, it wasn’t a menace it was just “don’t step in the red line”)
VB.10-02 4.7 — > 4.0 (same as VB.10C-1 but heavier with x4 50cals)
yak-3 4.3 — > 4.7 (complete monster with the “poor ammo quantity” barely a downside and being strong in late-game AND in early game by climbing while also having lower repair cost than most 4.3 fighters)
Wyvern 4.7 — > 5.7 (c’mon is just obvious, no planes manages to upset even its own teammates, insane speed combined + 4 hispano MK.V cannons leads to a untouchable plane, not in the right hands only but also on anyone that doesn’t go “I gotta hold “S” to win”.
Sakeen 3.3 — > 2.7 (gaijin tries very “hard” to keep this plane at rank III, it just can’t. Maybe if they add more israeli wacky sherman modifications they can justify lowering it, but it will never line up a shot without sneaking around, and that powerplant is not making it easier, and mg151/20 is the worst 20mil, bad ballistics + questionable damage somehow)
g.55 serie 1 5.0 — > 4.7 (+0.7 BR for just replacing 2 12.7mm for mg151/20s is kind of overkill)
Me 410 B-6/R3 “strike” — > “Interceptor” (give it the same airspawn as the previous 410s and since it doesn’t have the climbrate of a BF-110, (which if you want to hunt bombers you have no problem doing so since it has a decent climbrate). If the 30mil hvap belt was the reason for the strike classification just make that belt more SP expensive)
Do-335 A-1 and A-0 + 0.3 BR (im not lying but I used them and they are so easy to abuse, I feel bad, insane firepower, climb and speed)
Ki-44-I 2.7 — > 3.3 (just absurd man, japanese 12.7mil are no joke and you put that already strong airframe at -0.7 BRs lower because instead of 4 it has 2?)
Ta-152 C-3 6.3 — > 5.7 (mk-103 + 2 20mils for the flaps of the Ta-152 h-1 is not worth it, and is not even comparable to the capabilities of said plane)
All of the zero line could get the compression issues it had in real life and could come down (IDK if A7Ms also had this issue)
Also belts are also a balancing tool, the BF-109 E-3 not only has no minengeschoß rounds but it’s belt is filled with junk (FI-T and FI), the APHE is actually the best round but it has the worst velocity, only having 120 rounds for 2 cannons doesn’t help.
In my experience, 5.0 long range bombers like B-17E/L, Me 264, M.B.162 are pretty decent if you hold a 10 degree climb and 90% of the time they ignore you since you will be like +5.5km alt instead of 4.8 km or lower (easy snack before main furball). maybe M.B.162 could get a little more SL multiplier, it’s repair it’s way too close to the SL you can make from a bombing run (payload for 1 base btw, but insane speed and climb compared to bombers). Bombers just need a way to not be forced to drop +5km in alt to rearm, they take forever to do so and leaves them EVEN more vulnerable if they try another run).
P.108 also doesn’t struggle, maybe noob hyperfixating on the “easy kill” but that’s it.
Pe-8 is just awful, slow, VERY SLOW, no decent climb, but it got a lot of bombs, simpleplanes levels of payload. feels risky putting at 4.0 but maybe BF-109 F-4, P-38s and XP-50s can still prove a menace to it
british bombers from 4.0 and 5.0 can’t provide since I don’t have them, I wonder why they have lower spawns (3.5km alt) specially the lancaster, ain’t that dude ̶s̶h̶o̶o̶t̶ ̶d̶o̶w̶n̶ ̶a̶ ̶F̶-̶1̶4̶ supposed to be next to the B-17?

if gaijin remembers to actually use repair costs and rewards as balancing tools (cough, cough 9K repair on bf-109 K-4) it would be appreciated.
PS: lancaster and buddies got their long range bomber spawn :)
VT5 stock grind is such a pain. Most of the time I face premium players in MBTs that have every advantage over me, while I struggle to penetrate them with HEAT-FS, have lower mobility, no protection, low-penetration APFSDS, and the thermal sight and laser rangefinder modifications are placed too high tier. The laser rangefinder should be tier II at most so I can at least snipe more easily.
I just got the thermal sight a moment ago because I kept scouting.
