It only really gets a significant change when you use it in 11.0+, so only in max uptier, but that’s unlikely.
Difference: slightly better penetration, better thermals (you still can use gen 2 on commander thermals to find enemies, thermals are mainly for spotting, even gen 1 can do it as in our game thermal generations dont differ as much as IRL.
I believe using thermals for firing in this game is a bad habit, together with range finding.
Would be nice if they added DeltaD.
What is a difference is addon armour and spall liner, however I wouldnt call addon armour a life changer, as with any armour people will go for weakspots, unless you use positioning and sudden attacks to make it effective.
Biggest change is 40° horizontal, gunsight sure is gen 2.
Really should have been a TT tank, with 3BM60.
Hopefully they do add T-80UA to 11.7.
Doesnt really make sense, rounds shouldnt be the only balancing matter, Gaijin really thinks DM33 is gonna make it comparable.
I installed War Thunder just to play with the Tiger tank. As a player, there are two things I would like to change. The Tiger E and H tanks are not fun to play with. I hope you lower the BR levels. If not, add some armor and a powerful weapon. Or at least one. That was the first.
The second thing I would like to change in the game is please remove the planes from tank combat. Thank you.
That is no solution at all, I’m simply proposing it to go down to 10.7 not 10.3 therefore it will be more balanced and it’ll actually have some chance againts its targets
It is in fact, a solution, when no other good solutions are present. The F-5C shouldn’t be 10.7 with its current FM, DM, and engine heat. It has a chance now btw if you aren’t bad.
Why is the Merkava Mk.3 the same BR as M1A1? The M1A1 is significantly better than it:
M1A1 has:
-Better round (functionally equivalent, but still, the Merkava doesn’t even have an advantage here).
-Better reload
-Much faster. 1519hp at 57t versus 1200hp at 65t
-Better hull armor (Merkava ranges from ~240-350mm depending on where it’s hit, Abrams hull is ~400mm on LFP and likely to ricochet off UFP)
-Better turret armor (M1A1 has ~450mm+ on turret cheeks and ~230-370mm on breech, Merkava has ~200-300mm on turret cheeks and ~150mm on breech)
-Better gun depression
-Better targeting speed
-Blowout panels
-Engine in the rear allowing you to peek corners easier (and not exposing your ammo like the Merkava)
Merkava has:
-Turret weakspots are smaller leading to more volumetric shenanigans
-Crew is a bit lower down in the hull making one hits a bit harder (only from turret shots)
-No engine hump
-No turret ring weak spot
The manifestation of bias in the navy is almost insane. For example, Alaska has a historical loading time of around 20 seconds (the slowest), but the default loading time in the game is 26 seconds. It takes you to reach the historical slowest record XD when your loading skill is at full level, and the Alaska ammunition depot is almost immediately destroyed when hit. However, when applied to Kronstadt, it only burns
I am averaging 3-5 kills with it however that average changes according to enemy team, if they decide to avoid me all game they easily can and not even engage since neither I nor my missiles cannot catch them