No way as BVVR said wait times and wont let the 5 min que at TT ground say any different
If its worse tham the jumbo then god help it.
Jumbo fights 6.7 lobbies 99.99% of games which means its armour is paper while it shoots peas
And what would that make the KV if it was moved to 5.7 - as FirstLTU suggests above?
It’s stuck at 4.7 because of a mediocre gun and non-sloped armor.
I watched a BPA vid which he said heavies should only ever be used in down- tiers
Issue is some BRs like 5.7 NEVER get downtiered so the tanks are competly useless. Jumbo has to be up there for award of worst vic in the full game.
The Jumbo has only 102 mm of penetration at 100 meters. As for APCR rounds, I won’t even comment — they either don’t penetrate or deal almost no damage.
And what’s the point of the .50 cal machine gun? It can only really damage lightly armored tank destroyers or anti-air vehicles.
With the ZiS-5, if you angle the tank or hide the lower plate, it becomes almost impossible to penetrate. It also has APCR rounds that perform much better than the Jumbo’s.
So it can easily perform even against 5.3 or 5.7 tanks. Ever since volumetric armor was introduced, the ZiS-5 has become incredibly hard to deal with.
I played it myself yesterday — I just angled the tank and nobody could penetrate me. I was driving around almost unstoppable.
Even when a 1000 lb bomb drops nearby, it doesn’t even break the track, let alone damage the crew.
KV Zis-5 after the update to volumetric armor simply became impenetrable, especially if you hide the lower hull—it’s basically invincible. Even bombs sometimes do nothing to it. So what are we even talking about here? With the JUMBO, just hitting a structure can break a track or damage the suspension.
The KV-1 Zis-5 should be at least 5.3.
And what do you think the JUMBO can do against 6.7 vehicles, having a 102 mm gun? As many people dream, it’s supposedly possible to flank tanks. Yes, maybe 2 out of 10 times you might manage to flank them—but from the side it still can’t even penetrate an IS-1. So how are you supposed to play it?
IMO Jumbo is overtired and should be 5.3 in both Arcade and RGB
Zis gun is not nearly as effective as you suggest.
And saying Jumbo apcr (89 pen at 500 / 30 deg) is worse than Zis APCR (64 pen at 500 / 30 deg) is kinda funny.
Armor is not even close. That alone separates the two.
Add much better gun depression, double turret rotation and .50 cal as a bonus.
Zis is decent at 4.7 and can fight OK vs 5.0 and 5.3
Zis facing enemies like a Jagdpanther (or Tiger 2 when you were stretching it) is laughable.
Just like the JUMBO looks ridiculous against a Jagdpanther or Tiger II. You can’t penetrate anything from the front. You’d have to find a PIXEL just to be able to pen something at all.
You’re saying “just flank and shoot from the side.” The game shows a green indicator, but an IS-1 that is barely angled becomes non-penetrable. And you want to move a tank like that to 5.7?
The AP rounds don’t do anywhere near the damage that is shown on “paper.” The maps are not designed for flanking or for clean 1v1 encounters. They’ve basically turned this tank into scrap metal.
People paid money for it, and now it feels like they’ve been shown the middle finger—because apparently it has mobility and a fast reload. But the fact that it only penetrates every third shot wasn’t taken into account?
Meanwhile, tanks like the Tiger II, Jagdpanther G1, or even IS-1 / IS-2 can penetrate from almost any angle without really aiming. That part was not considered at all.
Hence my post about it being overtiered and should be 5.3 (corrected).
Jumbo, with similar type gun, is way more survivable in an uptier than the KV.
You mean 5.3 :)
I haven’t really seen an explanation from the developers as to why it was moved.
The Jumbo has higher survivability, but it also has a lot of weak spots, such as the front machine gun port, the commander’s cupola, and the area under the turret.
I think the developers should reconsider this nerf once again.
Yes 5.3 - was a typo.
Until they come up with a better reward than Adamant for soaking up shots for your team, 5.7 just isn’t justified. 5.3 with only a 2-step BR uptier-downtier would make it just right.
These aren’t real weakspots
isnt it balanced that the LMUR cannot be tracked by AIM9X.
Been playing the NASAM a lot recently and ive noticed and checked the replays that the LMUR just dont doesnt get tracked by the AIM9X, instead the missile flies on IOG and Datalink
Anyone else have issues intercepting LMURs?
The jumbo gets shot straight through the front by low rank russians?
It cant be angled as they just shoot the front wheel area.
Its realativly the worst tank in the game
Sounds like a skill issue
?
What?
What part u not get?
Worst gun on any 5.7 heavy tank- maybe of all tanks around tbe BR?
Has massive weakspots that can be penned with anything. Low rank russian tank detroyer just pops it through turret, doesnt even need the gun port.
Try to angle and they can shoot the tank through the lower side near wheels.
Comparativly worst tank in the game, no redeeming quality
The 57mm is fine
You are stabilised, get smoke shells, aphe and apcr
Your frontal armour is very good, sure it has weakspots but is that really unique?
Mobility is eh but good enough
Ammo placement isn’t bad either
It’s an excellent brawler and if has to engage someone at range you can just shove a smoke shell in their face.
Genuinely one of the best 5.7 tanks
When was the last time u used it as 5.7 plays 6.7 every game.
“In a full uptier you shouldnt be spawning this” BPA jon.
So its totally useless in todays MM. Id love to see you in an uptier game where you perform…as one of the best players in the game cant make it work.
