Different spawn system for GRB

Im pretty sure you earn less sp for kills in a plane. At least it seems that way.

I can never remember. I will try to remember to check when i get on. If they want to respawn as a fighter, that will limit their cas ability, unless it is american.

They did it because of low/mid rank planes. I guess a blanket “sp cost for ground belt” was easier than doing it only for planes with a good belt. They should change it since ground belts dont help like 99% of high tier.

Yes, they need to itemize suspended weapon sp costs.

They can do these without completely changing sp to a set amount with no way to gain it.

Right, because one death leaving isn’t common across the board, it’s a hard limit that is far above what the average player uses.

Depends on the nation, as Japan you won’t spot it with a Type 93 or Type 81.

The difference is one death leaving is common right now because people don’t know the longer you’re in matches the better your rewards.
Your “solution” makes that temporary problem permanent.

They did it because of low/mid rank planes. I guess a blanket “sp cost for ground belt” was easier than doing it only for planes with a good belt. They should change it since ground belts dont help like 99% of high tier.

Whatever they did is garbage, as some dedicated AP belts are still 50/50 with other trash filler, whilst some default belts include 50/50 AP already, one costs a stupid amount of SP and the other one is free.

They can do these without completely changing sp to a set amount with no way to gain it.

You don’t need to gain it if you already have it.

Giving people more SP to spawn is somehow going to cause people to spawn less.

This is how the SGB mode spawn system works.
Imo much better then the RGB.

People one death leave because Gaijin can’t design a good map or balance their own game.

I’d 1DL less if Gaijin could design more than a couple good maps, and if Gaijin could actually balance their game.

Yet people don’t one death leave when Asia’s awake, cause they know that’s less rewards.

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To be honest, I actually kinda dislike the 3 spawn limit in ground arcade and naval modes. It just feels… Restraining I guess.

Likewise I also think the air arcade style of “spawn as many times as you have crew slots for” is a bit too over the top chaotic. (Plus favours pay2win people who buy a bunch more crew slots and then gold them all up levels)

I feel the ground RB spawn system is a bit of a happy medium, it gives you a bit of leeway but punishes reckless play.

Im sure it could use some improvements but Im overall not too unhappy with the mechanic itself.

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They should up it to like 4 or 5 maybe.

Or make a minigame that brings on extra spawns for all if it’s complete.

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Honestly after hearing reason after reason why people 1 death leave, only for gaijin to fix that reason, and it to not change peoples behaviour, I think the biggest reason people do is simply because they just want to play one specific vehicle and thats it.

Things like maps and balancing no one is ever going to agree on 100%, so changes that may satisfy one person and make him one death leave less, may frustrate another and cause them to start one death leaving matches they previously wouldnt.

That would be a lot better, it would allow you to actually use your full lineup while still having a hard limit and not knowing how many endless backups this enemy you are fighting is going to keep spawning.

Nope, because if you are “skilled” enough to chain CAS then it’s deserved.

Working for your points adds more dire sense to the gameplay.

I get better rewards ODLing.

Why?

Because rewards scale by vehicle time alive, not player presence in the match.

Added bonus:

I get a battlepass task to get kills with a heavy tank/SPAA/SPG. Forming complete line-ups that are at the same BR with these vehicles is next to impossible for what vehicles I own and in what nations.

If I just want to get the battlepass over with and I played a match, didn’t get all the BP-required kills before dying… What’s the fastest solution? Respawn in a medium/light tank and play without any progress towards the BP task or ODL and go next.

Go next, as crew lock has no effect when you’re just trying to get the kills in a specific vehicle class ASAP so that you can actually play the game mode or vehicles you actually want.

The way the battlepass system is designed is absolutely and utterly atrocious for promoting team-play and competitive gameplay.

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I think my issue is that it’s a snowball effect, if you lose the first main fight, the enemy team gets the capture SP, the assist and kill SP, the defensive and the other team needs to spend more SP to respawn and go on the offensive.

Plus good players are barely affected by the SP system whilst bad players are punished and not allowed to respawn, whilst more people respawning is better for everyone as it also extends games and increases rewards.

The CAS cost is also low and easily earned back, making the cost irrelevant.

With a fixed cost every spawn has importance and value, every kill has value and you get to balance vehicles more by SP.

You do get SP for being hit though…

What about CAS though? There will be that one guy who brings one reserve tank and 7 fully laden flying demons still.

Not a whole lot, especially after they nerfed a lot of the combat rewards already.

Not seeing it…