Following the Roadmap: Research Bonuses Testing Has Concluded

wait wait wait, we got capped again??

So todays result was approximately 3600 RP total for the bonus in USA air at rank 7 (+100% base RP).

So lets say that as a premise that is my average per day.
That means that after 100 days i would gain enough for one higher BR rank 7 plane. In the USA rank 7 there are 10 planes for a total of 2.775 million RP.
That makes 360k/2775k = ~0.13 or 13% of the entire rank 7.

So for an entire year of playing at top tier bonus of +100% for 3 games per day that would make it ~47% of the RP needed to research rank 7 USA air.
Alternatively it would come out to approximately 4 rank 7 planes (or 3 rank 8 planes) gained per year.
which does sound good, BUT as soon as you start playing more than those three games per day that bonus very fast becomes absolutely miniscule.

Anecdote:
I personally probably play more than most but i have during this event so far (without this bonus but using RP boosters and premium time), meaning 13 days, unlocked 3(?) rank 6 planes and 2 rank 7 planes (a bit unsure on exactly where i was in progress so lets go with the benefit of the doubt and say 2 rank 6 and 2 rank 7 planes).
So for me to gain a bonus that would equate to 100 days of playing to gain one rank 7 plane that i otherwise unlock in less than a week is absolutely heartbreakingly sad.
100 days = ~14 weeks, 1/14=~7% So the maximum obtainable bonus would save me 7% of the grind time on average. And that would be if the bonus was a consistent +100% base RP for every rank, which it isn’t so the saved time is definitively going to be less than that.

Sidenote:
This also a VERY good indicator to those saying that a flat 5-10% bonus would be better. if that bonus is on base RP then no, it wouldn’t, for most players. If that bonus is on the total (included talismans/premium/etc) then yes, probably better for many players but not all.

I just hope that Gaijin realize how big the grind actually is in total and aren’t JUST looking at how may % faster it becomes. It has to be put in relation to actual playtime needed to unlock things for the average player as well.

6 Likes

My four, only and final suggestions for this:

1- Make it 10 matches a day, not 3.

2- Make it cumulative in proportion to how many nations you have fully unlocked.

3- Make it stop applying to a tree after you purchased 3 of its top vehicles (enough to build an actual lineup), not 1 (which removes the bonus right when it is needed the most).

4- There should be no rank restriction as to which vehicles the bonus applies; it should begin applying straight at Tier I, or Tier III at most; not IV, when significant grind has already taken place.


As you can see, it’s nothing overwhelmingly changing so that it would require to completely redesign the system; it’s just three polishments to make it actually worth anything.


@Smin1080p_WT I hope this is considered by the developers! The current system really does not feel like enough of an improvement and let alone incentive to jump into the boat of grinding a whole new nation.

6 Likes

10% total yes, 10% base RP… idk… that sounds awfull little.

if 100% Base RP is 25% for a Prem Acc and Tali player, 10% Base is just 2.5%.

10% Total would work great on the other hand. After you finally played through 5 nation you get a net bonus of 50% making the sixt nation half as long as the first nation.

edit*
but in a optimal world this system of 10% net would be smt addition to motivate playing to the top and then spread out to other nations.

There should also be a system to even motivate players to get top tier and suffer to the stock grind like a x2/x3 or even x5 daily reward for the first battles, so you can play you favourite all day long and the new one you do with the bonus to get through the worst parts of the equipment grind (or you buy for GE as gaijin intends it, if you want to have it spaded instantly)

edit2*
what would also help, due to the fact we have more and more ranks in the game now… why not changing the efficient rank range to 2 up/down instead of 1? Why am i forced to give up on my oldschool rank 4/5 premiums do grind? Why not giving me atleast the possibility to grind my next hightier tank but not the equipment of it? what would be so bad about that? I guess i wouldnt need to play the stuff i dont like and dont need to buy new Premiums… yes… but i would also dont need to hate the devs and fight on the streets for a change… lol… and others would not need to expoit the onespawn mechanic…

2 Likes

Day 2
Game 1
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Game 2
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Game 3
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RP earned: 29 012
New nation bonus: 6 615
Total RP: 35 627
Increase: 22,8%
Is this good enough? Decide yourself
Day 1:
Increase on day 1: 22,7%

2 Likes

It’s about my recent suggestion, so it does reference total RP, not just base RP.

It’s a revised bonus system that counts the unlocking of a top tier tree as unlock condition for permanent, unrestricted 10% bonus to total RP earnings. This also stacks with multiple nations unlocked and is unrestricted in when you use it, how long you use it and in what rank or nation you use it.
Think of it as each top tier nation basically acting like a constantly active 10% booster for the any RP in the respective gamemode, including both modification and vehicles.

One thing to keep in mid with this as well is that the extra % gained RP from the bonus will become less and less the more games you play on the same day after the first 3.

In your case; If you play 3 more games with the same average score then you will have gained only 11.4% extra for that day. play a total of 12 games during a day and the gain will sink to 5.7% extra for the day, and so on.

6 Likes

ваш убогий американский виндувс полное говно. параша конкретная. хули раскладка сломалась через alt+shift не рабоатет теперь. верните взад и вообще обновы ваши говно полное. какая мразь карты рисует вообще. не картодел а бракодел. говнюки

Im playing only 3 games a day with that lineup, and i post it here. Im going to do so for the whole week, and after that i will compile the data. Afterall we all LOVE statistics.

3 Likes

Yep. I play 15 matches a day on average, so, to me, the current iteration of the bonus is basically worthless.

The sum of the 3 matchs’ bonuses is less than the equivalent of a single additional match.

I think the average player plays at least 10 matches a day. 3 matches is not even a hour of gameplay!

3 Likes

I mean you haven’t noticed how 20-25k RP is about the maximum you get under almost any circumstance?

if i play with M1A2 i dont get any RP on tier 1, for example, italy?

Asking bc i want to grind a new nation, but i dont want to start, at least, on tier 1 (i dont like it) and testing yesterday i didnt got nothing after 11.7 game for tier 1 RP.

If the case, whats the point or so restrictive?

Ok, after reading it for the 89237 time, if think i understood now that i get the bonus playing the nation that i want to grind and not that ill grind it playing the top tier that i already have…

In any case it would be far better than what we have now.

why not changing the efficient rank range to 2 up/down instead of 1

I have also made posts about this in the past.

It seems Gaijin treats their data from 10 years ago as the holy grail, the 10 commandments, the ultimate truths and they refuse to budge, arbitrary nonsensical bull like the time it should take to reach top tier, and they haven’t added any RP gain since 2014 to uphold this.

1 Like

I don’t think the average would be 10 a day.

am I the only one who hates the new UI for the research bonus? I had always found it cool when you reached the end of the line on a tree and saw nothing after it but now there’s a line going to a box… maybe at least let me hide it?

2 Likes

i dont think so either, my guess is that the 80% average (without extremes counted in) is less then 7 Hours a week.

The average are just playing a few matches a week.

a few years old statistics say that the average World of Warcraft player was doing 24.5 Hours, but thats a MMO, Monthly Paid and not on Console.

LoL has an average of 30mins per battle and the average plays 4 battles a day, makes it 2 Hours per Day.

I would also assume on this WT has an average playtime of 2 H a day max, (my feeling still says less then 7h a week)
a match takes on average (grb) 12 minutes (if i remember correct, was stated years ago) makes a total of (+3min waiting time etc) 8 Games a day for GRB with mixed BRs u play. The lower BR u go, the longer the battle takes.

Too high, or too low?

I would say 3 is probably close to the average with 5 being at the high end.

Probably less than that, 10 games is over 2 hours a day.

LoL has an average of 30mins per battle and the average plays 4 battles a day, makes it 2 Hours per Day.

I would also assume on this WT has an average playtime of 2 H a day max
a match takes on average (grb) 12 minutes
makes a total of (+3min waiting time etc) 8 Games a day for GRB with mixed BRs u play.

1 Like