The proposition that the devs presented here is very poor in my opinion. It’s so complicated with different percentages at different ranks, only 3 battles per day, and losing the bonus after purchasing top vehicle in specific nation.
It’s still better to have any system than nothing of course, but the proposed implementation is not very exciting. If anything, it discourages players from researching all the tech trees fully (beside one nation).
It also encourages players to rush through their first tech tree. And I suspect that’s exactly why we see such proposition. With the presented system, the best idea is to just buy a top premium (especially in a minor nation) and rush through this tech tree. Get to the top tier asap, get that bonus and then start playing normally. That will be the best way to get access to the presented system.
But it also has a big downside. Many players will just play one vehicle lineups and push only single line to the top, just to get the bonus asap. It won’t make much sense for players to fully research ranks and unlock full lineups, learn the game step by step. It will make more sense to just rush through the tech tree, just to get the bonus sooner and that’s not a good thing.
I’m a bit disappointed that other implementations were not even considered, and I completely understand why so many players are unhappy about the presented system. It’s overcomplicated, discourages playing in some scenarios and doesn’t even provide many benefits. The proposed system is a very small thing that took a long time to develop. It sounds like a huge waste of time to me.
On the old forum there was a very nice suggestion to implement a rank RP bonus for purchasing all vehicles of a certain rank in the nation.
For example, purchasing all rank 3 vehicles in the USA Coastal tech tree would give you a permanent 10% total RP bonus to all rank 3 vehicles in all Coastal tech trees (for researching vehicles at that rank, but also for researching modifications of these vehicles). Fully purchasing all rank 3 vehicles in two nations would increase this bonus to 20% RP (10% + 10%) and so on.
The interface of such system could be very simple to implement and easily understandable, for example something like this:
![](https://i.imgur.com/VdlQD7r.png)
I suspect the devs never considered such system, because it would have a big impact on the research speed, especially for players who had unlocked most nations. But I still think that would be a good thing. It would actually encourage players to play all the nations, try all vehicles, create full lineups and maybe even buy premiums in all tech trees.
Meanwhile with the proposed implementation, all you need is a top premium vehicle in one nation, just to unlock the bonus for all other nations. Assuming you really want that small RP bonus. For me it’s not even that important.