Following the Roadmap: Research Bonuses Testing Has Concluded

Today, we’re ready to introduce to you the long-awaited Research Bonuses for New Nations. In this article, we’ll be explaining how it works in full and we’ll also be having testing for this new feature, the dates and times can be seen below.

In summary: Each nation and vehicle tree per nation (Army, Helicopters, Aviation, Bluewater fleet, and Coastal fleet) will each have 3 battles with research bonuses if you have a “top” vehicle researched and purchased in one of the respective trees in another nation. Bonus numbers can be seen in the Table of research bonus numbers for each tree type and rank” table below. The bonus is calculated from the base Research Point gained in a battle, and bonus battles reset daily at 00:00 GMT. The number of bonus RP can be seen in the battle results screens, and testing for this new feature will start from August 22nd until August 29th.

The 7-day testing phase for Research Bonuses For New Nations has now concluded. We’d like to thank everyone for taking part, posting their results and leaving feedback and constructive criticism. We’ll now be taking a look at the testing results as well as feedback and will get back to you at a later date — soon after the upcoming major update.

How this feature works

Each nation and each vehicle tree per nation (Army, Helicopters, Aviation, Bluewater fleet, and Coastal fleet) will each have research bonuses for 3 battles if you have a “top” vehicle researched and purchased in a tree.

In each tree there are vehicles that are considered “top”. Once you’ve researched and purchased these vehicles, you’ll receive research bonuses for other nations that you don’t have any “top” vehicles for yet. The size of the research bonus depends on the rank of the vehicle being researched and will apply to the first 3 battles each day.

What counts as a “Top” vehicle?

Above, we’ve mentioned “top” vehicles. But what counts as a “top” vehicle?

A “top” vehicle is:

  1. A vehicle that is in the research tree. The following do not count: premium and squadron vehicles, a locked vehicle (such as an event vehicle), store pack vehicles, and hidden or vehicles on the Market.
  2. A vehicle that is last in its line in the research tree. If the last in the line is in a group, then the first vehicle in the group is considered the “top” one.
  3. A vehicle where the maximum Battle Rating of the vehicle among all modes is no more than 2 steps lower than the maximum Battle Rating of the vehicle in this research tree (in the tree type in a nation).
  4. A vehicle that is located at the maximum rank in the research tree.

You can easily identify the top vehicle by looking in the tree — it’s connected by an arrow to the new Research Bonus Block at the bottom. If the arrow from the “top” vehicle to the new Research Bonus Block in a research tree is not red, this indicates that research bonuses have been unlocked for a particular nation’s tree.

Example of this feature in use

For example, if you have the M1A2 SEP V2 researched and purchased in the USA Army tree, which is the final vehicle at rank VIII in this tree: you now have access to research bonuses for any nation that you don’t yet have a “top” vehicle unlocked for in their respective Army tree. This now means you can research, let’s say, the Strv 81 that’s at rank V in the Swedish Army tree with a 50% research bonus (this number is for rank V Army) to the base research gained for 3 battles per day. You can also research any other Army tree that you don’t have “top” vehicle researched and unlocked yet for any nation for 3 battles as well.

Since you have the M1A2 SEP V2 which is considered a “top” vehicle, you’ll not get any research bonuses towards the USA’s Army tree, even if you’re still researching a vehicle in this tree. This is because this new feature is catered towards research bonuses for other nations where you may not have any or many vehicles unlocked.

Adding to the above, let’s also say that you have a “top” aircraft in Great Britain researched and purchased, for example the Sea Harrier FA 2. You now have research bonuses for any nation’s Aviation tree where you don’t yet have a “top” aircraft researched and purchased.

Checking which nations you currently have bonuses for

To see which nations you have research bonuses for, hover over this new block section in each of the Army, Aviation, Helicopters, Bluewater / Coastal fleet trees. In the below example, this account has research bonuses for the Army trees in Germany, Japan, China, Italy, France, Sweden and Israel. On this account, 2 battles have already been played for Germany, which is why there’s 1 left. For the other nations, there’s still 3 battles that can be played with research bonuses.

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On this same account, for the Aviation portion, this account has 3 research bonus battles for the USA, Germany, USSR, Japan, China, Italy, France, Sweden, and Israel.

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A daily bonus research icon is also shown on each nation and can be hovered over to see which vehicles are receiving bonus research.

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The numbers

Bonus Research Points are catered towards the mid to higher ranks, where the amount of research points required to unlock a vehicle is higher. This means that ranks I, II and III will not have any research bonuses. These are the following bonus numbers:

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Table of research bonus numbers for each tree type and rank

This information can be seen by hovering over the new research icon on a vehicle that you’re researching. This icon will only appear on a vehicle that you’re currently researching in a tree that is receiving research bonuses.

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Once you’ve played the 3 research bonus battles for a nation and vehicle type tree, the reset happens at 00:00 GMT everyday (the time shown in-game is specific based on your local time).

The bonus amount is calculated on the base Research Points gained in a battle, the same as how Skill Bonuses work.

For Enduring Confrontation (EC), every 30 minutes spent in one battle will count as an additional battle, similarly to how Boosters work. However, unlike Boosters, the length of the battle only determines how many bonus battles you spend in it. It doesn’t affect the bonus size, as it is always calculated as a percentage of the whole base RP. So, for example for a 3-hour long EC session your reward would be increased for the same percentage as a usual battle, even though you have spent your bonus battles before the end of EC session.

How to see your bonuses after a battle

Research Bonuses work in any random battles game mode, and will be applied if a vehicle of this kind was used in it. For example, the bonus for aircraft will also be added to the base reward acquired with aircraft in Ground and Naval Battles, not just in Air Battles.

If you played a battle and received 0 mission points and 0 base RP with a respective vehicle, for example a helicopter in Ground Realistic Battles where the battle ended and you had no time to do anything, you will not receive any research bonus to helicopters. The research bonus battle for helicopters is also not spent, so you’ll not waste 1 of the 3 research bonus battles for helicopters in a nation.

So, you’ve played a battle and got research bonuses for a nation you haven’t researched much of yet. Nice! The bonus you receive is shown in the My results screen under “New nation research bonus” as well as in the Battles section in the messages area.

Get testing!

As mentioned above, you can log into the game now and try out everything that we’ve explained above. Give it a go!

F.A.Q. (open spoiler)

Here are some real-life like scenarios and answers. Please feel free to ask any questions that you have.

Q: I only play German ground vehicles and have a rank VIII ground vehicle unlocked, the Leopard 2A7V. But for Great Britain I have nothing in ground, I’m starting from rank I and would like to try them. Will I have any bonuses?

A: Yes, but not for rank I, II or III. At these ranks, the daily bonus symbol will be on the vehicle you’re researching, but will instead say +0%. When you start researching a rank IV vehicle in Great Britain, you’ll get +25% bonus, and the respective amounts for each rank (as mentioned above) going up.

Q: I only play one nation, the USSR. I have a max rank vehicle unlocked and purchased in Aviation, Army and Helicopters for this nation, but have nothing unlocked in any other nation. How many bonuses will I get?

A: For the other 9 nations, you’ll have 3 battles where you’ll have bonus research points when researching them at rank IV or higher. For example, 3 for USA Aviation, 3 for USA Army, and 3 for USA Helicopters and so on, and the exactly same for each of the other nations too.

Q: I only play the USA, and I have every single plane in the USA tree researched and purchased, but only up to rank IV for their ground tree. Will I get bonuses for the ground tree?

A: No. Bonuses only apply to their respective vehicle type trees. Since you have rank VIII USA aviation unlocked, you’ll get bonuses starting from rank IV in all other nation’s aviation trees if you don’t have a “top” aircraft unlocked for them yet; not ground.

Q: If I don’t plan to play with a vehicle from a nation that has a research bonus available, can I disable the display of the bonus icons?

A: Yes. You can toggle the display of the bonus icon in the research branch using the “Show remaining bonus in headers” option.

21 Likes

Unfortunately, predicting issues and lack of logic in some situations is something too difficult for the devs of this game.

Let’s think for a moment about the current implementation:

So this situation gives me a research bonus to all other nations that don’t have the last vehicle researched and purchased yet.

But in the GB tech tree, my situation looks like this:

I have the HMS Hood researched and purchased, because it was in a different position in the tech tree a few months ago. It was moved to a new position, when the devs changed the structure of the bluewater tech tree in GB.
This move took away my research bonus for this nation. And now I have to research all other ships in this tech tree without bonuses.

This system creates very weird situations that doesn’t make sense. Let’s think more about this.

For example, my French bluewater tech tree looks like this:

If I want to keep the research bonus, I would have to research the Lorraine without purchasing it, then switch research to Brittany to keep the bonus. Then I can research Bretagne and then, if I want to keep the bonus, I should… stop playing the nation completely! I should just wait for more vehicles to be added to the game and switch research to a new added vessel. This is the only way to keep the research bonus, and it will work fine.

The big question is, do you want to have a system in the game that instead of benefiting players for playing the game, only benefits players who… stop playing a nation at a certain point?

Sorry, but in my opinion there is no logic in this. Why not giving this bonus to all other nations, even if they have the end of the line vehicle already researched and purchased? Otherwise, this system is very poorly thought out. I will definitely stop playing nations without purchasing the end-line vehicles, just to keep the bonus for future vehicles added to the same tech tree.

In fact, currently there is no sense to even play vehicles, when you have the whole tech tree already researched, because you are only wasting additional research points. Furthermore, with this new system, there is no point in purchasing vehicles at the end of the line. It’s better to just wait for more vehicles to be added to this specific tech tree, to keep the bonus. Where is the logic here?

88 Likes

I thought the whole point of the research bonuses was to encourage people to play new nations. If that’s the case then why do ranks one two and three not have any research bonuses?

69 Likes

Show us the formula for calculating the bonus.

4 Likes

Probably cause it doesn’t take that long to get through them.

Game 1
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Sum up:

14 Likes

Just sitting back watching the fireworks

Popcorn Animation GIFs | Tenor

17 Likes

After making us wait for a little more than a year, after a post announcig this feature with no one happy about It and countless suggestionn/feedback you are testing this with no changes.
I’m not even angry at this point, i expect from you to Just ignore what we say

51 Likes

Over the course of three games, there won’t even been one decent return. After 12 months, these calculations are disappointing to say the least and simply not good enough.

16 Likes

you might as well delete that reply lol its not going to be digested

976 points hahahhahaha this is actually not impressive at all

7 Likes

I see issue in that replay
They know that many were not happy and still choose to go on with the test.

1 Like

Because they are not really grindy. You usually get a new vehicle within 10-20 matches without any research bonus anyway.

1 Like

that should be 977 as well, why is it rounded down lol its literally 976.5, Typical Gaijin taketh away, giveth nothing

10 Likes

I have a Top Vehicle in almost every Air and naval tree, my effort is not rewarded.

13 Likes

game 2
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Sum up:

7 Likes

Research bonus is looking to be a pretty allright bonus promoting play across many trees

2 Likes

i feel you, most all my nations are done, we can cry together…

1 Like

That looks like a good 20% bonus. Thats pretty alright if you ask me.

All depends on the Quality of the player, this will promote more 1DL and botting to take advantage of the first 3 match bonuses.

IT needs to be a flat 5% across each nation and not limited to x3 matches per vehicle type / per nation, per day.

6 Likes