You’ve waited 20 seconds, which means you are staring right at the spawn marker, which means you are legitimately spawn camping, not spawn trapping.
Ground objectives are to hold the flags.
Outside of “Battle” once the flags are held the game is relegated to team deathmatch, the only further way to increase ticket bleed is to kill enemy tanks.
To prevent the enemy from retaking the flag the best solution is to prevent them from nearing the flag.
The flag is not in the enemy spawn, trapping the enemy in their spawn and not allowing them to gain terrain advantage over the map is the best strategy once you have gained control of the map.
Spawn trapping is the natural and necessary late stage of Ground battles.
Unless the game mode’s design is changed or further spawn protections are emplaced such as an invisible wall to prevent you from entering their spawn then the immunity / marking is what you are contending with.
I do not think you should be able to respawn and instantly be granted immunity a second time after you were already granted such immunity. The match must end at some point.
You can view tanks in their spawn from behind cover or listen for engine noises and count down 20 seconds.
At higher tiers you can use scout drones.
Yes I am referring to spawn camping, but specifically spawn trapping. Spawn rushing would be going to the enemy spawn immediately before objectives are held with intention of killing the enemy without them expecting to be shot while inside spawn. This is possible on some maps which have bad terrain, a result of Gaijin’s map making allowing people to shoot in to the enemy spawn while outside of the detection range.
Basically, you want players to be punished for daring to use a mechanic that is a band-aid at best for modes that allow respawns. Sometimes maps are badly designed, but camping will always happen when there are respawns. But you find this protection inconvenient, since that means that people you’re shooting in that spawn can also see you, especially if they know where you killed them from. I don’t see why these players shouldn’t punish you for camping, even if you are 2km away, it matters none. If you see that spawn, you are camping. A trap would mean no matter where the enemy goes, they will die because they will not be able to reach objectives or safer spots without harassment. Camping and trapping are not the same, and you are only camping.
If you can engage the enemy in their spawn while outside of the detection zone this is bad map design.
The system I want emplaced would equally affect me.
The reality of the maps in the game mean trapping / camping = the same
I would love every map be designed so this wasn’t true.
That’s incorrect, and… It even has measures added to make it clearer to the players that there is someone shooting into spawn…
Indicating that someone is shooting in to the spawn =/= flashing the enemy’s location constantly allowing you to see their location before choosing to spawn within visual of them.
Doubtful, your previous posts prove this. You don’t want to be punished for camping, then basically default to blaming Gaijin for it.
But it’s showing them, and the design of the map having a path to shoot into spawn undetected, isn’t a map design fault, it’s often a player issue as they aren’t looking.
The fact you play both sides of the fence is genuinely annoying, almost as if you aren’t actually the one sniping into spawn, but you are projecting as if you are the one dying in spawn, and trying to hide that fact.
I don’t want the game to present annoying engagements.
Sounds like a perception issue that…
And spawn killing isn’t annoying for the receiver?
When I say “I don’t want someone to be able to respawn within 0.1 seconds of me shooting them” I mean I’ve just driven out of cover in their spawn and killed them after the timer has expired and would like to be able to retreat to cover before they are able to respawn and spank me.
I do not think people should be able to shoot you while you are in spawn unless they are inside the detection zone. This gives you fairness in that you know the location of the enemy before you spawn. I don’t even want spawn protection removed, I want a delay of spawning.
Depends on the situation.
Yes and I’ve tried to explain the specific situation I have issue with.
Not that there is spawn immunity, not that there is too much spawn immunity (there’s not enough), but that after having to wait 20 seconds to kill someone I can kill them and then they are instantly able to respawn.
You should 100% be punished by a returned kill. There is no discussion to be had here.
The nature of the re engagement is the discussion.
No, it is not. To argue otherwise is simply lying. You do not want to be punished for spawn camping, no matter how you phrase it. If that person removes you, allowing the game to not stagnate and allow the team a chance of fighting back, the mechanic is working as intended. You seem to not like this, and want games to end almost immediately after their spawn is reached.
If you’ve spawn trapped the enemy the game is already stagnant for you. The enemy team’s ability to die is irrelevant.
Stop trying to make spawn camping right, you are stupid and don’t have more than 4 brain cells