pro tip here! If you encounter vehicles with spawn protection. Drive out of their spawn lmao. come on man, you can not be so ignorant
Like, the only reason you’d be suggesting this, is because you died, spawnrushing, because you got loose and kept shooting at everything thinking they’d all just die, and then one didn’t, and got you.
Totally working as intended, absolutely a player skill issue.
Excuse me w h a t.
Your only purpose on the forums is to troll people, this is easy to see so stop trolling.
The reason I’m suggesting this is because the game encourages this.
Once you have captured all three capture points it takes 5+ minutes for the points to tick down. What am I going to do for those 5 minutes? Sit on a corner?
Not every map is designed in a way which allows this.
No, you’re meant to fight, if that means you succeed and you push them back to their spawn, fine, but the game is not made for spawn killing.
What? It doesn’t allow you to drive out of the enemies spawn? Huh?
Lol no
“you succeed and you push them back to their spawn”
Yes and?
But if they knock the cap and cap it, then you’re in the wrong place…
Stop spawn rushing…
I actually just had someone do what you do, and ODL. Seems a really ignorant way to play the game, much the same as the old R3 suckerpunch by spawn rushing…
It may work for a while, but once peopel spot you, you don’t actually do very well at all, especially when you rely on people not noticing…
Spawn rushing isn’t what’s in discussion and would not be effected by the change proposed.
It’s what is your problem, and the fact that you want people to not be able to spawn fast enough to turn and engage you.
Spawn trapping occurs after a match is lost. I do not want to spawn trap I prefer even sided matches but because of how the game is designed the most common occurrence is spawn trapping.
Spawn rushing would be me taking a rat tank to the back side of Carpathia and launching ATGMs in to the spawn. That’s not what I’m discussing or defending. This would not be effected by changing the spawn timer as someone who is doing that is going to kill you either way due to poor map design on Gaijin’s part.
No…
Just no.
It’s your misinterpretation that leads you to this erroneous conclusion.
Once all capture points are held there is still multiple minutes of dead time waiting for the game to finish. If you keep momentum then only place to go is the enemy spawn as that is where the enemy is coming from.
All this obtuse nonsense is all here and there, it happened, it didn’t, it’s about the spawn camping, it’s not…
All your threads are actually the same come to think of it because I had to check because I genuinely had to consider what the heck I was dealing with…
Anyone comes in to engage, you’re ‘it’s not about that but the way the game is designed’…
Stop spawn rushing, it’s not the only way to play the game. You are wanting a delay in the spawning and a removal of spawn protection so you can just be a suckerpunchy player, which isn’t making you any better, in fact, it makes you a one trick pony who can’t handle anything else.
“Spawn rushing”
“Spawn trapping”
These are two different things that can occur in a game.
Yes there is another way to play the game, that is to sit on a corner or behind cover and wait for the enemy to roll out of their spawn.
This is not efficient as it opens opportunities for the enemy to flank you.
You spawn trap the enemy to bleed them of tickets faster with the goal of killing all enemies on the field to cause fast tick. Thus ending the match.
I am not going to sit on a corner for 5 minutes waiting for tickets to bleed.
From this whole discussion and including your first post, you do not like people spawning and killing you right after you killed them. This is only an issue if you are, as others have repeatedly mentioned, spawn camping. You are obviously too close. You should move away from the area and go to the location where:
-They can’t see you after moving 20m
-They can’t attack you stationary for 20 seconds
Not all matches when three points are captured are dead lost. This is not a team deathmatch, so it’s not uncommon that people spawn camping end up losing because they left objectives open.
Depending on the map there is no opportunity to have such cover.
Yes I know the timers in regards to spawn protection.
That is not what I asked to be changed.
I don’t want the person I just had to wait 20 seconds to lose immunity to kill to be able to instantly respawn within 0.1 seconds of me killing them before I have retreated to cover to get a free kill because they again have the same 20 second immunity.
Stop sitting on thier spawn then…
We’ll go better, expand the revealing radius so you can’t sit outside the spawn as you are doing… That’ll be an easier hint to tell you the objective isn’t in the spawn.