weekend after weekend this mechanic ruins TSS and competitive gameplay. This game claims to be esport ready, while at the same time encouraging non-esport like gameplay. When getting severe damage, the flanker can still launch his entire missile barrage at you, while being too slow to lock. This forces the team who genuinely won into a constant passive position and even a losing one. Why did you fix this, and then un-fix this. https://warthunder.com/en/tournament/replay/442708096250157464
But “the problem is the Gripen” they said
We had a mechanic to disable all avionics when you got a severe damage and it was a great change, until this:

It says there’s a small chance it will disable your avionics, but we know that probability is a lie since it never happen.
I think it would be good if the developers woke up from hibernation and started implementing avionics modules on the rest of the aircraft, not just the A-10 and Su-25.
Problem: Severe damage includes damage to horizontal stabilizer.
Damage to horizontal stabilizer does not pervent lethal dogfight capabilities. It reduces turn rate. Plane is perfectly flyable even with full-real/sim controls. I’ve had a fair few match-ups where I didnt even realize I had a damaged horizontal stab until after I was flying home.
Disabling aircraft avionics for something that has minimal effects on its actual capabilities in a dogfight is… excessive.
Implementing actual physical models and cables and wires is something I fully support though. Including for WW2 aircraft. Shooting out someone’s guns in their wings sounds way too cool not to implement.
I am specifically talking about flankers that are spinning and otherwise unable to conduct air-to-air combat
the luck based mechanic of “is my flanker spinning and able to shoot missiles” is pretty negative in a competitive environment. Another negative of this is that individuals on higher ping are predisposed to have a more difficult time locking enemy aircraft while in a spinning state due to delay.
t32
Ngl, in jet tournaments and ARB in general, with FOX-3s, normally you take away more than just the rudder at once.
I’d rather lose my weapons if you destroy the rudder than not die if I eat a FOX-3 headon everysingle time.
And dont get me started on the flat spining MICA-ER launchers.
SU30 premium users would kick an unholy shitstorm if they brought that back, the only option you have is to pilot snipe the little shits before they can pull their tired old bullshit on you.
Also, preflare, preflare, preflare!
Yeah…
They added a mechanic to prevent it, but the soviet mains complained so they removed it instantly
One would assume the Gs experienced in an uncontrolled flat spin/uncontrolled inverted flat spin/random flip-flopping around would prevent the pilot from reacting and readying missiles.
Auto eject timer for aircraft that the game considers “killed” in TSS should be enabled, that will fix the problem OP is talking about.
I dont necessarily think that is entirely the case, Pilots are trained to handle it.
But between damage, rapid movement and adrenaline, they certainly arent going to be targetting specific things though and at most maybe just spamming them off in LOAL. Though they are more than likely instantly ejecting as they will have no idea what damage has actually occured from the cockpit. That is also not factoring in physical damage, such as destroyed wiring that might even prevent a missile being fired in the first place
Rafale looking from a corner:
I actually think the Su-30SM2 is worse at the moment because you need to have a lock to fire and the Rafale is limited to +/- 70 and the Su-30SM2 is +/- 140? So the Su-30SM2 has a waaaaaay greater margin of error. Let alone double the missile count to spam off.
Also the sheer size of the Su-30 means that I find them not being KO’ed in the first hit quite common
well they’re Su-30s, the biggest fighter jets in the world, one shotting them is kinda hard (had a precious time in Bullet Hell against all the enemy team focusing on me and surviving cuz that sh*t can fly without tail stabilizers).
maybe cuz it’s been an extremely long time since i played toptier, but honestly i have never entered into a flat-spin after getting nuked by a missile, and the range of the R-77-1 is a bit limited at 0km/h, being forced to turn 50G to actually lock the enemy by itself and use 90% of it’s thrust to compensate the low speed while bleeding a lot of energy turning.
Yeah… Which is why the reverted damage model changes last? major update was really annoying.
Yeah, though still way more likely to hit than say an AMRAAM fired under the same conditions.
Rafale is not allowed in tournaments at the moment, neither is the Su-30SM2 @Morvran, the main problem is Mirage 2000 and Su-27SM
Fair, though OP did also mention ARB not just Tournements.
again, it’s been a long time since i played toptier cuz it’s extremely boring, frustrating and unfair imo: having a plane that can launch Fox-3s with thrust vectoring and other plane with 240º of scanning area has become totally point & click gameplay. i enjoyed the old times when R-27ER and AIM-54C were meta and the single time i launched a R-27ER to an enemy it was a confirmed kill, now it’s u can dodge them by telekinesis.
Nah, this post is mainly focused on tournaments (missile buses to be precise)
