Why don’t you show 1.0-4.3 data?
StatShark has added a new feature where you can see the sum of all values below the general statistics table:
And if you select a row, column or specific area inside the table, you will also see the sum of all selected elements below:
Spoiler
This is a very useful feature that will allow us to see specific values without having to extract the data from the table first. So now everyone can analyze this data much easier than before.
I won’t get much to analysis, i’ll just say this.
GRB is the popular mode because it includes tanks , it includes planes and helis.
It’s the only mode that has markerless AIr RB for CAP and also CAS against players-opposition and SPAA.
Imagine i had a time that i played only this, because in WW2 it had smaller maps , so less time to combat , markerless RB because i love it and SPAA could make you worried…So it was fine.
But then with jets , i prefer jet gameplay and i turned to jet tiers air RB.
And then there are the helicopters …which like anything aviation is more accessible in RB than in SIM.
So if anything add those players as well.
So it’s not so of surprise it is the popular mode, because it’s the most open ended mode. You can do many things, just pick how you play.
Does this mean that it is a good mode?
No , not at all. I wonder if they make an only tank mode and a Markerless Air RB mode how many will stay…
Also, i’m betting if you make planes more viable in naval, it will double or tripple the playerbase…
Planes in NAB get triple more RP then in AAB(just like in ARB), planes more than viable in Naval. Do Arcade pilots know that, i bet no.
What triple?
RP gain on planes in NAB
Ah… i don’t think it matters when you can’t even approach to do something most of the times.
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Git gud mate
I don’t play AB
taps the sign
In NRB planes are smemiplayable and get less rewards in RP than in NAB.
Maybe you post 1.0-4.3 data, why you hiding it? Doesn’t suit your theories and conclusions?
In order: Naval, Ground, Air.
Air SB is not represented as we have a very different reward structure (see: Community Bug Reporting System). We have the same score/action as ARB, but instead we’re rewarded only for activity% over 15 minute cycles. Furthermore, activity% caps out at 92% regardless of how much you exceed 1050 score, giving a fixed maximum potential reward that’s around 2000 RP without premium in a 136% RP economy plane for 1050, 1950, 2650 score alike (that’s ~2 kills + 1 crit, 4 crits + 3 crits, 6 kills + 1 crit, or whatever other rough combination of captures, kills and assists and crits), with a bonus ~+500 RP if you survive the full 15 minutes and land safely PROVIDED you got 2000 RP (ergo, you receive 80% of the 92% reward, and must land to receive the remaining 20% of 92%.)
You get 0.03 more RP per second in Naval AB flying planes compared to Air AB, and 0.07 more RP compared to GAB.
In contrast, a kill is worth 48 RP in Air AB and there’s guaranteed by definition to be more planes for you to shoot and kill, whereas in GAB one kill is worth 45 RP and in NAB only 40 RP.
Your claim is only very technically and marginally correct (there’s a 0.03 RP/second advantage ignoring however the activity% function is parametrized), at cost of -8 RP per kill compared to AAB.
Nowhere is it backed up regarding “you get triple the amount as in AAB” however -
Nor is “NRB” gives less RP for using planes at all substantiated.
Nota bene:
For air kills, reward is represented as 2 values unless you had scored a critical + crash, pilot kill or tail separation:
You receive 80% of your reward under “Severe Damage” heading and 20% for whatever they call “Kill confirmed” to be. If kill is confirmed by an ally you, don’t get the remaining 20% and instead they receive 40% of the reward for kill credit (this occurs if they shoot a plane with a deal engine, more than 50% of the wing cut off, all control surfaces disabled/removed or… black horizontal stabilizer.)
This might be the cause for confusion as a blackened horizontal stabilizer barely impacts flight performance with full-real controls in SB, much less with arcade boost and instructor in arcade so it’s very likely you scored 40% value kills in air arcade due to density of air combat and had assumed it was full reward. This is the only plausible hypothesis I can muster to justify your claim that NAB gives 3x the value of kills compared to AAB.
Example of kill credit being really weird in air battles. P-51C maintains near-full combat power (its right horizontal stabilizer IS shot off, but he's still turning and evading and diving.) has wing tip shot off, leading to me being rewarded an ASSIST when they die while a guy who damaged the horizontal stab long-since died being rewarded the kill. Preusmably, if I had had shot the pilot instead I'd have received 0.4x450=180 score for killing the P51C (4.0) rather than the expected 450 for a full kill (3.3 plane shooting 4.0 gets full score)
Another possible explanation would be that you are shooting downtier aircraft more often in AAB and are suffering the BR correction’s consequences (which is probable due to no SP cost to spawning and lineup respawns meaning people may keep respawning to keep fighting in planes whose BR is a significant difference from yours):
Of course, if you collate sufficient data to provide tables on par of the linked article with proper methodology, I am willing to concede that the cited work is outdated in its reward quantities and requires updating. However, as of presently I trust its veracity given my own experiences with the score I earn for my actions lining up as expected.
Example of perfect line-up:
Fw190A4 (4.0) kills F6F-5 (3.7) through direct pilot snipe, resulting in no critical hit score being awarded. This is evidenced by the battle log reading "Shot down", rather than "Severely damaged" or "Critically damaged" in additional to the kill being credited while the visual model is still intact, rather than requiring a crash or bailout beforehand.
BR step difference is 0.3, therefore 450 x 0.986 = 443.7.
In game, I was awarded 444 score which is 443.7 rounded up, thus confirming that the formulae and scoring system remain applicable within ASB at least.
Yeah, this misunderstood fact underlying the original claim here was crew skill gain in AB is tripled compared to RB, because it’s an AB mode. Naval is the same as ground in that respect.
In every other sense, SL, RP, score, naval RB is the higher payout mode. Thankfully, all anyone has to do these days to know this is look up their favourite ship (or any other vehicle) on Statshark and toggle between AB and RB stats to see the differences in SL per game and RP per game, to see what they’re missing out on.
(Note however those totals are not inclusive of all end game rewards, your service records only totals the in-game stuff, so they’re an undercount.)