Have no time to check exact numbers, so just tip about SKR :D Ty for doing it for me haha. Anyway whole br around 4,3 is ideal balance of fun and xp/sl :) Atleast i enjoyed it well, most fav for me is (was?? :D ) 5.
Cheers
I play Realistic mostly but decided to check Arcade after the patch.
The way it is now allows NONE or little chance to move to realistic in the way it teaches the aiming/leading/distance of your gunnery.
I can see most just giving up and either sticking to easy mode arcade or leaving Naval totally.
Even better, you can look at player numbers by BR vs matches by BR, and establish if players have joined/left, or they’re just playing more/less.
Spoiler
Basically everyone’s playing AB about the same as before who’s stayed (meaning all those losses are more related to players leaving), except for those at the very top tier who have found the mode’s new rules more favourable than before. In other words the March changes are magnifying the inherent advantage of having ground out full trees but imposing barriers on easy entry (unless you buy a new premium ofc). People might want to consider that bias when they read established players saying, “come on in, the water’s fine.” Sharks need minnows.
I gotta say this for the update: It made grinding out the latest Battle Task super easy. Get in any BR3 Russian coastal and just park, point, and hold the mouse down. 3 battles later, the task was done. It wasn’t fun, just easy. It was also helpful to have the noobs in Amiens yoloing to the cap. I bet it was an awesome experience for these new players to die in the first salvo to an ammo explosion. Congrats Gaijin!
Agreed. Even with the thousands of hours I’ve put in, dropping in NRB showed me how much my skills had atrophied in two month through bad practices learned in AB. Where AB was a great place to teach players the fundamentals of realistic, it now actively teaches bad practices and leaves players completely clueless. I would not be surprised to see a decline in RB as old players drop off and aren’t replaced with new ones.
If someone wants to look at global “Games Played” statistics from StatShark:
I added them to Data Analysis topic, because players from other game modes might also be interested in them.
This data pretty much confirms what Player Count data shows. Like Bruce mentioned above, comparing Player Count to Games Played graphs allow you to see if players play more or less during a given month.
For example, if Player Count data shows that number of players got reduced from April to May, but Games Played data shows that number of games played from April to May stayed at the same level, it means that the number of players got reduced, but the remaining players play more battles on average.
After the next major update, you should expect an increase especially in Games Played in Naval. Players will research and then grind new vessels, we should also have Naval event in June or July. These factors should have an impact on Games Played statistics. It will be interesting to see how big this impact will be.
Agreed. AB will likely drag RB down with it.
I initially had hopes for an inversion where RB became the dominant late-game mode same as it is with air and ground, but that means AB would need to be the entry mode when in reality it’s turned into a low-effort SL farm quasi-PvE opportunity… If you are a longtime player or can buy into the high tiers.
Aiming systems aside, I think naval’s real problem (in addition to the basic gameplay problem of an increasingly slower game as you go up in tier, as opposed to the other two modes where it’s very much opposite… Naval is the only mode where you need less and less skill as BR goes up…) was the combo of single-vehicle events forcing players back to the other modes more starting in 2024, and the 2023 economy changes significantly easing the pressure on players to earn SL. That’s how you get a year where the SL/game can dramatically increase again this year for naval, but players are slipping away all the same.
Of course, player numbers will still go up in June. The interesting stats will come end-July.
Okay here is my take, that you will not like:
I like the new arcade aiming.
Becouse the realistic aiming is absolute [Redacted]. The game, and thus the developer, expect me to under 5 second in my head calculate my shoots, but even if I had every singel data for it it would take half an hour if I know how to do it.
I am not the Rainman!
A normal human being can’t calculate that. This is why we invented and made ballistic computers. I don’t want to play Ballistic Computer Simulator the game! Naval is not fit inside the confines of war thunder.
It is soo sad there is no good naval game where you can sail/ command historical ships.
Sure aiming APFSDS railguns, and laser redefending, is require big skill no doubts. And launching bombs on crosshair and AARMS is way harder then gunfighting and energy gaming.
there is a ballistic computer even in realistic, you have a lead marker where to aim. But this take a little time for calculation (they had mechanical computers in WW2)
Additionally you have to make corrections if the distance to target opens or closes -its not so complicated. But surely its bad explained and a good tutorial barely exists.
Sure, nice gameplay aim the green snot to the green “V” that’s the fun.
really? this comment from you?
The ballistic computer in realistic:
“Hey this is is where you aim!”
“Okay, but at what range?”
Ballistic computer: Tom with both hands in the air.png (aka: take a wild giss genius)
It only tells you what range it was once, but as where it will be, not.
You shoot once wait 30 sec for the shoot to land. 0,2km short. Okay, modifies range accordingly and shoots again. 0,2km short. it is frustrating. The enemy turns slightly or you need to throttel juke enemy fire, now you need to recalculate everything, while the enemy always hits you no matter how hard you try. It is not gameplay that you spend 80% of the game in binos scrolling every 15 second and pressing right click once.
I wish I could share your enthusiasm about the current state of Naval RB, but the almost comically woeful range finding accuracy since the last update makes this impossible. Even the radical changes to the aiming system from a few years ago did not have such a detrimental effect on my enjoyment of this game mode.
They are planning decompression starting from the Blue Waters first
so naval arcade in its actual state seems to be the right mode for you
lol. Just ignore him. It’s hard but I think I’m finally managing. He’s a troll.
I’m glad you like it. 1) I’d be interested in how long it holds your interest in it’s current state.
I mean… if you’re driving Battleships…sure. You have to wait a long time. When not abused, the grind mechanic can be a great way to ensure players spend enough time learning the fundamentals of gameplay. Coastals and low tier Bluewaters is where you would build those foundations.
Old aiming gave you the lead. You had to calculate range. Gave you something to get good at. If it was hard for you, so be it.
For me, I got good enough to do it intrinsically. I could guess shots before the lead sometimes. I could even beat the lead’s accuracy. Putting rounds where the player was going to be, not where the computer thought.
Now, you don’t have that option.
I’d just be surprised if people are happy to sit there in their big slow moving, slow firing boats and do nothing but point a cursor at another boat. I can’t imagine that’s going to hold a player base.
The novelty of easy pay will wear out. The novelty of the new boats will wear out. Players will move on. Folx who need something to do while they drink beer and half watch a show will dominate end tier.
Well not really, I tried it and found, that the rewards are soo much lower, that the better aiming does not offset that.
My goal is more like getting the my favourite ships, not as much as playing, and for that, the more important thing is RP rewards
It takes about 6 hours of grinding to get a rank 6 ship atm with premium in a talismaned/premium ship. Thats 18 hours without those things. If they dont address the grind people are gonna give up trying to get to the new ships if they didn’t grind out the TT before.
Coastal grind is even more vile.
Been grinding a lot recently with talisman on sharn and premium time, the upper limit is about 1k RP a minute if you get good matches, ships are like 300k at rank 6 so you could technically do it in 5 hours, but more likely 6-7, and if you suck at naval its gonna be more like 8-9.