Data Analysis #3: The arrival of Statshark answers some old questions

Yes, you can check what is most played in a given BR.

Just open this website: StatShark - See All Player, Missile, and Vehicle Statistics
Select the month (e.g. April-may 2025, which means April stats).
Select Realistic and then Tanks.

You will see a table with win rates and below this table vehicles, by default sorted by the number of games. You can sort them however you like. There is also a filter on the right side and a search bar you can use.

If you want to check specific BR, in the win rate table just click on the BR row you want to filter. For example, if you click at 4.0 BR row, you will see only 4.0 BR vehicles below. You can select more BRs than one (using control button you can even select/deselect completely different BRs).

For example, at 4.0 BR in Ground Realistic, the most played vehicle is the T-34 (1942).

You can also see how many air kills and ground kills the vehicle has. For example, the M19A1 SPAA has more ground kills than air kills, which is a bit funny, but not too surprising for someone who played this vehicle. But you can’t check how many times this vehicle was killed by air or ground vehicles, there is only one Deaths stat.

Comparing specific vehicles between each other has to be done manually.

The issue is I don’t see the distinction between ground and air modes, only realistic.

It would be really helpfull to have data from Ground RB for both air and ground otherwise bot kills from air modes are taken into consideration when it comes to air units.

Or maybe I just can’t see something or don’t understand.

Oh I see what you mean. I don’t think it’s possible to see e.g. plane stats only for Ground Realistic battles.

General statistics show the number of players/battles with specific BR lineups, but you can’t see the details about these lineups. I don’t see a way to check e.g. which plane is the most popular in Ground Realistic.

That is unfortunate

I’m not going to answer the troll directly, because he’s just a troll and not a very good one, but you can see the numbers he wants just fine if you just switch from a black background to a white background for a minute or two, and 1.0 to 1.3 is included in 1.7 in that chart because even taken together they’re a very small number of games, an order of magnitude smaller than 1.7 and 7.3 is included in 7.0, because if you’re a dumbass who gimps your 7.0 lineup to fly a 7.3 plane, you’re basically a 7.0 player. All games are there. But yeah, never makes a point, only more empty accusations. I mean you can basically see the spittle on this guy’s screen at this point. It’s sad.

For the record I “retreated” here because people in the other thread were begging everyone not to encourage him.

The issue there is because it’s only a sum of ground vehicle flyouts, and whether they were in a win or a loss, all the flyouts which were in a plane in ground sim aren’t being counted in the winrate calculation. Basically you’ve proven there if you don’t play planes at all in Ground sim, your average win rate is 0.472, which would make sense because you’re leaving a tool in the shed. If plane flyouts were included, I suspect you’d get the 0.5.

I’m not actually too surprised that planes only do 7% of the killing in ground SB, given the difficulties with ground recognition. Assuming plane spawns are like ground spawns, only slightly higher than deaths, you’re looking at about 2.5 million plane flyouts compared to 43 million tank flyouts, with the tanks killing 41 million enemies and the planes killing 3.5 million in the aggregate over those 3 months. So a plane flyout in ground SB is still about 50% more deadly than a tank flyout on average, with a K/D >1 as opposed to a slightly <1 K/D for the average ground spawn. Not playing the mode myself, that doesn’t seem too crazy, or out of line with RB.

Excuses excuses excuses is all you got, mixing up data where you don’t like it is sure strengthens your position. Show what you was asked not excuses.

Please don’t feed the troll here either.

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So asking questions and never get the answers is trolling nowdays. Sure thing. And bringing statements that you can’t prove and running away calling people trolls is bravery not cowardice.

ps. What do you know about 7.0-7.3 if you never even have one?

Yeah, that winrate wasn’t accurate. I was being lazy and used the average vehicle winrate. I’d guess draws happen often enough in ground sim to not discount them.

For fun I also pulled April air vehicle sim stats. Unfortunately statshark doesn’t offer air vehicle stats for ground sim battles only. So air stats include PVE kills, non-matchmade lobbies, etc.

Interesting to see that ground kills + air kills nearly match up with deaths? For ground vehicles maybe it’s Gaijin tuning matchmaking, but I’m not sure how it happens for air vehicles. Just coincidence for both?

Also, in April ground vehicles played 11.5 million games and died 11.8 million times. Air vehicles played 7.7 million games and died 12 million times. Are pilots going into debt for backups?? lmaooooo pilots

Meanwhile in WT naval:
image

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Air sim you can play full lineups, no backups required. Those stats are for both sim modes added together, I believe.

It’s also important to remember when adding vehicle stats to get aggregates is each actual game victory is being counted multiple times, for each game in the lineup (as is each game). So you don’t actually need to presume draws are a huge factor, the number’s never going to be a perfect .50. I also mentioned people that there’s likely a victory advantage for people who can play both air and ground vehicles in Ground SB, which could also help explain the 0.484.

The other complicating factor here is, as you suggested, ground kills for air vehicles in sim will aggregate both kills of players on the ground in Ground SB and AI kills in Air SB (pretty sure it only counts players in the Air_kills though).

Another thing for air sim is that you can join a match in progress.

Last weekend when I tried to play, both of my games were like 20% tickets for my team (Axis) and 60% or even 80% tickets for allies.

I ended up staying because there weren’t any satisfying lobbies otherwise.

Result was 1st game: Spawn in fly to capture zone and game ends by time I arrive (+1 spawn, no death or kill) 2nd game:shooting a spitfire’s rudder off and putting it into a flatspin which turned into me getting an assist when he crashed. Game then ended again (+1 spawn, no death or kill).

Both games were also lost with minimal input from my end (Bf109E4, Fw190A4).

I think it counts any game you join against you for win rates by the way. Sometimes you end up joining lobby after lobby after lobby and leaving every time because all you see is bombers vs bombers and know it’d be boring or the lobby was advertised as 6 vs 6 and when you join it’s 7 vs 2 or even (my favourite) one team is completely absent and the tickets are counting down for a match that’s like 5 minutes old.

Another thing that affects air sim averages is zombers.

There’s a lot of people who never actually play air sim who spawn in top tier jets, fly in a straight line, drop bombs onto a base or airfield and eject. They do this due to the 2.3x score multiplier in events and ruin games and lobbies. Some people do this at prop tier as well but without immediately bailing (instead they bail the moment they see an enemy fighter to make people flying for actual gameplay get frustrated, give up and go to another lobby by denying kills).

Yes, because the primary number in this analysis is player sessions, rather than flyouts, Sim modes are going to be disadvantaged here to the degree it’s a measure of hours played or participation in a mode. For the same reason, game modes that are shorter than others will look to be more “popular” here than they are by some other metric.

Short term stats are abit swayed due to the BP main reward and most recent event, T-34-85 Parmesan both being for USSR ground.

Keep inond the newest data we have (Apr 1-30) is already nearly a month old.

The vehicle event sequence and major events will both have impacts. March saw both a big naval event and a major update, this is shown in the Naval RB figures climbing faster than baseline in March but losing that all again in April.

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Chart/data pretty much checks out to my gameplay experience. 9.3 air is always fighting premium harriers and t2s and when I played the spitfire mk 24 at 6.7 rarely got uptiers cause nobody plays the early 7.x jets. Played the t90 squadron vehicle a ton and always was fighting al khalids and fujis

Working on the best way to present the uptier/downtier data in one consolidated chart for easy reference (noting this will likely change with any decompression so Naval after the June update won’t matter):

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How do you copy cells from Statshark? I can select them OK - but Ctrl-C doesn’t seem to copy them??

I have access to some more sophisticated stuff. But for the layman, current Excel has some very good data-from-screenshot functionality. Or there’s always AI.

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