As you go higher, tanks get better gun handling, more accurate optics, better round velocity, and in several instances, lots of empty space in terms of internal volume.
All of these things matter a lot in a game where reaction time is extremely important and decides most engagements.
It is the second worse shell after APCR. It’t only thing is high pen. The damage and velocity is dogshit on it. It is literally outperformed by any other TD around it’s BR.
There is a reasong you don’t see that tank often - because it is trash.
Can’t remember the last time I died to one, and I’ve played a metric ton of 3.7 and 4.3 during the event.
That’s why I like playing the Maus. It’s one of the most “different” experiences I’ve had in terms of how you approach it.
But well, even a cursory glance at my most played stuff… Only the Tiger II is a somewhat practical vehicle, and still a bit too slow to be what I would consider “meta”, but the rest is some flavour of derpy or other. And turretless 😂
In a small map the tiger 2 can absolutely be competitive against the m48 and actually play the objective.In any other scenario you just have to hide and hope the m48 doesnt see you.
I would have no problem to do that but i dont have the time to grind for the pt76.The ikv ive almost unlocked but im not going above 5.0 in br because CAS is going to stomp me more than it already does.If it has huge amounts of pen it can work fine in the cold war era.Sure in long range maps it will be awefull but we cant have it all.Theres plenty of vehicles that have low velocity HEAT and are fine in the cold war era.
Why should it be survivable against APHE ? So that it can feast on my torment ? It has 0 armor and unless you shoot some kind of pixel where the ammo or crew is in or unless you use some strong HE you just overpen and he moves away(taking about pt76).US tanks would have to problem though with a .50 on most tanks.
The jpz4 just like the RU would be fine even at 9.0.Although i wouldnt put them in anything upwards 8.7.
Finaly i dont need to play all of these vehicles.Ive had hundreds of encounters of them and theyve killed me multiple times when they shouldnt.Cause again i was playing something far older.Also ive seen multiple of youtubers gameplay with them and they seem fine.
Atgms are indeed very hard to play especially the lower BRed ones but you dont have to aim that much to either damage everything in the enemys tanks or straight out kill them.With most atgms you can pen the thickest parts of the maus from any distance and you can easily disable a tiger 2.Same goes for anything with just conventional RHA.So again i fail to see how that is balanced by them being hard to use.Frankly i dont even understand why we have modern artilery pieces sitting at 5. something brs and not in top tier.How is it more balanced having such a good mobility and gun handling wise tank with such a massive HE on 5. something and not 11.0 ?
Yea im advocating for tiger 2s vs anything they would fight.Jumbos Pershings IS2s etc etc.Thats 10000000 more balanced than fighting T55s or BMP1s or those Israeli tanks or the T114.In the former fights you get rewarded for using your gun properly and aiming while on the latter you sweat if you will even damage the guy due to paper thin armor and huge speed or due to him having a far far better vehicle.
I have been playing the game since 2017 and have played the maus and the jagtiger and the panther 2 for 2-3 years straight without stopping since 2018.Apart from the totally broken CAS my other constant complaint was cold war era vehicles making me borderline useless.Because facing a bmp on a maus is pain (and anything of that kind).You cant push objectives,you cant flank,you cant tank a few shots and wait for backup.You just camp and hope the missile hits your angled turret well enough so that 1/3 of the crew doesnt die and so that your gun still works.10/10 gameplay 10/10 fun.Same stuff happened with 6.7 vehicles but there the CAS problem and the Call of Duty Shipment sized maps were far bigger of a problem.After that i quit anything beyond 5.0 and im happy.
It doesnt matter.You can disable enemies you otherwise wouldnt be able to disable.Playing the pz38t with APDS means you can pen anything even 1.5 br upwards from almost all ranges,that tanks fight in the game and have success disabling the gun or engine or killing the crew.Were talking about a tank that without the APDS is a literal joke to play unless you want to fight interwar vehicles or intend to rely solely on flanks.O and by the way you have such a fast reload and so much ammo that missing isnt a problem unless you do it many many times.Due to the velocity of the shell you can also easily kill planes and i have killed a few when i was grinding my way up.
HEAT became so popular after ww2 because it made heavy tanks look bad.You could pen extreme angles especially of conventional armor.Same goes with missiles.
No it wont destroy anything and im not interested in going on with this argument.Its a gap in technology and a leap in the vehicles capabilities far greater than just having more gun and more armor.Interwar tanks lack mostly in punching power and survivability while their mobility and gun handling is mostly on par with the average ww2 tank.Yea sure many changes occured in the mobility department but for what matters in game they dont count THAT much.If the Char 2C had the gun of that french tank destroyer with the 75 and 60-70mm of armor it would eat anything early ww2.
I like it when the vehicles function like they would in IRL.This game promotes muskets vs ARs and im not font of it.Yes i like heavy tanks but so i do medium.Unfortunately i cant play any of those unless its low tier and have fun.
It wouldnt be great just for german heavies but for any nations heavies and mediums.I dont think anyone likes getting shot in their IS3 by the RU or the JPZ4 or the rktjpz.
Doctrines dont matter in this game because theres no infantry no coordinated attack no plan of engagement no chain of command no communication etc etc.But that doesnt mean that a heavy tank or medium tank should not function like a heavy tank or like a medium.With this kind of logic you make all roles irelevant.Everything is the same.It doesnt matter if you play a heavy tank or a medium.On the contrary light tanks become OP and skill gets thrown of the window and playing a heavy becomes a burden to your team.Until you reach the cap someone has already done so,killed 3-4 people and if he dies spawns a plane and like the noob he is destroy 5-6 more enemies by pressing the space button at the right time.HIGH QUALITY GAMEPLAY LADIES AND GENTLMEN !