What I actually said was
In other words, everything weaker than 105mm HEATFS cannot get through from the front. We’re off to a flying start.
I’m sure they would, given that the later two are incapable of doing any meaningful damage from the front, while they can penetrate both of them frontally.
That’s why I mentioned “Working together”. If said trio of IS-4Ms have any level of skill or coordination, the second one barrel is taken out one of them will move back into cover to help repair and cover. You’d need all three barrels to be down to push safely, something that they can pretty easily prevent.
Furthermore, who would be flanking here? What tank that’s been left at this BR is fast enough to push them? Germany would have nothing faster than a Tiger II. If they’re positioned correctly, IE not close enough to be immediately rushed while on reload, you aren’t going to be able to reach them in time. Let alone if they have any of their team around to help cover.
This is a level of understanding I just don’t have time for. A T-54 can, quite literally, drive circles around any of these late war heavies you’d be putting them up against, whilst also having the same or better armor, and in most cases a far better gun. This would be the only fast tank capable of flanking left on the field, and without any HEAT of sabot to keep them in check, would be able to just roll over entire teams without recourse.
They also do have the exact same armor multiplier, I have no idea where you got the idea that they don’t. Their rounds flat capped APHEBC rounds have special angle negation applied to them, that’s it.
Based on that statement, I can 100% guarantee you’ve never played the Ikv-103. And I’m willing to wager you haven’t touched any of the other vehicles you’re railing against here. The Ikv is a bad tank. Moving it up achieves nothing other than making a bad tank worse. The same goes for a frankly huge variety of other tanks in the game that would recieve the same treatment, massively decreasing gameplay variety and rendering a huge number of vehicles worthless.
Frankly, the fact that you’ve never played these vehicles all but disqualifies you from making blanket statements like where they would be balanced. Branch out and actually try other lines first, get a first hand experience of just how useful these vehicles are.
The irony of this statement is palpable, when you’re advocating for a MM system that would see the big three with their strong 7.7 “late war” sic lineups absolutely demolish any of the smaller nations whose WW2 lineups end at 6.7, or who have weaker “Cold war” era vehicles being relegated to complete uselessness via the new “reserve” tier after 7.7.
The fact that you think missiles and HEATFS don’t require careful aim is just hilarious. Missiles are rather difficult to aim post nerfThe post pen damage from HEAT is about as limited as APDS, moreso in lower caliber shells. You absolutely require careful aim to ensure your round goes into a spot where it will actually disable something important. Go play the PT-76 and get back to us how easy it is to just point and click with low caliber HEAT.