Create a gap between ww2 and cold war vehicles and tech

I bring it up because I cast doubt that you’re struggling because of Cold War vehicles and more because you are inexperienced. Our stats in equivalent German tanks are vastly different to each other, further reinforced is your stated experience versus mine with the same vehicles. I do not want to pass this off as simply “skill issue”, but I certainly have reason to believe you’re struggling to adapt. Maybe I should start digging into replays. Also, you say this:

Which is an incredibly wild take. While balancing issues do exist about it, balancing vehicles within similar performance metrics is not a fault. It is only that way to you because you do not like having to play your vehicles in a game as opposed to a historical simulation.

People should not be struggling fighting the M-51. At all. It is an easy tank to kill in German vehicles.

HEAT is not the end all be all round you claim it to be. Slight angling tends to neutralize much of its potential, German WW2 tanks can easily survive his from them as long as you’re aware. Artillery has some of the worst gun handling and needs to aim at specific places, so should be easier to deal with. Unless you’re just driving straight into them?

This certainly explains why you’re struggling in tanks. Controllers lack the precision needed.

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He is isn’t the op or the only one compaining so how is this any kind of answer?

Its a common take and again its not going to be solved by being critical of a single player.

It is common only to people who mistake War Thunder for being a historically accurate game. While the vehicles themselves are historical and fairly realistic, it does not mean the game battles they go into will be historical.

I am critical of this person’s opinion because their play history with objectively good vehicles is poor, so I am dismissing their claim that it is “unfair”. He laments that he cannot use the armor for the years which it was designed for, which is mostly false. You do face vehicles with HEAT, but you face a large amount of vehicles still made within that time period (minus the Maus obviously). However, those tanks were, suprise suprise, made to kill German heavy tanks. Which is why I don’t think he has a good argument, at all. Same goes for nearly every single person that opines for historical matchmaking as a standard. I wouldn’t care at all if it was an event, but I am certainly opposed to it in public matches.

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Now you explain yourself rather than just appearing to be saying " skill issue" I actually take no offence at you saying that at all.
Now I think about it ,in the scheme of things I am relatively new to 6.7 -7.7 compared to playing 4-5.

Most of my vehicles are unfinished as well still.So It’s a good point in fact,plenty to learn there.

I just need to stay till the end and not bug out in rage every time I see a cold war vehicle.It can be done.Had a couple of enjoyable games at 6.7 Russia earlier.

This again is possible ,I do not think that Gaijin do the BR thing because they want to though ,I think they have no choice and you can accept it or it will just bug the hell of you. I really dont mind the UP tier when all or most is lower tier ,Even Sweden seems to fit with the exception of the Sav which is so out of cannon I even bought one myself : )

I kind of stand by this one ,I can see why people get enraged by its introduction but I do play Israel occasionally and had some good games in the M51.It is fragile in many way but the gun is just something that strikes WW2 6BR players as odd if you were around before Isreal came into the game.
When you are having a good game in a WW2 heavy at 6BR and that good game suddenly ends abruptly in a somewhat bizarre manner then you know you have been hit by an M51 or most likely anyway.Some post war creation firing God knows what post war ammo.

I have some good games despite being on X Box,it is harder ,I know as I have played PC on other peoples machines but I dont use it as an excuse in this instance ,I think there is work to be done
in terms of getting to grips with 6-7 to 7-7 BR .Maybe after a big number of games I will see the era mix differently.

You just underlined the issue people are having,how is that a remedy? Maybe you should watch the video posted by philly which is above to understand why people are unhappy.

To be fair if all you have going for you is 200mm of Armour at the front in a game where most enemies can pen 300mm with ease then you have nothing : ) .

I will, again, state that I removed Phly from my recommended feed and will not give his videos any views. I do not care about his opinions.

Ironically, you should avoid getting shot if at all possible. German tanks have surprisingly good mobility for their mass. This makes it quite useful getting into flanks. The guns are also incredibly strong and accurate. Your biggest drawbacks are your size and easy to hit ammo storages. As mentioned before, creating a slight angle relative to enemy weapons makes even HEAT struggle to get good pen effects, if at all. Just be mindful of your turret, all adept players will aim at your gunner side instead of your gun most of the time.

For the JagdTiger, it does not suffer so much so from HEAT as opposed to being a casemate with a ridiculously long reload. You’d be best served locking down a corridor where you can escape. If nothing else, a slight angle will make you nearly impossible to pen front aspect aside from a well placed HE shot or HEAT. In general, just make it harder for enemies to hit critical components.

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This works when I have 200mm of useful armour to hide behind and the Russians( or anybody else) having top pen of around 205mm pen power tops.Then we are even and I can take a few hits like I should.

In the uptier facing cold war with tanks being able to pen almost 300mm even that wont work.Its like a one trick pony with no trick at all.

Same with Ferdinand ,should be easy to flank me but head on I should be a big problem but facing 7.7 60s tanks Im not a problem.I am sitting in a big slow tub with no redeeming features at all.

Get what I’m saying? Im not sitting here with my hands over my eyes ,I read what you are saying and its good but do you get my point? Am I making sense ?

I kind of do, however,

This is referring to uptiers. And despite me playing this game for an unhealthy amount of time, uptiers have always been unpleasant regardless of BR. I do not recall being uptiered constantly in German 6.7-7.0, however there are some BRs that constantly get forced upwards There is, sadly, no protection against this compared to how WoT does it (2 matches in a row maximum). Your only real defense is either shooting out their gun barrel or sniping a weakspot with your great accuracy. However, since you are on console, I’m not sure how helpful this advice can be unless you hook up a mouse and keyboard. I never tried aiming with a controller, I have also played Germany much later of my tenure here so I am used to a lot of weaknesses, flanks, and options during a match.

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I like the first half of the Philly video it speaks on my behalf but he does neglect to mention the gaps there would be in the newer nations of the game was cut half way through.I know we have gaps any way but some nations would have one tank.

It’s like wishing for the good days again and that is never going to happen. Gaijin would never put the work in.

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M103 at 7.7 is fine in a vacuum. But since there’s almost no 7.7 vehicles it constantly gets dragged into 8.0/8.3 against second-gen MBT’s with darts, HEAT-FS, and half the reload rate. I’m far from the best player but there has to be a reason why I go from doing okay in the T32 to abysmally in the M103 considering they have the exact same playstyle of dying the minute your hull is exposed.

The USA was no different. In fact we were arguably more aggressive with our artillery than the USSR was. The Priest was intentionally designed to have a low profile at the cost of gun elevation which is only something you do if you’re intending it to be used for direct fire support.

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That video is honestly terrible.

Literally the first thing that came to my mind when he described the idea of boss tanks was: so most people will never get to play them then. If you need 1500SP to spawn them, the average player will literally be locked out of using certain heavies, like a mini nuke. So how do you spade it when researched? Do you buy it in SL and then just never use it? Or what?

Also, in that context you’ve just given the best players on each team a monster tank that has no real ground counters anymore.

Seriously, do people not think about these things at all?

Yes, you are of course correct. But just to clarify, here I was referring to towed rather than self propelled artillery.

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I have to state, once again, as someone with literal thousands of matches in the Jagdtiger, that this is not correct.

A hull down Jagdtiger with even a slight angle is extremely tough to penetrate even for some postwar guns. Wiggling in place between reloads will make you even more survivable. The effective thickness of the superstructure is insane.

You also have a gun that stays very competitive at ridiculous distances (my longest range kill in Ground RB was a Super Pershing on Fire Arc, killed at 2750m) and a nuke round with 800g of TNT equivalent in it, which means guaranteed overpressure if you pen. And the pen is VERY good. Staying at range also makes your armour and survivability better.

You are really not giving the JT a fair shake imho.

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And what if it cant go hull down like it cant in many map? You still face tanks with far more penetration than the 200mm that was masssive in WW2,in a mostly WW2 scenario you dont.The top Russian tanks can damage you front on a by thy figures they can go through just. At that point the JT is acceptable but full uptier?

The ability to stay at range is limited by the maps you are given and the survivability you describe is on the down tier or at 6.7 not 7.7 where in my experience its huge armour is worthless against dart slingers able to easily pen almost 300mm .

I’ll keep playing it bearing in mind what you said ,and get back to you although this wont entirely my view on the era overlap which I see as lazy game making. I did have negative views on CAS at one point and that all changed so I will take on board what you and Shadow are saying and keep going with it. 6.7 upwards is a different game to that below for sure.

Indeed, while I agree that certain vehicles (Maus, IS-7, Char 2C etc) should feel like Boss Tanks thanks to more favorable and historically inspired balance, they should absolutely not be access restricted.

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Source required.

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maybe use a tank more suited for the map. bringing a casemate into a cqc map then complaining that you are not doing well is pretty funny. i bring it on the maps that allow for longer range ambushing and it works pretty well. go to a well positioned hill, poke out and take my shot, then pull back to reload.

you cant have “boss” tanks without making them restricted. if you make certain vehicles crazy good at their br, everyone will just play those. you cant put the maus at like 6.3 and expect people to not spam it.

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Capture
Here is his source

True but we are talking(maybe fixating too much) on the JT.
We are talking the use of one trick ponies like the Ferdinand when they are put in at 7.7 and that one trick is invalid against tanks with almost 300mm pen.
Same with TIger 2 .This is the overall issue. Amour being rendered obsolete by more modern ammo. I think this is where the anger and frustration comes in.