The graphic doesn’t say it so just to be clear that’s for ground RB only.
I think what’s interesting about this new data is it shows how the signals interfere with each other. Every fourth bracket from 1.0 up being a full uptier missing in the middle with every BR from 11.3 down, very clear at the ends but messy in the middle like two sets of ripples in a pond. I suspect that would be common to any mode.
By extension, they are unlikely to go just to 12.7 next decompression, because it makes the BR ripples reinforce each other on the same wavelength. They’ll have to go right to 13.0. Remember this thread? Makes a little more sense why 12.7 for air might be problematic for another unstated reason: Regarding Gaijins comment on no need for 12.7
Top end is always going to look the same, below that the premiums are always going to suck everything in as well, which is why I hate the 9.3 premiums for Japan that barely deserve to be 9.3 and just end up sucking because of the endless uptiering.
6.7 also got entirely ruined by Gaijin’s poor attempt to separate WW2 and cold war, or whatever the hell that was supposed to be, deleting lineups from all the major nations except Russia and France… Germany has nothing between 6.7 and 8.0, where France has one of it’s best lineups and Russia also can field a lot, no one else can compete.
My main issue is that Gaijin doesn’t’ consider any of these things, they look at basic vehicle performance and uptier and downtier based on that, despite the massive implications it can have on their performance, being at 9.0 or 9.3 or 11 and 11.3 isn’t just a matter of .3 BR difference.
If I have a premium vehicle at 9.3 I can tell I’m going to get wrecked almost every time, 9.0 would be nice but that’s not where the vehicle is at, and 9.7 is even worse.
Guess that explains why my King Tigers are reliably getting thrown into the Cold War. Good thing I bring some recon cars to mess around with, or it’d be insufferable.