Why are you so hooked on the premium not being available for you in those holes lol… It’s nothing to do with what was said.
Because those sweet spots don’t do a whole lot for people if it’s not a relevant BR
Guess that explains why my King Tigers are reliably getting thrown into the Cold War. Good thing I bring some recon cars to mess around with, or it’d be insufferable.
After Gaijin nuked their entire lineup and left nothing between 6.7 and 8.0 beyond 2x SPAA for god knows what reason, and only Russia and France have a strong lineup and they often get to play together.
It’s not just an uptier, it’s insanely lopsided with some insanely powerful vehicles and no counters in other nations that leads to 75% winrates for France
I find it curious that .7 and 1.0 BR uptiers are generally hated by the player base to the point of people just quitting matches yet according to this the vast majority of battles across ALL BR’s are heavy weighted to .7 and 1.0
Ya sorry about that, my bad.
Wouldn’t that be consistent with the matchmaker rule that there can never be more than 4 players per side at the “default tier” of the game though? The bottom row is basically your chance of being top tier at that BR if these numbers are to be believed. So at 5.3, you only have a 2% chance of being one of those 4 per side, because you’re much more likely to be drawn into a 6.3 game first, because there’s more 6.3 players and they’re “vacuuming” up the BRs below it.
I would wait 15 minutes for a straight 7.7 match.
However long ago this was… it was relevant years before and it will be relevant years after.
and nowadays most players are at top tier in some for so queue times are just insane, even more so in air rb where it is 16v16, you know what fixes that gaijin? 8v8 matches
Queue times at top tier are insanely short
How does it all pan out at top tier with no level above you? Never been there. Interested.
Would love to know how they analyzed that…
They posted the github code on the WT subreddit.
That was only the code for the data visualization. What would be useful is the data files.
Full uptier is a normal game mode.
How many top tier players can there be per team? 3 out of 16? Chances are slim…
I call cap.
Almost always at a max up tier. 11.7 I am at tier and almost never in a down tier.
4 players are blessed with a full downtier. But you better pray they don’t die in the first two minutes and leave the battle after just one tank because their ego can’t take being shot down by a player blessed with a full uptier.
Depends on what vehicle you are playing.
Heavily armored vehicles tend to suffer in uptiers, if their gun isn’t great and they are slow.
Everything else tends to be fine thanks to mobility or firepower.
Besides that, its fun to be underdog and scoring some kills on higher BR vehicles is much more satisfying.
I’m more interested in what they used to look at the replays - at the very least how they determined what BR the match was v.s. what BR the spawned vehicles were.
how many times is the winner a full uptier. 12 -14 kills and the next guy has 3 or 4 ? Happens nearly every time there is a runaway winner.
People really struggle to keep up with a good player in a down tier. Might as well spot it early and leave.