Collecting information about the italian 381/50 OTO/ANSALDO cannon

https://community.gaijin.net/issues/p/warthunder/i/9Xdpgo1FGZIW

With more information collected I tried to report the incorrect vertical dispersion that’s affecting these guns.

The mix of horrible dispersion ( wrong by many standards ) and extremely long reload ( already proven wrong by official info ) these guns are the most inconsistent among all top tier BBs.

Let’s hope this won’t get labeled as “not a bug” as usual even with the official documents and firing tables from Ansaldo’s archive.

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Nice job! I’m sharing it everywhere hoping it will get attention.

Who knows if after this we can also change the crew placement…

It was “forwarded for consideration”. I hope they actually accept it

We have to cross our fingers as “forwarded for consideration” can easily turn into “not a bug” as it happened on other reports that I’ve made on these guns.

If really approved we just have to wait untill they’ll implement it into the main game ( and I hope again this can be done quickly, not like other reports that are still waiting to be implemented months later ).

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It was accepted, now we just hope it’s fixed.

Now if only they’d fix Yamato’s myriad of issues.

Please post in planned br changes about reloading and like others requests:

I think this oen is the best

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Done.

I’ve tryed to mix in the recently accepted dispersion report to raise the chances, but naval is usually the last thing they look or care about.

Prime example are the torpedo on the newly added RN Armando Diaz that are locked at 4Km as they forgot to add the torpedo modification to make them reach the standard italian 12Km.

I’m telling them since the dev server about this and also opened an additional report ( that got accepted), but nothing changed.
It’s just a simple line of code and an UI element to add but it seems that, for them, is just the last thing to do if they’ll ever find time ( Me and my friend have started joking around that the next major update will come before they’ll fix this bug).

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https://community.gaijin.net/issues/p/warthunder/i/9Xdpgo1FGZIW

Well, the report was closed, as usual, with the “not a bug” tag, claiming that dispersion IRL was even worse than in game.

Nothing more to say, we’ll just live with the usual stereotipe of the Regia Marina with bad gun dispersion and long reloading guns untill someone will invent a time machine to film a real video about it.

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R.I.P.
I guess RoF will remain shit as well…

I think we already know how they’ll treat all our suggestions about the Littorios in the Br change.

They must be real powerhouses in their data sheets.

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Just to add one more thing.
I don’t know if everybody here played naval from the start but the misinformation battle around italian naval guns is old like the mode itself.
For those who can remember all 203mm OTO guns had this dispersion for a long time:

Spoiler

It was claimed to be “historically accurate” while everyone was laughing and making memes around these images.
Now they standardaized light and heavy cruisers dispersion, making cruisers like the Bolzano one of the most hard hitting ships at its Br.

The same thing is happening with BBs in multiple ways and will be like this untill they’ll normalize the dispersion of all big guns to create some sort of balance.
Untill then we’ll have the same meme machine generator like it was with the Zara years ago.

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Yeah, I remember that XD

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That’s… That’s not how dispersion works in real life.

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Well actually to me, with high penetration and decent speed/fuze time, 381/50 guns dispersion ingame has pros and cons, and while smaller than real life, is not a big matter.

The biggest matter is of course, of reload time

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Well…in the end nothing changed for naval, no mention of the extreme compression at low tier ( for coastal ) or the clear struggle that some ships face at the top with slow reloads compared to other nation counterparts.

Even the old FV4005 got a reload buff because having such a slow reload compared to other heavies from other nations was really a massive handicap and now is more in line with them ( 25s against the 20s for the IS family or the 23-18s for the american heavy T series).

If only this can be applied even for the american standard BBs and the Littorios ( especially as we given them proof that both can reload quicker than the ones in game).

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Will be unable if bluewater starts at 3.3… already some bluewater 3.3 are stronger than coastal 4.0

Bluewater starting at 1.0 would be downright hilarious.

Please Gaijin, make this a thing for one week just to see the salt.

Were you around for naval beta and before the coastal and blue water trees were split? Those were interesting times.

I remember literally having to take a break after 2 matches during naval beta as the sea was always so strong that your little boat was on the verge of drowning every few seconds ( and the camera was umbearable).

There was also the time when artillery launched boats of the water making them do barrer rolls like what napalm bombs do now on ground matches.

Compression was still a problem, but we had less ships and boats so it was a bit better.

If they want to really do something about general compression they should block the Br of planes that you can bring to something like 9.3 and then free all other ships.
That way DDs could start somewhere aroung 4.0, leaving alone those 2.3 boats with only a pair of 20mm or a single 40mm that can do nothing against them, maybe leaving some space for initial coastal decompression.

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Playing Japanese river gunboat was quite funny)

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