In full downtier. The same could be said of 8.3 CAS facing M163.
In full downtiers it faces very late-ww2/post-ww2 planes, not early. Also I do not see any issue of this thing facing jets, just put a couple of dumb rockets or cannon rounds and dodge.
With a me262 50mm can shoot a m163 easily or with the arado drop a bomb even far away than its maximum radar range.
So you think munitions that can be launched very far away be same br as a m163 with a 3km effective range at same br its fair?? No, thats why they are 1 br separated, thats how full downtiers and uptiers work.
thats assuming everyone did it 100% of the time, which they dont
but also “just dodge their attacks” is oversimplifying it, its a lot to do with positioning around terrain and making quick and purposeful attacks and not dawdling over the battlefield
thats just not true, have you considered not flying directly at it in a straight line? plus there are loads of vehicles with bombs and rockets that you can lob or fire at it
plus, and youll never guess this one, the m163 only has a single gun so if you have another teammate in a plane you can overwhelm it and kill it easily
Basically any plane can win a fight against a m163 with 20mm or higher caliber. The ones with higher caliber or rockets have it easier. And yes, they can shoot even more than 3km away, with not that much bullet drop if you are diving (also more dmg).
So what stops me from killing other ground targets as tanks if spaa not gonna engage me??
It really depends a lot of when a cas should have more or less range than spaa
This actually brings up another issue, CAS (as side from in SIM) is typically flown in 3rd person, that grants the pilot a FAR better FOV then they would have from the cockpit where they would have a massive blind zone, combine that with tracers being far to visible from the front and pilots have far better situational awareness then they would realistiacly.
Compression is of course an issue between CAS and SPAA, but that is by no means unique.
Worth it just to watch the meltdown TBH. But hey, if they want historical accuracy than actually sitting in the plane rather then floating along behind it dose fit the bill.
In a direct 1v1, sure. In an actual game where an M163 can go basically invisible by just sitting next to a destroyed tank or a building, you would lose.
If we’re going for historical accuracy, then I’d take stronger bombs, more accurate rockets, more effective strafing, stronger plane damage models (planes being able to survive multiple 30mm HE hits), no T 6 1, no spawn prot for SPAA, and SPAA being forced into 24/7 scope view cause floating cameras make no sense :D, in exchange for planes being forced into cockpit view.