We must remember that, fortunately, the cost in points to use an aircraft varies depending on its armament. Considering the potential, to use a Phantom with all that arsenal, at least 5 kills and the capture of a point should be required. ;-). This would ensure a certain balance.
Certainly in ARB, cluster bombs would help a lot in bombing bases and columns of tanks. For GRB, the situation must obviously be managed carefully given the already high controversy over CAS. However, frankly, there are Russian helicopters capable of firing anti-tank missiles from significant distances and repeatedly, just to give an example, not to mention laser-guided bombs or Mavericks.
Personally I feel the only people that will benefit from it in the current meta are the tryhards that keep bombing you after you have bested them in a 1v1 situation when I made the suggestion spawn camping and revenge killing was a problem but It has worsened from my time away from the game I don’t feel we should be adding to the current problem
Still, I’d love to see them in game, powerful or not. Maybe with some form of restriction to game modes or per Spawn Points, I’m sure something could be figured out.
I’d very much enjoy “working” Sim EC ground battle events with my 'Hog with Rockeyes instead of 82’s. Especially to get those nearly invisible 105mm recoilless rifles…
If they introduce a true EC RB or something like that I can see cluster bombs being useful against fixed and moving ground targets while not being game breaking. But these bombs would absolutely mess GRB or current ARBs.
It may also cause significant levels of TKing/kicks. So people would need to be very cautious about how it’s utilized. May incentivize more fighters and Anti-Air.
However, as others said should be something to implement when anti-air becomes more of a focus for an Update since rn. AA no matter the Era is just severely lacking behind. To the point that it is a problem since there just isn’t enough flexibility.
the cluster bombs I’m thinking of are ones that detonate on impact. I do not think land mines should ever enter the game because that would get so aggravating to be driving along and just get exploded.
Furthermore, as already mentioned, the anti-tank SD 4 bomb is a hollow charge bomb, so his excuse is not applicable to this ordnance especially since it was the standard aerial anti-tank weapon of the Luftwaffe:
Personally I hope it is completely right on them being separate :)
as a sim player I dislike having to fight planes without a way to distinguish a friendly plane from an enemy plane by looking at them because they are the exact same plane down to the camo
Also, China helps the DPRK with a lot of technical stuff and does provide them weapons; some DPRK stuff is based on stuff imported from the PRC.
The one I disagree with is South Korea to America; I see what they’re going for but its like trying to add another layer to a sandwich that’s already been made. I’d say it fits better in Japan purely for gameplay and location reasons than any political stuff (although they have been trying to not want to end each other recently so). Adding it to the US just seems like content bloat of all time it isn’t necessary
-_- you know they can just add the insignia to the vehicle. They did it with Finland.
Who was trained by the USSR?, most of China’s so-called domesticated vehicles were just T-54/55’s, T-62’s, and T-72’s with extra steps.
I have said this so many times, they cannot put South Korea or any of the Koreas into Japan because of historical reasons, they also cannot ignore this because just adding Korea or either into Japan would be seen as Controversial. To the point South Korea will likely ban the game from their entire country till it’s reversed, they don’t joke around with things like this.