Chengdu J-10, History, Performance & Discussion

All I know is that the bug reporting community is filled with tons of “not a bug” and “not enough info” responses, and sometimes, issues that are just a couple of sentences long—or even lack image evidence—still get approved. To fully meet a bug manager’s requirements? Well, that’s basically impossible. The only way your issue might survive is if you’re lucky enough to have a manager who actually takes the time to read it carefully. Most of the time, they just send you a canned reply, give no explanation, and lock your issue. Now, they’ve turned off the display of manager names, so we can’t ask for reasons on the community forum anymore.
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99% of the time, they are valid. The other 1% is usually a game decision by the devs and it is an arcade game, I should stress.

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Not really. If it’s not announced that the fix will be implemented, it’s not validated. How many reports were validated 1, 2, or 3 years ago and are still not in the game for no gameplay changes, just added content? Many! It’s the managers who validate all the information. The developers can’t do anything, like model objects for testing and then leave them abandoned in the datamine.

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Please elaborate your point. Do you mean that mass-NEI/NABing the issue reports about the discrepancies between the in-game J-10 and the IRL one is justified, even when you can’t get access to the brochures that are export restricted and have to rely on cross-referencing secondary and tertiary resources?

Speaking of which, that Thai brochure of VT-4 was once rejected as “Sekrit dokuments” but lo and behold, now the Snail is openly using it for the adjustment of autoloading time for VT-4 and 99A. Now the arbitrariness is really tickling under us CN main’s skins.

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i think 99% is usually a game decision by the devs .XD

not a bug

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Hell… after playing J-10C for quite some time… it just sad, borderline on frustration. Its a good plane, but God, the constantly seizuring radar, heavy compression above mach 1 (so you cant take altitude advantage), limited missile count, their questionable behavior at times (I swear, I lost count how many times PL-12 goes for target in less than 10km and then, suddenly, decides to chase shaff/nothing) and it all sitting at 14.3

And I honestly have no idea that can be done to improve the situation. Giving it WS-10 is a band-aid solution and y’all know it (good, it got better engine… doesnt change how much air resists it just flying), PL-15 would be neat, but you still restricted in missile amount and still cant take altitude (not to mention the radar, but I hope this, at least, is fixable)

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You forgot that the rear fuselage is basically that of a j-10a. It was half-baked and thoughtless to push such an unfinished vehicle into release and then let it sit at 14.3, where Rafale, Sukhoi, Typhoon and Gripen rule the sky.

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Eeeh, considering how long Su-30SM had wrong model (and still does in some aspects IIRC) - it the least of the problems J-10C have rn

but the 30SM has a good FM, while the 10C doesn’t atm. I feel after that Flanker high alpha lift buff was released my k/d ratio in the 10C just took a free fall dive.

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Eh, Id argue the huge missile count is more of the contributor to 30SM here (and general ability to actually take altitude advantage to spam them)

Try it out this evening, they just buffed its high-alpha performance. Now it can easily dodge my PL-12 even within 15km, well inside R-77-1’s comfort zone.

it’s the radar’s problem. you should also noticed this.
when you doing BVR, the target in your radar suddenly disappear, then appear after 1-2 seconds, but the DL is cut, so the missile fly on its own

They are nerfing again.

Gaijin realized they buffed wrong aspect and decided to revert the buff.

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I mentioned radar too. The band-aid solution is to switch from normal TWS to TWS HDN, keeps targets somewhat displayed
And also I typically switch to ACM then in dogfight anyway (unless the track mode is also bugged)

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I think the Su-30 is only good because of its AoA mode; otherwise, the J-10 has much better FM than the Su-30, and frankly, that sums up the Su-30’s gameplay very well: AoA is mandatory in dogfights, otherwise the plane gets turnspeeded by many aircraft of its BR. But otherwise, yes, overall the Su-30 has a good module

I’m just nitpicking

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the J-10 has the AoA button as well


Without the AoA mod, it’s clear that the Su-30s aren’t all that great. For me, in terms of energy management, a J-10C is much better at low speeds. While an Su-30 will burn through everything while turning, the J-10C offers a bit more leeway

But a high AoA plus an R73 is a big advantage… even if it can be countered

Yes, of course, but on the Su, the AoA mode is effective at 700 km/h, whereas on the J10 it doesn’t gain that much in terms of turning radius, but in vertical turns at low speeds below 500 km/h it works very, very well

I’ve already done 1v1s with a Rafale, and the J10C can have a certain advantage in a scissor attack with manual mode (because it fires more than in AoA mode). Out of 10 fights, I won 8 times against a Rafale in simulation in manual mode at low speed

AoA mode doesn’t allow you to do that so cleanly.

We can also do some fun little maneuvers.

Talking about canard‘s inherited advantages, more pitch torque if you combine the canard with the auxiliary lift device such as flaps or ailerons. IMHO nearly no one in PLAAF‘s arsenal can beat J-10 in close quarters dogfights, save for some one or two advanced flankers and perhaps j-20, if the latter gets TVC.

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