? No you don’t. You don’t even see Leopards in 6.0 USA, you have the long 76 Shermans, Hellcat, T1E1 90, and two M36s. And if you do not want to face 7.0 tanks, just use the US 5.7 lineup. I don’t even need the F6F in my lineup. Let me give you an example of how often I use a plane in GRB with my current US lineup:
If I play 10 games in a night, I usally get into my plane in around 3 or 4 of those games, most of the times I am usually either in my T86 or Hellcat. You can see that in my service record that the T86 and M18 are my most placed Rank III USA vehicles.
TO has not been mentioned in this thread because mods warned us to not stray so far and we are following those rules. This thread is about CAS SP changes.
Which is what we specifically asked to avoid. This thread is about changes to the SP cost of CAS in GRB and there’s no need to off-topic it. Not even with this message of yours that claims not to talk about the TO. This is also off-topic.
This SP pool change to fixed wing aircraft going through will negatively impact certain player groups, while general community most certainly appreciates change. As ability to spawn backup plane of different class with ground ordinance (gun CAS included) will be penalised, whereas before it was not. Change will certainly reduce amount of planes that people are willing to spawn, as they primarily spawned for combatting enemy ground vehicles or helicopters, rather than engaging in air-to-air combat. I will not pretend people don’t engage in CAP role but from observation it’s more common to see second CAS dedicated plane than CAP one. Said reduction in amount of planes being spawned will negatively impact on dedicated SPAA players, which became more apparent after prior wave of CAS changes. Ability to earn some reward from interception of ordinance certainly elevated some of grinding issues for SPAA, however you need said ordinance to be fired by someone. I don’t believe much can be done other than adjusting activity criteria for SPAA, you could be actively engaging or be passive deterrent while gaining no reward for doing so.
first spawn cost should be doubled for planes anyways, especially in higher BR’s
at 10.0-11.0 there is no SPAA that can counter CAS, even 2S6 is completely useless because SACLOS missiles wont hit anything that is aware and isnt a10/su25
CAS is too braindead to play and its a cowards way to play GRB
it should instead be a reward for stomping enemies like the nuke and not a kill all for free mechanic after you cap 1 point and or get assist
Then we should encourage more plane spawns, not less.
Lol no, 2x SP is completely and utterly insane. 1.2x is a reasonable SP modifier, although just blanket increasing SP costs isn’t going to solve anything.
Personally, I think one of the best solutions is to first divide planes into certain classes based on how well they fly. Better the flight performance, the higher the base cost.
I’m glad to see your reply, but I still want to refute some of your points. :3
Blockquote The entire point of this change is to avoid people randomly dropping six missiles on their foes and then doing the same just because they can with another plane.
First of all, we know that the current top-tier aircraft already spawn from a very long distance. The era of firing Kh-38MTs immediately after spawning is long gone—especially now that SPAAs also have FnF
capability, which gives you plenty of time to respawn either in a fighter to secure air superiority or in an SPAA to counter it.
I admit, getting killed by 12 consecutive Kh-38MTs from the same player can be frustrating, but that is not a reason to change the entire mechanic, since only Russia’s Kh-38MT can even do this. For other aircraft dropping Mavs, the change would cause a sharp drop in CAS effectiveness.
By bringing more SAMs to other nations such as UK, Italy, France and USSR the field will be a lot more leveled. Currently the SLM is the only SPAA that I have to care a lot about when flying. I expect this to change next update.
I totally agree with this. But ’ those nations generally had much stronger ground forces’ ive said means, these nations have more powerful MBTs but lack ground-attack aircraft.
which means, In previous versions, some nations—such as Germany—only had a single top-tier fighter jet. Players had to make a choice: either go for air superiority or go for ground attack. If they wanted to efficiently destroy enemy vehicles, they had to sacrifice one role for the other.
I admit that for players in these nations who enjoy doing both CAS and CAP at the same time, this was frustrating. However, we need to make some sacrifices for the sake of balance. After all, we also know that the Abrams is hardly a real threat to the Leopard 2A7. What I mean is, when players of equal skill face each other, the Leopard 2A7 definitely has a much higher chance of scoring a decisive kill.
So this change will only make those nations that already have ground dominance even stronger. As a U.S. player, it’s already frustrating enough to face German–Soviet–Swedish squads every day, but now German and Swedish will have both CAP and CAS capabilities at the same time. What are U.S. players supposed to do then? :(
First of all, yes, I really enjoy going up in CAS within the first 5 minutes. At that time there are usually no SPAAs and no fighters doing CAP, so I can achieve maximum kill efficiency. Then pure ground players—especially those without aircraft—will say “your CAS is too ez” But is it really? When enemy aircraft and SPAAs are both present, CAS missions are very difficult to carry out. Getting enough SP within the first 5 minutes to launch a fully loaded CAS run, and also gambling that the enemy’s defense network isn’t set up yet—is that supposed to be simple?
Secondly, you mentioned that the first CAS run is not affected. But for the sake of efficiency, I don’t return to base after my first CAS. Instead, I respawn in an MBT to help my teammates hold the line, and of course also to push into the enemy’s base and wipe out their SPAAs, to enable my second CAS run and help turn the tide of battle. Obviously, after the change, my second CAS run won’t be effective anymore.
So what will I do? Obviously, in order to preserve my ability for a second CAS, I will return to base, rearm, and take off again. At this point, won’t ground players be unhappy? Because originally, I would have spawned into an MBT at that time, right? And in the end, you will see your teammates—especially the Americans—all in the air (though in reality some may still be sitting at the airfield, lol).
Finally, you can see that this change effectively removes the second CAS capability from nations that have both fighters and attackers. That makes the first CAS run all the more important, and those players will just stay in the air as long as they can. This does nothing to solve the lack of ground vehicles, and it does nothing to solve the suppressive power of the Kh-38. So I really don’t understand.
well maybe X nation shouldn’t be using post-2000 aircraft to fight against antiques. xd
It certainly takes a lot of skill yes. (the “lot” is in italics. The expression is sarcasm.)
Unfortunately, this change does nothing to prevent the linked video. It does prevent the player used as an example from being shot down with great difficulty, only for them to come back right after in a Skyraider with comparable performance and doing the same thing all over again.