Changes to the SP cost of CAS in GRB

Till IRIST added in game, People still didn’t realize that IRIST can intercept most of AGMs/Bombs in the game. and still complain the IR AGMs are OP (like Russians did in Crimea)

Yup, the SP changes doesn’t stop how skilled CAS mains fly. But it will reduce the amount in the sky flown by the same players using another plane after the 1st death with the same, more or less payload.

And that kind of CAS play can be prevented if someone has the knowledge how to counter it and aim using a SPAA. These guys flying could have done what ULQ did if no one did anything about it.

yeah if u think it doesnt need any skill, plz join them, why not

I spawned a yak-9k wit APHE driving my T-34 to a capture point, tracking a panther & critting and promptly dying before. Truly, I’m the pinnacle of skill doing that.

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I agree with your point of view, buddy. There are quite a few aircraft in GRB mode, and they usually bow to different levels due to their different combat capabilities. For example, F4U4B, which can rank as T1 combat level in the United States, should have its SP cost increased. But what about others, such as IL-2-37, it is really bad. Not only is its flight speed slow, but even its power is not satisfactory, so there should be no change in SP cost. A 1.2 times SP cost is acceptable, or even 1.3 or 1.4 times, because some aircraft do have powerful mounts, such as SU-34/SU30SM, which can launch 12 destructive missiles at the same time. Perhaps it can make adjustments to some vehicles. Restrictions, not a one-time removal

Since you don’t like being destroyed by aerial units, why don’t you play GAB mode? Don’t you know that in World War II, land-based air force was a crucial auxiliary force in ground combat? You just want to kill all your opponents on the ground and don’t want them to seek revenge. You are so selfish, and such a one size fits all behavior will make all novice players lose the ability to counterattack strong enemies! When you drive a Tiger King tank and destroy an M18, what can your opponent fly if they don’t fly a plane? M36? M4A3E8? So I recommend you to think from your perspective

Yes, yes, you may not encounter many Tiger Panther tanks, but you will definitely encounter several Tiger King tanks. Would you use your 76mm cannon to penetrate their frontal armor? And your data sample is probably too small, right? You only have 5 member groups (I guess it’s largely because you never consider CAS to be a powerful attack method, so you’re not willing to bring a few more planes), but I’m different. When I play in the Soviet Union, I bring at least 4 planes because when facing Tiger and Leopard tanks, the BR-365A can hardly penetrate them from the front. At this point, we need to strike from the air

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Since you like playing planes why don’t you play ARB mode?

Yes but this is a game.

And what prevents the enemies from respawning in a tank and killing me? If they are new players that don’t know how to kill certain vehicles they should learn how to kill them or at least disable them.

Both of those tabks are more than capable of easily killing a tiger. The fact that your immediate thought is to spawn a plane show your lack of skill.

The fact that you cannot kill a heavy tank from the front should be self evident. What is the point of having all that armour if anyone can just kill you willy nilly. You bringing 4 planes in your lineup also tells me everything I need to know.

Now I will stop replying to you unless you go back to the topic which is SP cost changes to spawning planes.

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It’s basically still very much possible to spawn, drop 6 Kh-38MTs and then die to do it again. Spawning from further away actually makes the CAS life easier as you don’t have to stress yourself with immediately dropping on people and can decide on different angles.

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The power of Kh-38MTs will indeed be nerfed but also retained. It depends on how you look at it. Technically speaking you will still be able to do everything that you used to do before, but you must be careful and avoid “dying” which is considered to be the punishment for the CAS run. If you die, you lose your main opportunity to CAS run. I see that as a perfect way to make it meaningful while still giving the player the chance to intervene in air battles to deny the enemy CAS later on with their CAP. Very TL;DR, you will have to land and rearm instead of spawning another plane with the same loadout. It’ll take more time, which is the main gripe with the current system.

About the comment you’ve made describing the “better or worse ground forces” I don’t really get it or agree with it.

As someone that has played Italy and China, that arguably don’t have the best MBTs, I do know how easy it is to get into a CAS run. Italy has some of the best light tanks in the game and China has their own ways too now with the VT-5. Not every nation had incredible potency in their MBTs. Now, this is not the thread to discuss about MBTs and what’s better so I digress and we should both do that. Every nation has their own way to get into CAS. Even spawning an SPAA first.

Additionally, about the whole strike aircraft and everyone saying “we’ve grinded aircraft that are now useless”. No they’re not. If you prefer to CAS in your strike aircraft you’re allowed to do so. If the fighter that you have (example being Tornado IDS and EFT) is better than the strike aircraft, well then that means that you’ll bring the one that you like the most. You’re still allowed to CAS in strike aircraft. It’s just that the last gen of fighters that have been added are technically multiroles, and they are better. Nothing that we can do about that. It’s how things are in real life too.

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How did you get a Tiger Panther from a Leopard? Are you capable of reading?
And why would I use the 76mm to pen their frontal armour? I shoot the barrel and flank. (If I don’t get gaijin’d)
If I wanted to pen a King Tiger from the front, I’d be using the M36B2 with HEATFS to simply just INVALIDATE the Tiger II’s armour. Not that hard to do. Map positioning is key to winning a match, not just pressing W. You saying you need 4+ planes is just a very very very simple skill issue on your part. Russia 5.0? The ISU-122 and the PT-76 have the pen to go through a King Tiger’s frontal turret face.

It really isn’t that hard, there’s multiple nations with tanks at 5.7 that can take care of King Tigers from the front. Just because your 5.7 Sherman can’t do it, doesn’t mean a 5.7 heat slinging M36 cannot do it. You’ve just revealed your massive amount of skill issue and are complaining about not being able to use your crutch.

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Then just move the airfields further back, they are to close on most maps anyway instead of making certain planes not worth taking anymore.

But I have already answered your question before, buddy. I think the respawn point of the aircraft should be changed at 1.2 times the SP cost (now it has become too easy to activate aerial vehicles, so I only need to capture one theater of war to activate the aircraft to attack you, and you have no choice, such as F4U4B, but there are also planes that can hardly destroy ground units, they do not need to make changes, and deploying a second aircraft carrying the mount should not double the SP cost). Also, why do I want to play ARB mode? I believe that the support of air power is needed for land air joint operations. When facing Tiger Leopard tanks, if the Allies do not use the air force, they will be difficult to win, and Germany’s armor advantage is definitely very strong. For example, jagtiger, I really can’t figure out how to penetrate its frontal armor without utilizing Cold War technology in the WWII room, you mean the sides and gun barrels? I’m afraid you’ve never played with these disadvantaged countries and have no idea how difficult it is to get behind a Tiger King tank nowadays.

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Do you mean to drive an incredibly bulky ISU-122 to the front line and use its narrow firing range 122mm tank to destroy all tanks? Why don’t you give it a try? There is also PT-76, which is located in BR5.3, not BR5.0, and has a penetration depth of only 200mm. How did it penetrate the frontal turret of the Tiger King tank, which is not less than 185mm? Do you think PT-76 can run faster than M18 and then move to the side of the Tiger King tank to destroy it? And M36B2, how many people have you seen driving this tank? Most of the materials loaded into the gun barrel are usually M82, which cannot be handled when encountering the Tiger King

Pt-76 can easily frontpen a Tiger 2’s turret. It’s just that 90% of the time your shot will do no damage cuz volumetric bs :/

Such an update is extremely ridiculous. Everyone has spent a massive amount of time grinding the fighter jet tech tree and acquiring components. If we want to weaken the air force’s position in ground combat modes, we should enhance air defense instead of simply nerfing the planes.
AND for SPAAs after 7.7 are even more powerful then same BR jets, 13.0 jet using AGM cost 900SP to kill a 80SP 12.0 SPAA is still in a very high risk. which i believe is balanced.

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Which is an alright opinion.

Since you seem so intent on playing planes.

Where do you keep getting tiger leopard from???

Yes. If you cannot pen the front armour you disable the gun/tracks and go around.

I have not played USA 5.7 I will give you that. But I have played through those BRs with USSR, Germany, France, China and Sweden. So I know how to engage tigers with weaker guns. If I can take out king tigers and such in 4.3 and 5.3 light tanks with the sherman gun, you can figure something out with better tanks.

SP costs can easily go up for planes since they are not needed for ground battles as you would like to suggest.

Also it would appear you are using some kind of translation service to write in english. Try using a different one since many of your sentences are weirdly formatted and make little sense. Also leopards keep sneaking into your arguments about tigers somehow.

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Not that hard to do. Once I get to 5.7 I’ll upload an entire montage of me killing King Tigers with the ISU-122.

Yes it can, it goes 53km/h and I have done this multiple times. Also 200mm of pen is more than enough to go through 185mm of armour, its easy and I’ve ammo-racked Tiger II’s through the front of their turret faces with the PT-76. This is a skill issue.

A smart M36B2 player will take both types of ammo. APHE and HEAT-FS. That’s what I do in my Japanese M36. I don’t use it much because I have the ST-A1 and ST-A2 both with 90mm HEAT-FS.

You won’t believe this, but the Tiger II is not the boogeyman. Its not the strongest tank at 6.7 and most definitely not the hardest to kill. Sure a well played Tiger II is far, far scarier than one might give it credit for but how many German mains can actually play the King Tiger well? Even Panthers aren’t hard, hell the 90mm cannon on the M36 can go through a Panther’s upper front plate. I am not scared to face them in the tanks I do face them with. The US T34 heavy tank is far scarier than a Tiger II and they’re the same BR.

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Spawn Su-30SM → 6 Kh-38MT → die → spawn Su-34 → 6 Kh-38MT

There’s no airfield with that, and that’s how things can be rn. After the change, you will have to head back to the airfield to rearm. Please use logic instead of empty messages.

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Let’s make something clear to what I think about GRB, the ideal GRB should be that there will be some good players dominating in ground, where CAS is the way to stop them, when that CAS player start to kill every one on ground, fighters and SPAA come to stop them, this is how it suppose to work. So if you hate CAS cause they bomb you around, maybe you are too good and become targeted, maybe you ignore them and get punished, or your teamate doesn’t care about the team. I suggest that there is no proper reason to nerf CAS like this.
Moreover, SPAAs are very good now, please get it and punished all silly aircrafts and make the sky clean, wouldn’t it be more satisfied to kill all of the flying things yourself? When gaijin make this change, your SPAAs are somewhat useless after the first wave of air attacks cause your opponents cannot fly again. On the other hand, CAS players need chances to help their team to get rid of opponents tough players, such as a heavy tank in some spot most tanks just cannot kill it, if CAS failed and died, they have very little chance to turn it over. and of course, SPAAs and fighters got to protect your best teamate to stop CAS. In my opinion, this is how we should interact in the game and how GRB should works.
Some might say, “but I always play games where CAS just destroy us, why let them get another CAS?” Well first, there are selfish players not caring about the team; second, the system put extremely good players in the team so… nothing we could do about that, but we should not nerf the whole CAS just because of the very good players being good. For those who are not awared, gaijin design different tech trees with different special specialities, for example the US tech tree have very good air to ground weapons, while the stats of their tanks are not that good compare to Germany tech tree. Unlike US, Germany and Russia tech tree which generally support all play styles, others are relatively more distinctive such as Japan have 4s reload tanks giving them strong attack powers, while France seems to rely on Rafale more than their tanks. I don’t know exactly what’s special on different tech trees, but I want to point out that, the design of tech trees gives different play style in game, but this update goes against and denies the diversity of gameplay

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